Flywheel/src/main/resources/assets/create/lang/en_us.json

1002 lines
64 KiB
JSON
Raw Normal View History

{
2019-10-07 19:03:16 +02:00
"_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------",
"item.create.symmetry_wand": "Staff of Symmetry",
"item.create.placement_handgun": "Handheld Blockzapper",
"item.create.tree_fertilizer": "Tree Fertilizer",
"item.create.empty_blueprint": "Empty Schematic",
"item.create.andesite_alloy": "Andesite Alloy",
"item.create.chromatic_compound": "Chromatic Compound",
"item.create.shadow_steel": "Shadow Steel",
"item.create.blueprint_and_quill": "Schematic and Quill",
"item.create.blueprint": "Schematic",
"item.create.belt_connector": "Mechanical Belt",
"item.create.goggles": "Engineer's Goggles",
"item.create.filter": "Filter",
"item.create.property_filter": "Attribute Filter",
"item.create.logistical_filter": "Address Filter",
"item.create.rose_quartz": "Rose Quartz",
"item.create.polished_rose_quartz": "Polished Rose Quartz",
"item.create.refined_radiance": "Refined Radiance",
"item.create.iron_sheet": "Iron Sheets",
"item.create.gold_sheet": "Gold Sheets",
"item.create.lapis_plate": "Lapis Plating",
"item.create.obsidian_dust": "Powdered Obsidian",
"item.create.propeller": "Propeller",
"item.create.whisk": "Whisk",
"item.create.brass_hand": "Hand",
"item.create.flour": "Wheat Flour",
"item.create.dough": "Dough",
"item.create.wrench": "Wrench",
"item.create.deforester": "Deforester",
"item.create.crushed_iron": "Crushed Iron Ore",
"item.create.crushed_gold": "Crushed Gold Ore",
"item.create.sand_paper": "Sand Paper",
"item.create.red_sand_paper": "Red Sand Paper",
"item.create.brass_ingot": "Brass Ingot",
"item.create.brass_sheet": "Brass Sheets",
"item.create.brass_nugget": "Brass Nugget",
"item.create.crushed_brass": "Crushed Brass",
"item.create.zinc_ingot": "Zinc Bar",
"item.create.zinc_nugget": "Zinc Nugget",
"item.create.crushed_zinc": "Crushed Zinc",
"item.create.copper_sheet": "Copper Sheets",
"item.create.copper_ingot": "Copper Ingot",
"item.create.copper_nugget": "Copper Nugget",
"item.create.crushed_copper": "Crushed Copper",
"item.create.electron_tube": "Electron Tube",
"item.create.integrated_circuit": "Integrated Circuit",
"item.create.logistical_controller_supply": "Item Supply",
"item.create.logistical_controller_request": "Item Request",
"item.create.logistical_controller_storage": "Item Storage",
"item.create.logistical_controller_calculation": "Ingredient Calculator",
"item.create.logistical_controller_transactions": "Task Manager",
"item.create.logistical_dial": "Logistical Dial",
2019-10-07 19:03:16 +02:00
"item.create.blazing_pickaxe": "Blazing Pickaxe",
"item.create.blazing_shovel": "Blazing Shovel",
"item.create.blazing_axe": "Blazing Axe",
"item.create.blazing_sword": "Blazing Longsword",
2019-10-07 19:03:16 +02:00
"item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe",
"item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock",
"item.create.shadow_steel_sword": "Shadow Steel Sword",
2019-10-07 19:03:16 +02:00
"item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe",
"item.create.rose_quartz_shovel": "Gilded Quartz Shovel",
"item.create.rose_quartz_axe": "Gilded Quartz Axe",
"item.create.rose_quartz_sword": "Gilded Quartz Blade",
2019-10-07 19:03:16 +02:00
"block.create.copper_ore": "Copper Ore",
"block.create.zinc_ore": "Zinc Ore",
"block.create.andesite_casing": "Andesite Casing",
"block.create.brass_casing": "Brass Casing",
"block.create.copper_casing": "Copper Casing",
"block.create.cogwheel": "Cogwheel",
2019-10-07 19:03:16 +02:00
"block.create.large_cogwheel": "Large Cogwheel",
"block.create.turntable": "Turntable",
"block.create.gearbox": "Gearbox",
"block.create.gearshift": "Gearshift",
"block.create.clutch": "Clutch",
2019-10-07 19:03:16 +02:00
"block.create.shaft": "Shaft",
"block.create.encased_belt": "Encased Belt",
"block.create.encased_shaft": "Encased Shaft",
"block.create.encased_fan": "Encased Fan",
"block.create.adjustable_pulley": "Analog Belt Pulley",
"block.create.nozzle": "Nozzle",
"block.create.hand_crank": "Hand Crank",
"block.create.cuckoo_clock": "Cuckoo Clock",
"block.create.creative_motor": "Motor",
"block.create.belt": "Mechanical Belt",
"block.create.crushing_wheel": "Crushing Wheel",
"block.create.drill": "Mechanical Drill",
"block.create.harvester": "Mechanical Harvester",
"block.create.saw": "Mechanical Saw",
"block.create.water_wheel": "Water Wheel",
"block.create.mechanical_press": "Mechanical Press",
"block.create.mechanical_mixer": "Mechanical Mixer",
"block.create.deployer": "Deployer",
"block.create.basin": "Basin",
"block.create.mechanical_crafter": "Mechanical Crafter",
"block.create.flywheel": "Flywheel",
"block.create.furnace_engine": "Furnace Engine",
"block.create.speed_gauge": "Speedometer",
"block.create.stress_gauge": "Stress Gauge",
"block.create.cart_assembler": "Cart Assembler",
"block.create.analog_lever": "Analog Lever",
2019-10-07 19:03:16 +02:00
"block.create.sticky_mechanical_piston": "Sticky Mechanical Piston",
"block.create.mechanical_piston": "Mechanical Piston",
"block.create.mechanical_piston_head": "Mechanical Piston Head",
"block.create.piston_pole": "Piston Extension Pole",
"block.create.mechanical_bearing": "Mechanical Bearing",
"block.create.translation_chassis": "Linear Chassis",
"block.create.rotation_chassis": "Radial Chassis",
"block.create.contact": "Redstone Contact",
"block.create.redstone_bridge": "Redstone Link",
"block.create.stockswitch": "Stockpile Switch",
"block.create.flexcrate": "Adjustable Crate",
"block.create.extractor": "Extractor",
"block.create.belt_funnel": "Funnel",
"block.create.linked_extractor": "Linked Extractor",
"block.create.transposer": "Transposer",
"block.create.linked_transposer": "Linked Transposer",
"block.create.pulse_repeater": "Pulse Repeater",
"block.create.flexpulsepeater": "Adjustable Pulse Repeater",
"block.create.flexpeater": "Adjustable Repeater",
"block.create.entity_detector": "Belt Observer",
"block.create.logistical_casing": "Logistical Casing",
"block.create.logistical_controller": "Logistical Controller",
"block.create.logistical_index": "Logistical Index",
"block.create.logisticians_table": "Logisticians Table",
"block.create.package_funnel": "Package Funnel",
"block.create.belt_tunnel": "Conveyor Tunnel",
"block.create.tiled_glass": "Tiled Glass",
"block.create.framed_glass": "Large Glass Window",
"block.create.vertical_framed_glass": "Vertical Glass Window",
"block.create.horizontal_framed_glass": "Horizontal Glass Window",
"block.create.oak_glass": "Oak Window",
"block.create.spruce_glass": "Spruce Window",
"block.create.birch_glass": "Birch Window",
"block.create.jungle_glass": "Jungle Window",
"block.create.dark_oak_glass": "Dark Oak Window",
"block.create.acacia_glass": "Acacia Window",
"block.create.iron_glass": "Ornate Iron Window",
"block.create.tiled_glass_pane": "Tiled Glass Pane",
"block.create.framed_glass_pane": "Large Glass Window Pane",
"block.create.vertical_framed_glass_pane": "Vertical Glass Window Pane",
"block.create.horizontal_framed_glass_pane": "Horizontal Glass Window Pane",
"block.create.oak_glass_pane": "Oak Window Pane",
"block.create.spruce_glass_pane": "Spruce Window Pane",
"block.create.birch_glass_pane": "Birch Window Pane",
"block.create.jungle_glass_pane": "Jungle Window Pane",
"block.create.dark_oak_glass_pane": "Dark Oak Window Pane",
"block.create.acacia_glass_pane": "Acacia Window Pane",
"block.create.iron_glass_pane": "Ornate Iron Window Pane",
2019-10-07 19:03:16 +02:00
"block.create.window_in_a_block": "Block with Glass Pane",
"block.create.andesite_bricks": "Andesite Bricks",
"block.create.andesite_layers": "Layered Andesite",
"block.create.diorite_bricks": "Diorite Bricks",
"block.create.diorite_layers": "Layered Diorite",
"block.create.granite_bricks": "Granite Bricks",
"block.create.granite_layers": "Layered Granite",
2019-10-07 19:03:16 +02:00
"block.create.gabbro": "Gabbro",
"block.create.gabbro_stairs": "Gabbro Stairs",
"block.create.gabbro_slab": "Gabbro Slab",
"block.create.gabbro_wall": "Gabbro Wall",
"block.create.polished_gabbro": "Polished Gabbro",
"block.create.gabbro_bricks": "Gabbro Bricks",
"block.create.gabbro_bricks_stairs": "Gabbro Brick Stairs",
"block.create.gabbro_bricks_wall": "Gabbro Brick Wall",
"block.create.paved_gabbro_bricks": "Paved Gabbro Bricks",
"block.create.paved_gabbro_bricks_slab": "Paved Gabbro Bricks Slab",
"block.create.indented_gabbro": "Indented Gabbro Tile",
"block.create.indented_gabbro_slab": "Indented Gabbro Slab",
"block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks",
"block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks",
"block.create.gabbro_layers": "Layered Gabbro",
2019-10-07 19:03:16 +02:00
"block.create.weathered_limestone": "Weathered Limestone",
"block.create.weathered_limestone_stairs": "Weathered Limestone Stairs",
"block.create.weathered_limestone_wall": "Weathered Limestone Wall",
"block.create.weathered_limestone_slab": "Weathered Limestone Slab",
"block.create.polished_weathered_limestone": "Polished Weathered Limestone",
"block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab",
"block.create.weathered_limestone_bricks": "Weathered Limestone Bricks",
"block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Brick Stairs",
"block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall",
"block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab",
"block.create.weathered_limestone_pillar": "Weathered Limestone Pillar",
"block.create.weathered_limestone_layers": "Weathered Layered Limestone",
2019-10-07 19:03:16 +02:00
"block.create.dolomite_pillar": "Dolomite Pillar",
"block.create.dolomite": "Dolomite",
"block.create.dolomite_stairs": "Dolomite Stairs",
"block.create.dolomite_wall": "Dolomite Wall",
"block.create.dolomite_slab": "Dolomite Slab",
"block.create.dolomite_bricks": "Dolomite Bricks",
"block.create.dolomite_bricks_wall": "Dolomite Brick Wall",
"block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs",
"block.create.dolomite_bricks_slab": "Dolomite Brick Slab",
"block.create.polished_dolomite": "Polished Dolomite",
"block.create.dolomite_layers": "Layered Dolomite",
2019-10-07 19:03:16 +02:00
"block.create.limesand": "Limesand",
"block.create.limestone": "Limestone",
"block.create.limestone_stairs": "Limestone Stairs",
"block.create.limestone_slab": "Limestone Slab",
"block.create.limestone_wall": "Limestone Wall",
"block.create.limestone_bricks": "Limestone Bricks",
"block.create.limestone_bricks_stairs": "Limestone Brick Stairs",
"block.create.limestone_bricks_slab": "Limestone Brick Slab",
"block.create.limestone_bricks_wall": "Limestone Brick Wall",
"block.create.polished_limestone": "Polished Limestone",
"block.create.polished_limestone_slab": "Polished Limestone Slab",
"block.create.limestone_pillar": "Limestone Pillar",
"block.create.limestone_layers": "Layered Limestone",
"block.create.natural_scoria": "Natural Scoria",
"block.create.scoria": "Scoria",
"block.create.scoria_stairs": "Scoria Stairs",
"block.create.scoria_slab": "Scoria Slab",
"block.create.scoria_wall": "Scoria Wall",
"block.create.scoria_bricks": "Scoria Bricks",
"block.create.polished_scoria": "Polished Scoria",
"block.create.polished_scoria_slab": "Polished Scoria Slab",
"block.create.scoria_pillar": "Scoria Pillar",
"block.create.scoria_layers": "Layered Scoria",
"block.create.dark_scoria": "Dark Scoria",
"block.create.polished_dark_scoria": "Polished Dark Scoria",
"block.create.dark_scoria_tiles": "Dark Scoria Tiles",
"block.create.dark_scoria_tiles_stairs": "Dark Scoria Tile Stairs",
"block.create.dark_scoria_tiles_slab": "Dark Scoria Tile Slab",
"block.create.dark_scoria_bricks": "Dark Scoria Bricks",
"block.create.dark_scoria_bricks_stairs": "Dark Scoria Brick Stairs",
"block.create.dark_scoria_bricks_slab": "Dark Scoria Brick Slab",
"block.create.dark_scoria_bricks_wall": "Dark Scoria Brick Wall",
"block.create.schematicannon": "Schematicannon",
"block.create.schematic_table": "Schematic Table",
"block.create.creative_crate": "Schematicannon Creatifier",
"block.create.cocoa_log": "Cocoa Jungle Log",
2019-10-07 19:03:16 +02:00
"block.create.shop_shelf": "Shelf",
2019-10-07 19:03:16 +02:00
"_comment": "-------------------------] UI & MESSAGES [------------------------------------------------",
"death.attack.create.crush": "%1$s was processed by Crushing Wheels",
"death.attack.create.fan_fire": "%1$s was burned to death by hot air",
"death.attack.create.fan_lava": "%1$s was burned to death by lava fan",
"death.attack.create.drill": "%1$s was impaled by Mechanical Drill",
"create.block.deployer.damage_source_name": "a rogue Deployer",
"death.attack.create.curse_polish": "%1$s tried to polish a cursed item",
"death.attack.create.cuckoo_clock_explosion": "%1$s was blown up by tampered cuckoo clock",
2019-10-07 19:03:16 +02:00
"create.recipe.crushing": "Crushing",
"create.recipe.splashing": "Bulk Washing",
"create.recipe.splashing.fan": "Fan behind Flowing Water",
"create.recipe.smokingViaFan": "Bulk Smoking",
"create.recipe.smokingViaFan.fan": "Fan behind Fire",
"create.recipe.blastingViaFan": "Bulk Smelting",
"create.recipe.blastingViaFan.fan": "Fan behind Lava",
"create.recipe.pressing": "Pressing",
"create.recipe.mixing": "Mixing",
2019-12-15 10:47:34 +01:00
"create.recipe.packing": "Compacting",
"create.recipe.sawing": "Sawing",
"create.recipe.mechanical_crafting": "Mechanical Crafting",
"create.recipe.block_cutting": "Block Cutting",
"create.recipe.blockzapperUpgrade": "Handheld Blockzapper",
"create.recipe.sandpaper_polishing": "Sandpaper Polishing",
"create.recipe.mystery_conversion": "Chromatic Metamorphosis",
"create.recipe.processing.catalyst": "Catalyst",
"create.recipe.processing.chance": "%1$s%% Chance",
"create.recipe.processing.chanceToReturn": "%1$s%% Chance to return",
2019-10-07 19:03:16 +02:00
"create.generic.range": "Range",
"create.generic.radius": "Radius",
"create.generic.speed": "Speed",
"create.generic.delay": "Delay",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Seconds",
"create.generic.unit.minutes": "Minutes",
"create.generic.unit.rpm": "rpm",
"create.generic.unit.stress": "sU",
2019-10-07 19:03:16 +02:00
"create.action.scroll": "Scroll",
"create.action.confirm": "Confirm",
"create.action.abort": "Abort",
"create.action.saveToFile": "Save",
"create.action.discard": "Discard",
2019-10-07 19:03:16 +02:00
"create.keyinfo.toolmenu": "Focus Tool Menu",
2019-10-07 19:03:16 +02:00
"create.gui.scrollInput.defaultTitle": "Choose an Option:",
"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
"create.gui.scrollInput.scrollToSelect": "Scroll to Select",
"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster",
2019-10-07 19:03:16 +02:00
"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",
2019-10-07 19:03:16 +02:00
"create.gui.symmetryWand.mirrorType": "Mirror",
"create.gui.symmetryWand.orientation": "Orientation",
"create.symmetry.mirror.plane": "Mirror once",
"create.symmetry.mirror.doublePlane": "Rectangular",
"create.symmetry.mirror.triplePlane": "Octagonal",
"create.orientation.orthogonal": "Orthogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Along Z",
"create.orientation.alongX": "Along X",
2019-10-07 19:03:16 +02:00
"create.gui.blockzapper.title": "Handheld Blockzapper",
"create.gui.blockzapper.replaceMode": "Replace Mode",
"create.gui.blockzapper.searchDiagonal": "Follow Diagonals",
"create.gui.blockzapper.searchFuzzy": "Ignore Material Borders",
"create.gui.blockzapper.range": "Spread Range",
"create.gui.blockzapper.needsUpgradedAmplifier": "Requires Upgraded Amplifier",
"create.gui.blockzapper.patternSection": "Patterns",
"create.gui.blockzapper.pattern.solid": "Solid",
"create.gui.blockzapper.pattern.checkered": "Checkerboard",
"create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard",
"create.gui.blockzapper.pattern.chance25": "25% Roll",
"create.gui.blockzapper.pattern.chance50": "50% Roll",
"create.gui.blockzapper.pattern.chance75": "75% Roll",
2019-10-07 19:03:16 +02:00
"create.blockzapper.usingBlock": "Using: %1$s",
"create.blockzapper.componentUpgrades": "Component Upgrades:",
"create.blockzapper.component.body": "Body",
"create.blockzapper.component.amplifier": "Amplifier",
"create.blockzapper.component.accelerator": "Accelerator",
"create.blockzapper.component.retriever": "Retriever",
"create.blockzapper.component.scope": "Scope",
"create.blockzapper.componentTier.none": "None",
"create.blockzapper.componentTier.brass": "Brass",
"create.blockzapper.componentTier.chromatic": "Chromatic",
"create.blockzapper.leftClickToSet": "Left-Click a Block to set Material",
"create.blockzapper.empty": "Out of Blocks!",
2019-10-07 19:03:16 +02:00
"create.logistics.filter": "Filter",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
2019-10-07 19:03:16 +02:00
"create.gui.goggles.generator_stats": "Generator Stats:",
"create.gui.goggles.kinetic_stats": "Kinetic Stats:",
"create.gui.goggles.at_current_speed": "At current Speed",
"create.gui.goggles.base_value": "Base Value",
"create.gui.gauge.info_header": "Gauge Information:",
"create.gui.speed_gauge.title": "Rotation Speed",
"create.gui.stress_gauge.title": "Network Stress",
"create.gui.stress_gauge.capacity": "Remaining Capacity",
"create.gui.stress_gauge.overstressed": "Overstressed",
"create.gui.stress_gauge.no_rotation": "No Rotation",
"create.gui.flexcrate.title": "Adjustable Crate",
"create.gui.flexcrate.storageSpace": "Storage Space",
2019-10-07 19:03:16 +02:00
"create.gui.stockswitch.title": "Stockpile Switch",
"create.gui.stockswitch.lowerLimit": "Lower Threshold",
"create.gui.stockswitch.upperLimit": "Upper Threshold",
"create.gui.stockswitch.startAt": "Start Signal at",
"create.gui.stockswitch.startAbove": "Start Signal above",
"create.gui.stockswitch.stopAt": "Stop Signal at",
"create.gui.stockswitch.stopBelow": "Stop Signal below",
2019-10-07 19:03:16 +02:00
"create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "First position set.",
"create.schematicAndQuill.secondPos": "Second position set.",
"create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.",
"create.schematicAndQuill.abort": "Removed selection.",
"create.schematicAndQuill.prompt": "Enter a name for the Schematic:",
"create.schematicAndQuill.fallbackName": "My Schematic",
"create.schematicAndQuill.saved": "Saved as %1$s",
2019-10-07 19:03:16 +02:00
"create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead",
"create.schematic.position": "Position",
"create.schematic.rotation": "Rotation",
"create.schematic.rotation.none": "None",
"create.schematic.rotation.cw90": "Clockwise 90",
"create.schematic.rotation.cw180": "Clockwise 180",
"create.schematic.rotation.cw270": "Clockwise 270",
"create.schematic.mirror": "Mirror",
"create.schematic.mirror.none": "None",
"create.schematic.mirror.frontBack": "Front-Back",
"create.schematic.mirror.leftRight": "Left-Right",
2019-10-07 19:03:16 +02:00
"create.schematic.tool.deploy": "Deploy",
"create.schematic.tool.move": "Move XZ",
"create.schematic.tool.movey": "Move Y",
"create.schematic.tool.rotate": "Rotate",
"create.schematic.tool.print": "Print",
"create.schematic.tool.flip": "Flip",
2019-10-07 19:03:16 +02:00
"create.schematic.tool.deploy.description.0": "Moves the structure to a location.",
"create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.",
"create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.",
"create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally",
"create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically",
"create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Instantly places the structure in the world",
"create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.",
"create.schematic.tool.print.description.2": "This tool is for Creative Mode only.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.",
"create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
2019-10-07 19:03:16 +02:00
"create.schematics.synchronizing": "Syncing...",
"create.schematics.uploadTooLarge": "Your schematic is too large",
"create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:",
2019-10-07 19:03:16 +02:00
"create.gui.schematicTable.title": "Schematic Table",
"create.gui.schematicTable.availableSchematics": "Available Schematics",
"create.gui.schematicTable.noSchematics": "No Schematics Saved",
"create.gui.schematicTable.uploading": "Uploading...",
"create.gui.schematicTable.finished": "Upload Finished!",
2019-10-07 19:03:16 +02:00
"create.gui.schematicannon.title": "Schematicannon",
"create.gui.schematicannon.settingsTitle": "Placement Settings",
"create.gui.schematicannon.listPrinter": "Material List Printer",
"create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Shots left: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s",
"create.gui.schematicannon.optionEnabled": "Currently Enabled",
"create.gui.schematicannon.optionDisabled": "Currently Disabled",
"create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks",
"create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid",
"create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any",
"create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty",
"create.gui.schematicannon.option.skipMissing": "Skip missing Blocks",
"create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities",
2019-10-07 19:03:16 +02:00
"create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.",
"create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.",
"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.",
2019-10-07 19:03:16 +02:00
"create.schematicannon.status.idle": "Idle",
"create.schematicannon.status.ready": "Ready",
"create.schematicannon.status.running": "Running",
"create.schematicannon.status.finished": "Finished",
"create.schematicannon.status.paused": "Paused",
"create.schematicannon.status.stopped": "Stopped",
"create.schematicannon.status.noGunpowder": "Out of Gunpowder",
"create.schematicannon.status.targetNotLoaded": "Block is not loaded",
"create.schematicannon.status.targetOutsideRange": "Target too Far Away",
"create.schematicannon.status.searching": "Searching",
"create.schematicannon.status.skipping": "Skipping",
"create.schematicannon.status.missingBlock": "Missing Block:",
"create.schematicannon.status.placing": "Placing",
"create.schematicannon.status.clearing": "Clearing Blocks",
"create.schematicannon.status.schematicInvalid": "Schematic Invalid",
"create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed",
"create.schematicannon.status.schematicExpired": "Schematic File Expired",
"create.gui.index.title": "Logistical Index",
"create.gui.index.targetAddressSelect": "Destination Address",
"create.gui.index.confirmOrder": "Confirm Order",
"create.logistics.priority": "Priority",
"create.logistics.priority.lowest": "Lowest",
"create.logistics.priority.low": "Low",
"create.logistics.priority.high": "High",
"create.logistics.priority.highest": "Highest",
"create.gui.logistical_controller.active_mode": "Active Mode",
"create.gui.logistical_controller.passive_mode": "Passive Mode",
"create.gui.requester.requestedItemCount": "Requested Amount",
"create.gui.storage.passiveModeOnly": "Item Storage is Passive only",
2019-10-07 19:03:16 +02:00
"create.gui.filter.blacklist": "Blacklist",
"create.gui.filter.blacklist.description": "Items pass if they do NOT match any of the above. An empty Blacklist accepts everything.",
"create.gui.filter.whitelist": "Whitelist",
"create.gui.filter.whitelist.description": "Items pass if they match any of the above. An empty Whitelist rejects anything.",
"create.gui.filter.respect_data": "Respect Data",
"create.gui.filter.respect_data.description": "Items only match if their durability, enchantments and other attributes match as well.",
"create.gui.filter.ignore_data": "Ignore Data",
"create.gui.filter.ignore_data.description": "Items match regardless of their attributes.",
"create.item_attributes.placeable": "is placeable",
"create.item_attributes.consumable": "can be eaten",
"create.item_attributes.enchanted": "is enchanted",
"create.item_attributes.damaged": "is damaged",
"create.item_attributes.badly_damaged": "is heavily damaged",
"create.item_attributes.not_stackable": "cannot stack",
"create.item_attributes.equipable": "can be equipped",
"create.item_attributes.furnace_fuel": "is furnace fuel",
"create.item_attributes.in_tag": "is tagged %1$s",
"create.item_attributes.in_item_group": "belongs to %1$s",
"create.item_attributes.added_by": "was added by %1$s",
"create.gui.attribute_filter.no_selected_attributes": "No attributes selected",
"create.gui.attribute_filter.selected_attributes": "Selected attributes:",
"create.gui.attribute_filter.whitelist_disjunctive": "Whitelist (Any)",
"create.gui.attribute_filter.whitelist_disjunctive.description": "Items pass if they have at least one of the selected attributes.",
"create.gui.attribute_filter.whitelist_conjunctive": "Whitelist (All)",
"create.gui.attribute_filter.whitelist_conjunctive.description": "Items pass only if they have ALL of the selected attributes.",
"create.gui.attribute_filter.blacklist": "Blacklist",
"create.gui.attribute_filter.blacklist.description": "Items pass if they do NOT have any of the selected attributes.",
"create.gui.attribute_filter.add_reference_item": "Add Reference Item",
"create.tooltip.holdKey": "Hold [%1$s]",
"create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Speed Requirement: %1$s",
"create.tooltip.speedRequirement.none": "None",
"create.tooltip.speedRequirement.medium": "Moderate",
"create.tooltip.speedRequirement.high": "Fast",
"create.tooltip.stressImpact": "Stress Impact: %1$s",
"create.tooltip.stressImpact.low": "Low",
"create.tooltip.stressImpact.medium": "Moderate",
"create.tooltip.stressImpact.high": "High",
"create.tooltip.capacityProvided": "Stress Capacity: %1$s",
"create.tooltip.capacityProvided.low": "Small",
"create.tooltip.capacityProvided.medium": "Medium",
"create.tooltip.capacityProvided.high": "Large",
"create.tooltip.capacityProvided.asGenerator": "(As Generator)",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "A baby panda dies everytime you use this item.",
"create.tooltip.randomWipDescription2": "Use at your own risk.",
"create.tooltip.randomWipDescription3": "Nothing to see here, please disperse.",
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds.",
"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "This one maybe isn't for you.",
"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
"create.mechanical_mixer.min_ingredients": "Min. Ingredients",
2019-10-07 19:03:16 +02:00
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now :)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed",
"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"advancement.create:root": "Create Advancements",
"advancement.create:root.desc": "~ Root Description",
"advancement.create:andesite_alloy": "Andesite Alloy",
"advancement.create:andesite_alloy.desc": "A basic building block of Create",
"advancement.create:andesite_casing": "Andesite Casing",
"advancement.create:andesite_casing.desc": "Use some Andesite, Metal and Wood to create a basic Casing",
"advancement.create:crushing_wheel": "I've got a crush on you",
"advancement.create:crushing_wheel.desc": "Create a pair of Crushing Wheels",
"advancement.create:gear": "Know what really grinds my Gears?",
"advancement.create:gear.desc": "~ Oh you don't care? Fine then..",
"advancement.create:sand_paper": "Sand Paper",
"advancement.create:sand_paper.desc": "~ Description",
"advancement.create:polished_rose_quartz": "Polished Rose Quartz",
"advancement.create:polished_rose_quartz.desc": "~ Description",
"advancement.create:sand_paper_secret": "Sandier Paper?",
"advancement.create:sand_paper_secret.desc": "Use your Sand Paper to sand some Sand Paper",
"advancement.create:press": "Squeezing real hard",
"advancement.create:press.desc": "Make a Mechanical Press and use it to create some Plates",
"advancement.create:mixer": "Don't get this mixed up!",
"advancement.create:mixer.desc": "Make a Mechanical Mixer",
"advancement.create:brass": "Brass",
"advancement.create:brass.desc": "~ Description",
"advancement.create:brass_casing": "Brass Casing",
"advancement.create:brass_casing.desc": "~ Description",
"advancement.create:deployer": "Deployer",
"advancement.create:deployer.desc": "~ Description",
"advancement.create:deployer_secret": "Pound it, brother",
"advancement.create:deployer_secret.desc": "~ Description",
"advancement.create:chromatic_compound": "Chromatic Compound",
"advancement.create:chromatic_compound.desc": "~ Description",
"advancement.create:shadow_steel": "Not quite as Shiny",
"advancement.create:shadow_steel.desc": "~ Description",
"advancement.create:refined_radiance": "SHINY!!",
"advancement.create:refined_radiance.desc": "~ Description",
"advancement.create:refined_radiance_secret": "~ Name",
"advancement.create:refined_radiance_secret.desc": "Find the alternative way to make Refined Radiance",
"advancement.create:speed_secret": "Hella fast",
"advancement.create:speed_secret.desc": "Watch a Speedometer reach exactly 666 speed",
"_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------",
2019-10-07 19:03:16 +02:00
"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
"item.create.example_item.tooltip.condition1": "When this",
"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
"item.create.example_item.tooltip.condition2": "And When this",
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
2019-10-07 19:03:16 +02:00
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"item.create.symmetry_wand.tooltip": "SYMMETRY WAND",
"item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.",
"item.create.symmetry_wand.tooltip.condition1": "When in Hotbar",
"item.create.symmetry_wand.tooltip.behaviour1": "Stays Active",
"item.create.symmetry_wand.tooltip.control1": "R-Click on Ground",
"item.create.symmetry_wand.tooltip.action1": "_Creates_ or _Moves_ the Mirror",
"item.create.symmetry_wand.tooltip.control2": "R-Click in the Air",
"item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror",
"item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking",
"item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_",
2019-10-07 19:03:16 +02:00
"item.create.placement_handgun.tooltip": "BLOCKZAPPER",
"item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.",
"item.create.placement_handgun.tooltip.control1": "L-Click at Block",
"item.create.placement_handgun.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
"item.create.placement_handgun.tooltip.control2": "R-Click at Block",
"item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.",
"item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking",
"item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_",
2019-10-07 19:03:16 +02:00
"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for growing common tree types more quickly",
"item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling",
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_",
"item.create.filter.tooltip": "FILTER",
"item.create.filter.tooltip.summary": "_Controls_ _outputs_ and inputs of logistical devices with more _precision,_ matching them against a _set_ _of_ _items_ or several _nested_ _filters._",
"item.create.filter.tooltip.condition1": "When in filter slot",
"item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration._",
"item.create.filter.tooltip.condition2": "When R-Clicked",
"item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"item.create.property_filter.tooltip": "ATTRIBUTE FILTER",
"item.create.property_filter.tooltip.summary": "_Controls_ _outputs_ and inputs of logistical devices with more _precision,_ matching them against a _set_ _of_ item _attributes_ and _categories._",
"item.create.property_filter.tooltip.condition1": "When in filter slot",
"item.create.property_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration._",
"item.create.property_filter.tooltip.condition2": "When R-Clicked",
"item.create.property_filter.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"block.create.cocoa_log.tooltip": "COCOA LOG",
"block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_",
"block.create.cocoa_log.tooltip.condition1": "When Mature",
"block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides",
2019-10-07 19:03:16 +02:00
"item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC",
"item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_",
2019-10-07 19:03:16 +02:00
"item.create.blueprint.tooltip": "SCHEMATIC",
"item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
"item.create.blueprint.tooltip.condition1": "When Held",
"item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen",
"item.create.blueprint.tooltip.control1": "R-Click while Sneaking",
"item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._",
2019-10-07 19:03:16 +02:00
"item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL",
"item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
"item.create.blueprint_and_quill.tooltip.condition1": "Step 1",
"item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click",
"item.create.blueprint_and_quill.tooltip.condition2": "Step 2",
"item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.",
"item.create.blueprint_and_quill.tooltip.control1": "R-Click",
"item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save",
"item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held",
"item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
"item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking",
"item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.",
2019-10-07 19:03:16 +02:00
"block.create.creative_crate.tooltip": "CREATIVE CRATE",
"block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_",
2019-10-07 19:03:16 +02:00
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
"block.create.schematicannon.tooltip.control1": "When R-Clicked",
"block.create.schematicannon.tooltip.action1": "Opens the _Interface_",
2019-10-07 19:03:16 +02:00
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_",
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder",
2019-10-07 19:03:16 +02:00
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.",
2019-10-07 19:03:16 +02:00
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
2019-10-07 19:03:16 +02:00
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ to _Four_ _directions._ Reverses straight connections.",
2019-10-07 19:03:16 +02:00
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
"block.create.gearshift.tooltip.condition1": "When Powered",
"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.",
2019-10-07 19:03:16 +02:00
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
2019-10-07 19:03:16 +02:00
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts._",
"block.create.encased_belt.tooltip.condition1": "When Connected",
"block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.",
"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts._ Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "Redstone control",
"block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal it will _not_ _speed_ _up_ connected belts, full signal strength will _double_ _its_ _speed._",
2019-10-07 19:03:16 +02:00
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities._",
"item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft",
"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.",
"item.create.belt_connector.tooltip.control2": "R-Click while Sneaking",
"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt",
2019-10-07 19:03:16 +02:00
"item.create.goggles.tooltip": "GOGGLES",
"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information._",
"item.create.goggles.tooltip.condition1": "When worn",
"item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.",
"item.create.goggles.tooltip.condition2": "When looking at gauge",
"item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network the gauge is connected to.",
"item.create.wrench.tooltip": "WRENCH",
"item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate,_ _Dismantle_ and to _Configure_ components.",
"item.create.wrench.tooltip.control1": "Right-Click a kinetic block",
"item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face you interacted with.",
"item.create.wrench.tooltip.control2": "R-Click while Sneaking",
"item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory._",
2019-10-07 19:03:16 +02:00
"block.create.creative_motor.tooltip": "MOTOR",
"block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_",
"block.create.water_wheel.tooltip": "WATER WHEEL",
"block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents._",
"block.create.encased_fan.tooltip": "ENCASED FAN",
"block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.",
"block.create.encased_fan.tooltip.condition1": "When Powered by Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.",
"block.create.encased_fan.tooltip.condition2": "When Rotated",
"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ emit particles into the air flow. This can be used to _process_ _items._",
"block.create.nozzle.tooltip": "NOZZLE",
"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions._",
"block.create.hand_crank.tooltip": "HAND CRANK",
"block.create.hand_crank.tooltip.summary": "A simple _source_ of _rotational_ _force_ that requires the interaction of players.",
"block.create.hand_crank.tooltip.condition1": "When Used",
"block.create.hand_crank.tooltip.behaviour1": "Provides _rotational_ _force_ to its attached contraption. _Sneak_ _to_ _reverse_ its rotation.",
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ your space and helping you in _keeping_ _track_ _of_ the _time._",
"block.create.cuckoo_clock.tooltip.condition1": "When Rotated",
"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and as soon as _players_ _can_ _sleep_ through the night.",
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.",
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
"block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything stopping their motion.",
"block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel",
"block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._",
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
"block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force._",
"block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.",
"block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt",
"block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.",
"block.create.mechanical_mixer.tooltip.condition3": "When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used for processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press._",
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap inbetween).",
"block.create.mechanical_mixer.tooltip.condition1": "When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present.",
"block.create.mechanical_mixer.tooltip.condition2": "When used with Wrench",
"block.create.mechanical_mixer.tooltip.behaviour2": "_Configures_ the minimum amount of _total_ _ingredients_ for applied recipes. Use this option to _rule_ _out_ _unwanted_ _recipes_ with similar but less ingredients.",
2019-10-07 19:03:16 +02:00
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafing_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "When Rotated",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item._",
"block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter, which _points_ _away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work._",
"block.create.furnace_engine.tooltip": "FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "A powerful source of rotational power that requires a _running_ _furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine._ Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generators strength and speed.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
2019-10-07 19:03:16 +02:00
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
2019-10-07 19:03:16 +02:00
"block.create.piston_pole.tooltip": "PISTON POLE",
"block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_",
"block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston",
"block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block",
2019-10-07 19:03:16 +02:00
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.",
"block.create.mechanical_bearing.tooltip.condition1": "When Rotated",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.",
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
2019-10-07 19:03:16 +02:00
"block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS",
"block.create.translation_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.",
"block.create.translation_chassis.tooltip.condition1": "When Moved by Mechanical Piston",
"block.create.translation_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).",
"block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.",
2019-10-07 19:03:16 +02:00
"block.create.rotation_chassis.tooltip": "ROTATION CHASSIS",
"block.create.rotation_chassis.tooltip.summary": "Required for rotating structures with the _Mechanical_ _Bearing._ ",
"block.create.rotation_chassis.tooltip.condition1": "When Rotated by Bearing",
"block.create.rotation_chassis.tooltip.behaviour1": "_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.",
"block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.",
2019-10-07 19:03:16 +02:00
"block.create.drill.tooltip": "MECHANICAL DRILL",
"block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._",
"block.create.drill.tooltip.condition1": "When Rotated",
"block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.",
"block.create.drill.tooltip.condition2": "When Pushed by Mechanical Piston",
2019-10-07 19:03:16 +02:00
"block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.",
"block.create.harvester.tooltip": "MECHANICAL HARVESTER",
"block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation",
"block.create.harvester.tooltip.condition1": "When Pushed by Mechanical Piston",
"block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.",
2019-10-07 19:03:16 +02:00
"block.create.saw.tooltip": "MECHANICAL SAW",
"block.create.saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts.",
"block.create.saw.tooltip.condition1": "When facing up",
"block.create.saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.saw.tooltip.condition2": "When facing horizonally",
"block.create.saw.tooltip.behaviour2": "_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.",
"block.create.stockswitch.tooltip": "STOCKSWITCH",
"block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
"block.create.stockswitch.tooltip.condition1": "When below Lower Limit",
"block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_",
"block.create.stockswitch.tooltip.condition2": "When above Upper Limit",
"block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
"block.create.stockswitch.tooltip.control1": "When R-Clicked",
"block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_",
2019-10-07 19:03:16 +02:00
"block.create.redstone_bridge.tooltip": "REDSTONE LINK",
"block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.",
"block.create.redstone_bridge.tooltip.condition1": "When Powered",
"block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will provide a Redstone signal.",
"block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item",
"block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
"block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking",
"block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
2019-10-07 19:03:16 +02:00
"block.create.contact.tooltip": "REDSTONE CONTACT",
"block.create.contact.tooltip.summary": "A simple device for advanced Redstone Contraptions.",
"block.create.contact.tooltip.condition1": "When facing other Contact",
"block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_",
"block.create.contact.tooltip.condition2": "When moved by Mechanical Piston",
2019-10-07 19:03:16 +02:00
"block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by",
"block.create.flexcrate.tooltip": "ADJUSTABLE CRATE",
"block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item",
"block.create.flexcrate.tooltip.control1": "When R-Clicked",
2019-10-07 19:03:16 +02:00
"block.create.flexcrate.tooltip.action1": "Opens the _Interface_",
"block.create.extractor.tooltip": "EXTRACTOR",
"block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._",
"block.create.extractor.tooltip.condition1": "When Powered by Redstone",
"block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
"block.create.extractor.tooltip.control1": "R-Click on Filter Space",
2019-10-07 19:03:16 +02:00
"block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": "_Punches,_ _Uses_ and _Activates._ This machine will try to _imitate_ a _player_ as good as it's able to. Can _Take_ and _Deposit_ _items_ at an adjacent _Inventory._ Can be assigned an item-stack as a _filter._",
"block.create.deployer.tooltip.condition1": "When Rotated",
"block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode,_ the deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities._",
"block.create.linked_extractor.tooltip": "LINKED EXTRACTOR",
"block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._",
"block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active",
"block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
"block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space",
2019-10-07 19:03:16 +02:00
"block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space",
2019-10-07 19:03:16 +02:00
"block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.",
"block.create.belt_funnel.tooltip": "FUNNEL",
"block.create.belt_funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt._",
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing._ Tunnels can _synchronize_ with _their_ _neighbours,_ only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "R-Click with Wrench on Front",
"block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour._ Synchronized tunnels hold items until their neighbours have an item aswell.",
"block.create.belt_tunnel.tooltip.control2": "R-Click with Wrench on Side",
"block.create.belt_tunnel.tooltip.action2": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ aswell as _Extractors,_ _Funnels_ and _Transposers_ interacting with the belt from the sides and below.",
2019-10-07 19:03:16 +02:00
"block.create.entity_detector.tooltip": "BELT OBSERVER",
"block.create.entity_detector.tooltip.summary": "Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.",
"block.create.entity_detector.tooltip.condition1": "When item matches Filter",
"block.create.entity_detector.tooltip.behaviour1": "Provides a short _Redstone_ _pulse_ to all sides. An Empty Filter matches all passing items.",
"block.create.entity_detector.tooltip.control1": "R-Click on Filter Space",
2019-10-07 19:03:16 +02:00
"block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._",
2019-10-07 19:03:16 +02:00
"block.create.flexpeater.tooltip": "FLEX REPEATER",
"block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
"block.create.flexpulsepeater.tooltip": "FLEX PULSE REPEATER",
"block.create.flexpulsepeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength._",
"block.create.speed_gauge.tooltip": "SPEEDOMETER",
"block.create.speed_gauge.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components.",
"block.create.speed_gauge.tooltip.condition1": "When Rotated",
"block.create.speed_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ moderate and _Purple_ fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stress_gauge.tooltip": "STRESS GAUGE",
"block.create.stress_gauge.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network.",
"block.create.stress_gauge.tooltip.condition1": "When Rotated",
"block.create.stress_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light._",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void._",
"item.create.logistical_controller_calculation.tooltip": "WIP",
"item.create.logistical_controller_request.tooltip": "WIP",
"item.create.logistical_controller_storage.tooltip": "WIP",
"item.create.logistical_controller_supply.tooltip": "WIP",
"item.create.logistical_controller_transactions.tooltip": "WIP",
"block.create.logistical_index.tooltip": "WIP",
"block.create.package_funnel.tooltip": "WIP",
"block.create.logisticians_table.tooltip": "WIP",
"item.create.logistical_dial.tooltip": "WIP",
"item.create.logistical_filter.tooltip": "WIP",
2019-10-07 19:03:16 +02:00
"itemGroup.create": "Create"
}