mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-15 06:54:38 +01:00
138 lines
8.8 KiB
Markdown
138 lines
8.8 KiB
Markdown
## Additions
|
|
|
|
- Netherite Backtank
|
|
- Netherite Diving Helmet and Boots
|
|
- Contraption Controls
|
|
- Elevator Pulley
|
|
- Copycat Panels and Copycat Steps
|
|
- Block of Andesite Alloy
|
|
- Block of Industrial Iron
|
|
- Large Water Wheel
|
|
- Mechanical Roller
|
|
- Andesite, Brass and Copper Doors
|
|
- Andesite, Brass and Copper Bars
|
|
- Andesite, Brass and Copper Scaffolding
|
|
- Clipboard
|
|
- Mangrove Windows (1.19)
|
|
|
|
## Changes
|
|
|
|
- Overhauled models and textures of Andesite & Brass components (Kryppers)
|
|
- Reworked textures of colored blocks such as seats and sails (dani)
|
|
- New filter sprites (vectorwing)
|
|
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
|
|
- Pulley ropes are now climbable
|
|
- Lowered hitbox of seats for improved traversability inside contraptions
|
|
- Improved safety for players standing on vertically moving contraptions
|
|
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
|
|
- Fixed seated entities on rotating contraptions not rendering at the correct location
|
|
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
|
|
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
|
|
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
|
|
- Minecart contraptions no longer visually jump to a location when stalled
|
|
- Mechanical bearings now snap to a rounded angle when stopped
|
|
- Contraption storage now accepts more chests and barrels from other mods
|
|
- Players can now open chests and barrels on assembled contraptions
|
|
- Mechanical Pumps no longer reverse direction based on kinetic input
|
|
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
|
|
- Substantially increased speed of visual flow propagation inside pipe networks
|
|
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
|
|
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
|
|
- Multiple pulleys can now attach to contraptions in a synchronised group
|
|
- Display Boards now update text instantaneously at high input rpm
|
|
- Diving helmets now always grant aqua affinity
|
|
- Diving helmets can no longer be enchanted with aqua affinity
|
|
- Water wheel fins are no longer directional
|
|
- Water wheels now only have one speed level
|
|
- Water wheels can now take the appearance of any reasonably implemented wood type
|
|
- Added sided door control options to elevator contact and train station UI
|
|
- Liquid can no longer spread perpendicularly on top of water wheels
|
|
- Overhauled UX of scroll values and item filtering
|
|
- Filtered item extraction can now be configured to pull "up to x items" per operation
|
|
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
|
|
- Boiler status now highlights information about water flow when insufficient
|
|
- The majority of in-world options no longer require a wrench
|
|
- Chutes can now be encased in Industrial Iron Blocks
|
|
- Chutes are now less prone to resetting shape when moved or rotated
|
|
- Moved metal block variants to Building Blocks tab
|
|
- Changed stonecutting ingredient of metal block variants from sheet to ingot
|
|
- Base stone blocks can now be stonecut back from their cut variants
|
|
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
|
|
- Fixed funnels losing filters when changing between types
|
|
- New randomised textures for natural palette stone types (Kryppers)
|
|
- Readjusted palette stone generation to use taller layers
|
|
- World generation now places fewer stone type veins by default
|
|
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
|
|
- Filter items now filter for their own item type if left empty
|
|
- Valve handles no longer create stress config entries for each dyed variant
|
|
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
|
|
- Players can now take items from saws via right-click
|
|
- Item Drains now accept dropped items as input
|
|
- Train track placement overlay now explicitly mentions the ctrl key
|
|
- Fixed Mechanical Saws not rendering as animated when using rubidium
|
|
- Fixed a ui element of the Station Screen rendering behind the background
|
|
- Belts printed instantly or via cannon now retain the correct type of casing
|
|
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
|
|
- Fixed saplings and other non-collidables sticking to chassis or super glue
|
|
- Encased Fluid Pipes no longer z-fight on open pipe faces
|
|
- Valve handles now turn twice as quickly
|
|
- Bearings no longer have the angle-indicating nook on their block
|
|
- Depot hitbox is now a simple cuboid
|
|
- Fixed belts encased with andesite briefly showing brass textures
|
|
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
|
|
- Fixed Attribute Filters saving the name tag preview item in their data
|
|
- Filters and Schedules can now be reset via crafting
|
|
- Renamed Sails to Windmill Sails
|
|
- Crushing gold ore now yields more experience nuggets
|
|
- Fixed valve pipes sometimes not rotating their indicator fully
|
|
- Horizontal, encased belts now render a support structure when solid blocks are above them
|
|
- Added placement assist for mechanical drills, saws and deployers
|
|
- Mechanical Belts can now be waterlogged
|
|
- Depots and Ejectors can now be Waterlogged
|
|
- Chutes and Funnels can now be Waterlogged
|
|
- Fixed upright mechanical saws only able to be oriented in two directions
|
|
- Deployers now have their filter slot on the side of the block
|
|
- Deployers can now be rotated by wrenching them near the edge of the front face
|
|
- Deployers now set filters on blocks only by targeting any location on a correct side
|
|
- Fixed Schematics loaded for deployer printing not rotating block entity contents
|
|
- Added tripwire to #movable_empty_collider
|
|
- Renamed Stockpile Switch to Threshold Switch
|
|
- Renamed Content Observer to Smart Observer
|
|
- Smart observer and threshold switch can now be oriented to face blocks above or below them
|
|
- Smart observer will now also emit redstone when the block in front of it matches its filter
|
|
- Fixed non-vanilla signs not accepted as valid display targets
|
|
- Brass tunnels with no distribution behaviour no longer show the mode switcher
|
|
- Used more contrasting colours for diode and tunnel value inputs
|
|
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
|
|
- Clipboards can now be used to transfer settings between blocks
|
|
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
|
|
- Clipboards can now be used as Material Checklists in the Schematicannon
|
|
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
|
|
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
|
|
- Fixed ponder overlay text rendering with wonky pixels
|
|
- Added a ponder category for recently added/changed blocks
|
|
- Renamed Filter to List Filter
|
|
- Deployers can now apply filters to a Redstone link with less required precision
|
|
- Bezier track segments now render with a slight angle to reduce z-fighting
|
|
- Fixed offset shaft rotation on encased large cogwheels
|
|
- Fixed Smart Fluid Pipe not dropping filter when broken
|
|
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
|
|
- Schematicannons can no longer print mobs
|
|
- Fixed item frames not requiring an exact nbt match for printed contents
|
|
- Players can now sneak while using exp nuggets to only consume one item at a time
|
|
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
|
|
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
|
|
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
|
|
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
|
|
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
|
|
- Added Config entry for brass tunnel distribution cooldown (Walle123)
|
|
- API for custom bogey & track types (Rabbitminers, techno-sam)
|
|
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
|
|
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
|
|
- Added rotate and mirror methods to Fluid Pipes (xieve)
|
|
- Chocolate & Honey fluid fog distance is now configurable (radimous)
|
|
- Added a TrackGraph merge event (DaComputerNerd717)
|
|
- Fixed players dismounting when trains get assembled (Equinoxxe)
|
|
- Added GameTests (TropheusJ)
|
|
- Added armor tags (NerdsOfAFeather)
|
|
- Major updates now release as patch A |