Flywheel/src/main/java/com/jozufozu/flywheel/mixin/FixFabulousDepthMixin.java

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package com.jozufozu.flywheel.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
@Mixin(WorldRenderer.class)
public class FixFabulousDepthMixin {
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", ordinal = 1, target = "Lnet/minecraft/client/shader/ShaderGroup;process(F)V"))
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private void disableTransparencyShaderDepth(MatrixStack p_228426_1_, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo p_228426_6_, GameRenderer p_228426_7_, LightTexture p_228426_8_, Matrix4f p_228426_9_, CallbackInfo ci) {
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GlStateManager._depthMask(false);
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}
}