mirror of
https://github.com/Jozufozu/Flywheel.git
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567 lines
19 KiB
Java
567 lines
19 KiB
Java
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/*
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* The MIT License
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*
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* Copyright (c) 2015-2021 JOML
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.jozufozu.flywheel.repack.joml;
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/**
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* Contains fast approximations of some {@link java.lang.Math} operations.
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* <p>
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* By default, {@link java.lang.Math} methods will be used by all other JOML classes. In order to use the approximations in this class, start the JVM with the parameter <code>-Djoml.fastmath</code>.
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* <p>
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* There are two algorithms for approximating sin/cos:
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* <ol>
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* <li>arithmetic <a href="http://www.java-gaming.org/topics/joml-1-8-0-release/37491/msg/361815/view.html#msg361815">polynomial approximation</a> contributed by roquendm
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* <li>theagentd's <a href="http://www.java-gaming.org/topics/extremely-fast-sine-cosine/36469/msg/346213/view.html#msg346213">linear interpolation</a> variant of Riven's algorithm from
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* <a href="http://www.java-gaming.org/topics/extremely-fast-sine-cosine/36469/view.html">http://www.java-gaming.org/</a>
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* </ol>
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* By default, the first algorithm is being used. In order to use the second one, start the JVM with <code>-Djoml.sinLookup</code>. The lookup table bit length of the second algorithm can also be adjusted
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* for improved accuracy via <code>-Djoml.sinLookup.bits=<n></code>, where <n> is the number of bits of the lookup table.
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*
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* @author Kai Burjack
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*/
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public class Math {
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/*
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* The following implementation of an approximation of sine and cosine was
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* thankfully donated by Riven from http://java-gaming.org/.
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*
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* The code for linear interpolation was gratefully donated by theagentd
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* from the same site.
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*/
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public static final double PI = java.lang.Math.PI;
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static final double PI2 = PI * 2.0;
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static final float PI_f = (float) java.lang.Math.PI;
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static final float PI2_f = PI_f * 2.0f;
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static final double PIHalf = PI * 0.5;
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static final float PIHalf_f = (float) (PI * 0.5);
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static final double PI_4 = PI * 0.25;
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static final double PI_INV = 1.0 / PI;
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private static final int lookupBits = Options.SIN_LOOKUP_BITS;
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private static final int lookupTableSize = 1 << lookupBits;
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private static final int lookupTableSizeMinus1 = lookupTableSize - 1;
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private static final int lookupTableSizeWithMargin = lookupTableSize + 1;
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private static final float pi2OverLookupSize = PI2_f / lookupTableSize;
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private static final float lookupSizeOverPi2 = lookupTableSize / PI2_f;
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private static final float sinTable[];
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static {
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if (Options.FASTMATH && Options.SIN_LOOKUP) {
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sinTable = new float[lookupTableSizeWithMargin];
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for (int i = 0; i < lookupTableSizeWithMargin; i++) {
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double d = i * pi2OverLookupSize;
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sinTable[i] = (float) java.lang.Math.sin(d);
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}
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} else {
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sinTable = null;
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}
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}
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private static final double c1 = Double.longBitsToDouble(-4628199217061079772L);
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private static final double c2 = Double.longBitsToDouble(4575957461383582011L);
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private static final double c3 = Double.longBitsToDouble(-4671919876300759001L);
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private static final double c4 = Double.longBitsToDouble(4523617214285661942L);
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private static final double c5 = Double.longBitsToDouble(-4730215272828025532L);
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private static final double c6 = Double.longBitsToDouble(4460272573143870633L);
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private static final double c7 = Double.longBitsToDouble(-4797767418267846529L);
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/**
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* @author theagentd
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*/
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static double sin_theagentd_arith(double x){
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double xi = floor((x + PI_4) * PI_INV);
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double x_ = x - xi * PI;
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double sign = ((int)xi & 1) * -2 + 1;
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double x2 = x_ * x_;
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double sin = x_;
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double tx = x_ * x2;
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sin += tx * c1; tx *= x2;
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sin += tx * c2; tx *= x2;
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sin += tx * c3; tx *= x2;
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sin += tx * c4; tx *= x2;
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sin += tx * c5; tx *= x2;
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sin += tx * c6; tx *= x2;
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sin += tx * c7;
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return sign * sin;
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}
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/**
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* Reference: <a href="http://www.java-gaming.org/topics/joml-1-8-0-release/37491/msg/361718/view.html#msg361718">http://www.java-gaming.org/</a>
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*/
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static double sin_roquen_arith(double x) {
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double xi = Math.floor((x + PI_4) * PI_INV);
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double x_ = x - xi * PI;
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double sign = ((int)xi & 1) * -2 + 1;
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double x2 = x_ * x_;
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// code from sin_theagentd_arith:
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// double sin = x_;
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// double tx = x_ * x2;
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// sin += tx * c1; tx *= x2;
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// sin += tx * c2; tx *= x2;
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// sin += tx * c3; tx *= x2;
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// sin += tx * c4; tx *= x2;
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// sin += tx * c5; tx *= x2;
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// sin += tx * c6; tx *= x2;
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// sin += tx * c7;
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// return sign * sin;
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double sin;
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x_ = sign*x_;
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sin = c7;
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sin = sin*x2 + c6;
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sin = sin*x2 + c5;
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sin = sin*x2 + c4;
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sin = sin*x2 + c3;
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sin = sin*x2 + c2;
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sin = sin*x2 + c1;
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return x_ + x_*x2*sin;
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}
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private static final double s5 = Double.longBitsToDouble(4523227044276562163L);
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private static final double s4 = Double.longBitsToDouble(-4671934770969572232L);
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private static final double s3 = Double.longBitsToDouble(4575957211482072852L);
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private static final double s2 = Double.longBitsToDouble(-4628199223918090387L);
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private static final double s1 = Double.longBitsToDouble(4607182418589157889L);
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/**
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* Reference: <a href="http://www.java-gaming.org/topics/joml-1-8-0-release/37491/msg/361815/view.html#msg361815">http://www.java-gaming.org/</a>
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*/
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static double sin_roquen_9(double v) {
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double i = java.lang.Math.rint(v*PI_INV);
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double x = v - i * Math.PI;
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double qs = 1-2*((int)i & 1);
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double x2 = x*x;
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double r;
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x = qs*x;
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r = s5;
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r = r*x2 + s4;
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r = r*x2 + s3;
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r = r*x2 + s2;
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r = r*x2 + s1;
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return x*r;
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}
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private static final double k1 = Double.longBitsToDouble(-4628199217061079959L);
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private static final double k2 = Double.longBitsToDouble(4575957461383549981L);
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private static final double k3 = Double.longBitsToDouble(-4671919876307284301L);
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private static final double k4 = Double.longBitsToDouble(4523617213632129738L);
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private static final double k5 = Double.longBitsToDouble(-4730215344060517252L);
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private static final double k6 = Double.longBitsToDouble(4460268259291226124L);
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private static final double k7 = Double.longBitsToDouble(-4798040743777455072L);
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/**
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* Reference: <a href="http://www.java-gaming.org/topics/joml-1-8-0-release/37491/msg/361815/view.html#msg361815">http://www.java-gaming.org/</a>
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*/
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static double sin_roquen_newk(double v) {
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double i = java.lang.Math.rint(v*PI_INV);
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double x = v - i * Math.PI;
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double qs = 1-2*((int)i & 1);
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double x2 = x*x;
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double r;
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x = qs*x;
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r = k7;
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r = r*x2 + k6;
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r = r*x2 + k5;
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r = r*x2 + k4;
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r = r*x2 + k3;
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r = r*x2 + k2;
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r = r*x2 + k1;
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return x + x*x2*r;
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}
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/**
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* Reference: <a href="http://www.java-gaming.org/topics/extremely-fast-sine-cosine/36469/msg/349515/view.html#msg349515">http://www.java-gaming.org/</a>
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*/
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static float sin_theagentd_lookup(float rad) {
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float index = rad * lookupSizeOverPi2;
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int ii = (int)java.lang.Math.floor(index);
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float alpha = index - ii;
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int i = ii & lookupTableSizeMinus1;
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float sin1 = sinTable[i];
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float sin2 = sinTable[i + 1];
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return sin1 + (sin2 - sin1) * alpha;
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}
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public static float sin(float rad) {
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return (float) java.lang.Math.sin(rad);
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}
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public static double sin(double rad) {
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if (Options.FASTMATH) {
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if (Options.SIN_LOOKUP)
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return sin_theagentd_lookup((float) rad);
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return sin_roquen_newk(rad);
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}
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return java.lang.Math.sin(rad);
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}
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public static float cos(float rad) {
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if (Options.FASTMATH)
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return sin(rad + PIHalf_f);
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return (float) java.lang.Math.cos(rad);
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}
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public static double cos(double rad) {
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if (Options.FASTMATH)
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return sin(rad + PIHalf);
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return java.lang.Math.cos(rad);
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}
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public static float cosFromSin(float sin, float angle) {
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if (Options.FASTMATH)
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return sin(angle + PIHalf_f);
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return cosFromSinInternal(sin, angle);
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}
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private static float cosFromSinInternal(float sin, float angle) {
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// sin(x)^2 + cos(x)^2 = 1
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float cos = sqrt(1.0f - sin * sin);
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float a = angle + PIHalf_f;
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float b = a - (int)(a / PI2_f) * PI2_f;
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if (b < 0.0)
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b = PI2_f + b;
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if (b >= PI_f)
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return -cos;
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return cos;
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}
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public static double cosFromSin(double sin, double angle) {
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if (Options.FASTMATH)
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return sin(angle + PIHalf);
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// sin(x)^2 + cos(x)^2 = 1
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double cos = sqrt(1.0 - sin * sin);
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double a = angle + PIHalf;
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double b = a - (int)(a / PI2) * PI2;
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if (b < 0.0)
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b = PI2 + b;
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if (b >= PI)
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return -cos;
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return cos;
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}
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/* Other math functions not yet approximated */
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public static float sqrt(float r) {
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return (float) java.lang.Math.sqrt(r);
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}
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public static double sqrt(double r) {
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return java.lang.Math.sqrt(r);
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}
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public static float invsqrt(float r) {
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return 1.0f / (float) java.lang.Math.sqrt(r);
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}
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public static double invsqrt(double r) {
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return 1.0 / java.lang.Math.sqrt(r);
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}
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public static float tan(float r) {
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return (float) java.lang.Math.tan(r);
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}
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public static double tan(double r) {
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return java.lang.Math.tan(r);
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}
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public static float acos(float r) {
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return (float) java.lang.Math.acos(r);
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}
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public static double acos(double r) {
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return java.lang.Math.acos(r);
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}
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public static float safeAcos(float v) {
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if (v < -1.0f)
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return Math.PI_f;
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else if (v > +1.0f)
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return 0.0f;
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else
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return acos(v);
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}
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public static double safeAcos(double v) {
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if (v < -1.0)
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return Math.PI;
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else if (v > +1.0)
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return 0.0;
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else
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return acos(v);
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}
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/**
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* https://math.stackexchange.com/questions/1098487/atan2-faster-approximation/1105038#answer-1105038
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*/
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private static double fastAtan2(double y, double x) {
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double ax = x >= 0.0 ? x : -x, ay = y >= 0.0 ? y : -y;
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double a = min(ax, ay) / max(ax, ay);
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double s = a * a;
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double r = ((-0.0464964749 * s + 0.15931422) * s - 0.327622764) * s * a + a;
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if (ay > ax)
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r = 1.57079637 - r;
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if (x < 0.0)
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r = 3.14159274 - r;
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return y >= 0 ? r : -r;
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}
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public static float atan2(float y, float x) {
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return (float) java.lang.Math.atan2(y, x);
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}
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public static double atan2(double y, double x) {
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if (Options.FASTMATH)
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return fastAtan2(y, x);
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return java.lang.Math.atan2(y, x);
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}
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public static float asin(float r) {
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return (float) java.lang.Math.asin(r);
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}
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public static double asin(double r) {
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return java.lang.Math.asin(r);
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}
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public static float safeAsin(float r) {
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return r <= -1.0f ? -PIHalf_f : r >= 1.0f ? PIHalf_f : asin(r);
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}
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public static double safeAsin(double r) {
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return r <= -1.0 ? -PIHalf : r >= 1.0 ? PIHalf : asin(r);
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}
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public static float abs(float r) {
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return java.lang.Math.abs(r);
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}
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public static double abs(double r) {
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return java.lang.Math.abs(r);
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}
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static boolean absEqualsOne(float r) {
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return (Float.floatToRawIntBits(r) & 0x7FFFFFFF) == 0x3F800000;
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}
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static boolean absEqualsOne(double r) {
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return (Double.doubleToRawLongBits(r) & 0x7FFFFFFFFFFFFFFFL) == 0x3FF0000000000000L;
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}
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public static int abs(int r) {
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return java.lang.Math.abs(r);
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}
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public static int max(int x, int y) {
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return java.lang.Math.max(x, y);
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}
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public static int min(int x, int y) {
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return java.lang.Math.min(x, y);
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}
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public static double min(double a, double b) {
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return a < b ? a : b;
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}
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public static float min(float a, float b) {
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return a < b ? a : b;
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}
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public static float max(float a, float b) {
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return a > b ? a : b;
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}
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public static double max(double a, double b) {
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return a > b ? a : b;
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}
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public static float clamp(float a, float b, float val){
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return max(a,min(b,val));
|
||
|
}
|
||
|
public static double clamp(double a, double b, double val) {
|
||
|
return max(a,min(b,val));
|
||
|
}
|
||
|
public static int clamp(int a, int b, int val) {
|
||
|
return max(a, min(b, val));
|
||
|
}
|
||
|
|
||
|
public static float toRadians(float angles) {
|
||
|
return (float) java.lang.Math.toRadians(angles);
|
||
|
}
|
||
|
public static double toRadians(double angles) {
|
||
|
return java.lang.Math.toRadians(angles);
|
||
|
}
|
||
|
|
||
|
public static double toDegrees(double angles) {
|
||
|
return java.lang.Math.toDegrees(angles);
|
||
|
}
|
||
|
|
||
|
public static double floor(double v) {
|
||
|
return java.lang.Math.floor(v);
|
||
|
}
|
||
|
|
||
|
public static float floor(float v) {
|
||
|
return (float) java.lang.Math.floor(v);
|
||
|
}
|
||
|
|
||
|
public static double ceil(double v) {
|
||
|
return java.lang.Math.ceil(v);
|
||
|
}
|
||
|
|
||
|
public static float ceil(float v) {
|
||
|
return (float) java.lang.Math.ceil(v);
|
||
|
}
|
||
|
|
||
|
public static long round(double v) {
|
||
|
return java.lang.Math.round(v);
|
||
|
}
|
||
|
|
||
|
public static int round(float v) {
|
||
|
return java.lang.Math.round(v);
|
||
|
}
|
||
|
|
||
|
public static double exp(double a) {
|
||
|
return java.lang.Math.exp(a);
|
||
|
}
|
||
|
|
||
|
public static boolean isFinite(double d) {
|
||
|
return abs(d) <= Double.MAX_VALUE;
|
||
|
}
|
||
|
|
||
|
public static boolean isFinite(float f) {
|
||
|
return abs(f) <= Float.MAX_VALUE;
|
||
|
}
|
||
|
|
||
|
public static float fma(float a, float b, float c) {
|
||
|
if (Runtime.HAS_Math_fma)
|
||
|
return java.lang.Math.fma(a, b, c);
|
||
|
return a * b + c;
|
||
|
}
|
||
|
|
||
|
public static double fma(double a, double b, double c) {
|
||
|
if (Runtime.HAS_Math_fma)
|
||
|
return java.lang.Math.fma(a, b, c);
|
||
|
return a * b + c;
|
||
|
}
|
||
|
|
||
|
public static int roundUsing(float v, int mode) {
|
||
|
switch (mode) {
|
||
|
case RoundingMode.TRUNCATE:
|
||
|
return (int) v;
|
||
|
case RoundingMode.CEILING:
|
||
|
return (int) java.lang.Math.ceil(v);
|
||
|
case RoundingMode.FLOOR:
|
||
|
return (int) java.lang.Math.floor(v);
|
||
|
case RoundingMode.HALF_DOWN:
|
||
|
return roundHalfDown(v);
|
||
|
case RoundingMode.HALF_UP:
|
||
|
return roundHalfUp(v);
|
||
|
case RoundingMode.HALF_EVEN:
|
||
|
return roundHalfEven(v);
|
||
|
default:
|
||
|
throw new UnsupportedOperationException();
|
||
|
}
|
||
|
}
|
||
|
public static int roundUsing(double v, int mode) {
|
||
|
switch (mode) {
|
||
|
case RoundingMode.TRUNCATE:
|
||
|
return (int) v;
|
||
|
case RoundingMode.CEILING:
|
||
|
return (int) java.lang.Math.ceil(v);
|
||
|
case RoundingMode.FLOOR:
|
||
|
return (int) java.lang.Math.floor(v);
|
||
|
case RoundingMode.HALF_DOWN:
|
||
|
return roundHalfDown(v);
|
||
|
case RoundingMode.HALF_UP:
|
||
|
return roundHalfUp(v);
|
||
|
case RoundingMode.HALF_EVEN:
|
||
|
return roundHalfEven(v);
|
||
|
default:
|
||
|
throw new UnsupportedOperationException();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static float lerp(float a, float b, float t){
|
||
|
return Math.fma(b - a, t, a);
|
||
|
}
|
||
|
public static double lerp(double a, double b, double t) {
|
||
|
return Math.fma(b - a, t, a);
|
||
|
}
|
||
|
|
||
|
public static float biLerp(float q00, float q10, float q01, float q11, float tx, float ty) {
|
||
|
float lerpX1 = lerp(q00, q10, tx);
|
||
|
float lerpX2 = lerp(q01, q11, tx);
|
||
|
return lerp(lerpX1, lerpX2, ty);
|
||
|
}
|
||
|
|
||
|
public static double biLerp(double q00, double q10, double q01, double q11, double tx, double ty) {
|
||
|
double lerpX1 = lerp(q00, q10, tx);
|
||
|
double lerpX2 = lerp(q01, q11, tx);
|
||
|
return lerp(lerpX1, lerpX2, ty);
|
||
|
}
|
||
|
|
||
|
public static float triLerp(float q000, float q100, float q010, float q110, float q001, float q101, float q011, float q111, float tx, float ty, float tz) {
|
||
|
float x00 = lerp(q000, q100, tx);
|
||
|
float x10 = lerp(q010, q110, tx);
|
||
|
float x01 = lerp(q001, q101, tx);
|
||
|
float x11 = lerp(q011, q111, tx);
|
||
|
float y0 = lerp(x00, x10, ty);
|
||
|
float y1 = lerp(x01, x11, ty);
|
||
|
return lerp(y0, y1, tz);
|
||
|
}
|
||
|
|
||
|
public static double triLerp(double q000, double q100, double q010, double q110, double q001, double q101, double q011, double q111, double tx, double ty, double tz) {
|
||
|
double x00 = lerp(q000, q100, tx);
|
||
|
double x10 = lerp(q010, q110, tx);
|
||
|
double x01 = lerp(q001, q101, tx);
|
||
|
double x11 = lerp(q011, q111, tx);
|
||
|
double y0 = lerp(x00, x10, ty);
|
||
|
double y1 = lerp(x01, x11, ty);
|
||
|
return lerp(y0, y1, tz);
|
||
|
}
|
||
|
|
||
|
public static int roundHalfEven(float v) {
|
||
|
return (int) java.lang.Math.rint(v);
|
||
|
}
|
||
|
public static int roundHalfDown(float v) {
|
||
|
return (v > 0) ? (int) java.lang.Math.ceil(v - 0.5d) : (int) java.lang.Math.floor(v + 0.5d);
|
||
|
}
|
||
|
public static int roundHalfUp(float v) {
|
||
|
return (v > 0) ? (int) java.lang.Math.floor(v + 0.5d) : (int) java.lang.Math.ceil(v - 0.5d);
|
||
|
}
|
||
|
|
||
|
public static int roundHalfEven(double v) {
|
||
|
return (int) java.lang.Math.rint(v);
|
||
|
}
|
||
|
public static int roundHalfDown(double v) {
|
||
|
return (v > 0) ? (int) java.lang.Math.ceil(v - 0.5d) : (int) java.lang.Math.floor(v + 0.5d);
|
||
|
}
|
||
|
public static int roundHalfUp(double v) {
|
||
|
return (v > 0) ? (int) java.lang.Math.floor(v + 0.5d) : (int) java.lang.Math.ceil(v - 0.5d);
|
||
|
}
|
||
|
|
||
|
public static double random() {
|
||
|
return java.lang.Math.random();
|
||
|
}
|
||
|
|
||
|
public static double signum(double v) {
|
||
|
return java.lang.Math.signum(v);
|
||
|
}
|
||
|
public static float signum(float v) {
|
||
|
return java.lang.Math.signum(v);
|
||
|
}
|
||
|
public static int signum(int v) {
|
||
|
int r;
|
||
|
r = Integer.signum(v);
|
||
|
return r;
|
||
|
}
|
||
|
public static int signum(long v) {
|
||
|
int r;
|
||
|
r = Long.signum(v);
|
||
|
return r;
|
||
|
}
|
||
|
}
|