mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 12:34:11 +01:00
More loading tweaks
- Immutable function map - Parse #use directives on load - Recursive include gathering - More sane spec loading in WorldContext - StateSensitiveMultiProgram builder - Rename confusing game state things
This commit is contained in:
parent
2874efc68e
commit
07b93e4ec5
@ -133,10 +133,12 @@ public class ShaderSources implements ISelectiveResourceReloadListener {
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}
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}
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@Deprecated
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public void notifyError() {
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shouldCrash = true;
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}
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@Deprecated
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@Nonnull
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public String getShaderSource(ResourceLocation loc) {
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String source = shaderSource.get(loc);
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@ -172,12 +174,19 @@ public class ShaderSources implements ISelectiveResourceReloadListener {
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}
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}
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@Deprecated
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public Shader source(ResourceLocation name, ShaderType type) {
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return new Shader(this, type, name, getShaderSource(name));
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}
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public static Stream<String> lines(String s) {
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return new BufferedReader(new StringReader(s)).lines();
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public SourceFile source(ResourceLocation name) {
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SourceFile source = shaderSources.get(name);
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if (source == null) {
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throw new ShaderLoadingException(String.format("shader '%s' does not exist", name));
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}
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return source;
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}
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public String readToString(InputStream is) {
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@ -2,6 +2,10 @@ package com.jozufozu.flywheel.backend.gl.buffer;
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import org.lwjgl.opengl.GL15;
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/**
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* Gives a hint to the driver about how you intend to use a buffer. For a detailed explanation, see
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* <a href="https://www.khronos.org/opengl/wiki/Buffer_Object#Buffer_Object_Usage">this article</a>.
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*/
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public enum GlBufferUsage {
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STREAM_DRAW(GL15.GL_STREAM_DRAW),
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STREAM_READ(GL15.GL_STREAM_READ),
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@ -0,0 +1,44 @@
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package com.jozufozu.flywheel.backend.pipeline;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.Stack;
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import com.google.common.collect.ImmutableList;
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import com.jozufozu.flywheel.backend.ShaderSources;
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import net.minecraft.util.ResourceLocation;
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public class Includer {
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public static List<SourceFile> recurseIncludes(SourceFile from) {
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ShaderSources sources = from.getParent();
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Set<ResourceLocation> seen = new HashSet<>();
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seen.add(from.name);
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List<SourceFile> out = new ArrayList<>();
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process(sources, seen, out, from);
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return out;
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}
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private static void process(ShaderSources sources, Set<ResourceLocation> seen, List<SourceFile> out, SourceFile source) {
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ImmutableList<ResourceLocation> includes = source.getIncludes();
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for (ResourceLocation include : includes) {
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if (seen.add(include)) {
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SourceFile file = sources.source(include);
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process(sources, seen, out, file);
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out.add(file);
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}
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}
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}
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}
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@ -0,0 +1,24 @@
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package com.jozufozu.flywheel.backend.pipeline;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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public class PipelineProgramBuilder {
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private final List<SourceFile> sources = new ArrayList<>();
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public PipelineProgramBuilder() {
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}
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public PipelineProgramBuilder include(SourceFile file) {
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sources.add(file);
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return this;
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}
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public PipelineProgramBuilder includeAll(Collection<? extends SourceFile> files) {
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sources.addAll(files);
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return this;
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}
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}
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@ -2,12 +2,17 @@ package com.jozufozu.flywheel.backend.pipeline;
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import java.io.BufferedReader;
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import java.io.StringReader;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Stream;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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import com.jozufozu.flywheel.backend.ShaderSources;
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import com.jozufozu.flywheel.backend.pipeline.parse.ShaderFunction;
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import com.jozufozu.flywheel.backend.pipeline.span.ErrorSpan;
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@ -27,25 +32,63 @@ public class SourceFile {
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public final ResourceLocation name;
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private final String source;
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private final ShaderSources loader;
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private final ShaderSources parent;
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private final Map<String, ShaderFunction> functions = new HashMap<>();
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// function name -> function object
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private final ImmutableMap<String, ShaderFunction> functions;
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private final ImmutableList<ResourceLocation> includes;
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public SourceFile(ShaderSources loader, ResourceLocation name, String source) {
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this.loader = loader;
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// Sections of the source that must be trimmed for compilation.
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private final List<Span> elisions = new ArrayList<>();
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public SourceFile(ShaderSources parent, ResourceLocation name, String source) {
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this.parent = parent;
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this.name = name;
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this.source = source;
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parseFunctions();
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functions = parseFunctions();
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includes = parseIncludes();
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}
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public String getSource() {
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return source;
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}
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protected void parseFunctions() {
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public ShaderSources getParent() {
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return parent;
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}
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public ImmutableMap<String, ShaderFunction> getFunctions() {
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return functions;
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}
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public ImmutableList<ResourceLocation> getIncludes() {
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return includes;
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}
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private ImmutableList<ResourceLocation> parseIncludes() {
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Matcher uses = includePattern.matcher(source);
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List<ResourceLocation> includes = new ArrayList<>();
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while (uses.find()) {
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Span use = Span.fromMatcher(this, uses);
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elisions.add(use); // we have to trim that later
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ResourceLocation loc = new ResourceLocation(uses.group(1)); // TODO: error gracefully
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includes.add(loc);
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}
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return ImmutableList.copyOf(includes);
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}
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private ImmutableMap<String, ShaderFunction> parseFunctions() {
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Matcher matcher = functionDeclaration.matcher(source);
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Map<String, ShaderFunction> functions = new HashMap<>();
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while (matcher.find()) {
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Span type = Span.fromMatcher(this, matcher, 1);
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Span name = Span.fromMatcher(this, matcher, 2);
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@ -68,6 +111,8 @@ public class SourceFile {
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functions.put(name.get(), function);
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}
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return ImmutableMap.copyOf(functions);
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}
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private int findEndOfBlock(int end) {
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@ -1,5 +1,7 @@
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package com.jozufozu.flywheel.backend.pipeline;
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import java.util.List;
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import javax.annotation.Nullable;
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import com.jozufozu.flywheel.core.shader.IMultiProgram;
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@ -8,7 +10,14 @@ import com.jozufozu.flywheel.core.shader.WorldProgram;
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public class WorldShaderPipeline<P extends WorldProgram> {
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@Nullable // TODO: temporary null return
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public IMultiProgram<P> compile(SourceFile file) {
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public P compile(SourceFile file) {
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PipelineProgramBuilder builder = new PipelineProgramBuilder();
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builder.includeAll(Includer.recurseIncludes(file));
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builder.include(file);
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return null;
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}
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@ -23,6 +23,8 @@ import com.jozufozu.flywheel.backend.loading.ShaderTransformer;
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import com.jozufozu.flywheel.core.shader.ExtensibleGlProgram;
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import com.jozufozu.flywheel.core.shader.StateSensitiveMultiProgram;
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import com.jozufozu.flywheel.core.shader.WorldProgram;
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import com.jozufozu.flywheel.core.shader.spec.ProgramSpec;
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import com.jozufozu.flywheel.core.shader.spec.ProgramState;
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import com.jozufozu.flywheel.util.WorldAttached;
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import net.minecraft.util.ResourceLocation;
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@ -109,17 +111,7 @@ public class WorldContext<P extends WorldProgram> extends ShaderContext<P> {
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specStream.get()
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.map(backend::getSpec)
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.forEach(spec -> {
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try {
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programs.put(spec.name, new StateSensitiveMultiProgram<>(factory, this, spec));
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Backend.log.debug("Loaded program {}", spec.name);
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} catch (Exception e) {
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Backend.log.error("Program '{}': {}", spec.name, e);
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backend.sources.notifyError();
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}
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});
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.forEach(this::loadSpec);
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}
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@Override
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@ -154,6 +146,26 @@ public class WorldContext<P extends WorldProgram> extends ShaderContext<P> {
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throw new ShaderLoadingException(String.format("%s is missing %s, cannot use in World Context", shader.type.name, declaration));
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}
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private void loadSpec(ProgramSpec spec) {
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try {
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StateSensitiveMultiProgram.Builder<P> builder = new StateSensitiveMultiProgram.Builder<>(factory.create(loadAndLink(spec, null)));
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for (ProgramState state : spec.states) {
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Program variant = loadAndLink(spec, state);
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builder.withVariant(state.getContext(), factory.create(variant, state.getExtensions()));
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}
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programs.put(spec.name, builder.build());
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Backend.log.debug("Loaded program {}", spec.name);
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} catch (Exception e) {
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Backend.log.error("Program '{}': {}", spec.name, e);
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backend.sources.notifyError();
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}
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}
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public interface TemplateFactory {
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ProgramTemplate create(ShaderSources loader);
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}
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@ -3,39 +3,26 @@ package com.jozufozu.flywheel.core.shader;
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import java.util.ArrayList;
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import java.util.List;
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import com.jozufozu.flywheel.backend.ShaderContext;
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import com.google.common.collect.ImmutableList;
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import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
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import com.jozufozu.flywheel.backend.loading.Program;
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import com.jozufozu.flywheel.core.shader.spec.IContextCondition;
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import com.jozufozu.flywheel.core.shader.spec.ProgramSpec;
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import com.jozufozu.flywheel.core.shader.spec.ProgramState;
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import com.jozufozu.flywheel.core.shader.spec.IGameStateCondition;
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import com.jozufozu.flywheel.util.Pair;
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public class StateSensitiveMultiProgram<P extends GlProgram> implements IMultiProgram<P> {
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List<Pair<IContextCondition, P>> variants;
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P fallback;
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private final List<Pair<IGameStateCondition, P>> variants;
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private final P fallback;
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public StateSensitiveMultiProgram(ExtensibleGlProgram.Factory<P> factory, ShaderContext<P> context, ProgramSpec p) {
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variants = new ArrayList<>(p.states.size());
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for (ProgramState state : p.states) {
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Program variant = context.loadAndLink(p, state);
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Pair<IContextCondition, P> pair = Pair.of(state.getContext(), factory.create(variant, state.getExtensions()));
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variants.add(pair);
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}
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fallback = factory.create(context.loadAndLink(p, null));
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protected StateSensitiveMultiProgram(List<Pair<IGameStateCondition, P>> variants, P fallback) {
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this.variants = variants;
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this.fallback = fallback;
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}
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@Override
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public P get() {
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for (Pair<IContextCondition, P> variant : variants) {
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for (Pair<IGameStateCondition, P> variant : variants) {
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if (variant.getFirst()
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.get()) return variant.getSecond();
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.isMet()) return variant.getSecond();
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}
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return fallback;
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@ -43,11 +30,29 @@ public class StateSensitiveMultiProgram<P extends GlProgram> implements IMultiPr
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@Override
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public void delete() {
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for (Pair<IContextCondition, P> variant : variants) {
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for (Pair<IGameStateCondition, P> variant : variants) {
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variant.getSecond()
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.delete();
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}
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fallback.delete();
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}
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public static class Builder<P extends GlProgram> {
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private final P fallback;
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private final List<Pair<IGameStateCondition, P>> variants = new ArrayList<>();
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public Builder(P fallback) {
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this.fallback = fallback;
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}
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public Builder<P> withVariant(IGameStateCondition condition, P program) {
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variants.add(Pair.of(condition, program));
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return this;
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}
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public IMultiProgram<P> build() {
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return new StateSensitiveMultiProgram<>(ImmutableList.copyOf(variants), fallback);
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}
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}
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}
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@ -5,18 +5,18 @@ import com.mojang.serialization.Codec;
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import net.minecraft.util.ResourceLocation;
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public class BooleanContextCondition implements IContextCondition {
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public class BooleanGameStateCondition implements IGameStateCondition {
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public static final Codec<BooleanContextCondition> BOOLEAN_SUGAR = IGameStateProvider.CODEC.xmap(gameContext -> {
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public static final Codec<BooleanGameStateCondition> BOOLEAN_SUGAR = IGameStateProvider.CODEC.xmap(gameContext -> {
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if (gameContext instanceof IBooleanStateProvider) {
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return new BooleanContextCondition(((IBooleanStateProvider) gameContext));
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return new BooleanGameStateCondition(((IBooleanStateProvider) gameContext));
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}
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return null;
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}, IContextCondition::contextProvider);
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}, IGameStateCondition::getStateProvider);
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protected final IBooleanStateProvider context;
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public BooleanContextCondition(IBooleanStateProvider context) {
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public BooleanGameStateCondition(IBooleanStateProvider context) {
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this.context = context;
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}
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@ -26,12 +26,12 @@ public class BooleanContextCondition implements IContextCondition {
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}
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@Override
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public IGameStateProvider contextProvider() {
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public IGameStateProvider getStateProvider() {
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return context;
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}
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@Override
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public boolean get() {
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public boolean isMet() {
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return context.isTrue();
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}
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}
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@ -4,11 +4,11 @@ import com.jozufozu.flywheel.core.shader.gamestate.IGameStateProvider;
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import net.minecraft.util.ResourceLocation;
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public interface IContextCondition {
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public interface IGameStateCondition {
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ResourceLocation getID();
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IGameStateProvider contextProvider();
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IGameStateProvider getStateProvider();
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boolean get();
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boolean isMet();
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}
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@ -13,10 +13,10 @@ import com.mojang.serialization.codecs.RecordCodecBuilder;
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public class ProgramState {
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// TODO: Use Codec.dispatch
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private static final Codec<IContextCondition> WHEN = Codec.either(BooleanContextCondition.BOOLEAN_SUGAR, SpecificValueCondition.CODEC)
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private static final Codec<IGameStateCondition> WHEN = Codec.either(BooleanGameStateCondition.BOOLEAN_SUGAR, SpecificValueCondition.CODEC)
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.flatXmap(either -> either.map(DataResult::success, DataResult::success), any -> {
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if (any instanceof BooleanContextCondition) {
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return DataResult.success(Either.left((BooleanContextCondition) any));
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if (any instanceof BooleanGameStateCondition) {
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return DataResult.success(Either.left((BooleanGameStateCondition) any));
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}
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if (any instanceof SpecificValueCondition) {
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@ -27,24 +27,24 @@ public class ProgramState {
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});
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public static final Codec<ProgramState> CODEC = RecordCodecBuilder.create(state -> state.group(WHEN.fieldOf("when")
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.forGetter(ProgramState::getContext), CodecUtil.oneOrMore(Codec.STRING)
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.optionalFieldOf("define", Collections.emptyList())
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.forGetter(ProgramState::getDefines), CodecUtil.oneOrMore(IProgramExtension.CODEC)
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.optionalFieldOf("extend", Collections.emptyList())
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.forGetter(ProgramState::getExtensions))
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.forGetter(ProgramState::getContext), CodecUtil.oneOrMore(Codec.STRING)
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.optionalFieldOf("define", Collections.emptyList())
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.forGetter(ProgramState::getDefines), CodecUtil.oneOrMore(IProgramExtension.CODEC)
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.optionalFieldOf("extend", Collections.emptyList())
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.forGetter(ProgramState::getExtensions))
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.apply(state, ProgramState::new));
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private final IContextCondition context;
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private final IGameStateCondition context;
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private final List<String> defines;
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private final List<IProgramExtension> extensions;
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public ProgramState(IContextCondition context, List<String> defines, List<IProgramExtension> extensions) {
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public ProgramState(IGameStateCondition context, List<String> defines, List<IProgramExtension> extensions) {
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this.context = context;
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this.defines = defines;
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this.extensions = extensions;
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}
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public IContextCondition getContext() {
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public IGameStateCondition getContext() {
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return context;
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}
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@ -6,10 +6,10 @@ import com.mojang.serialization.codecs.RecordCodecBuilder;
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import net.minecraft.util.ResourceLocation;
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public class SpecificValueCondition implements IContextCondition {
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public class SpecificValueCondition implements IGameStateCondition {
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public static final Codec<SpecificValueCondition> CODEC = RecordCodecBuilder.create(condition -> condition.group(IGameStateProvider.CODEC.fieldOf("provider")
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.forGetter(SpecificValueCondition::contextProvider), Codec.STRING.fieldOf("value")
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.forGetter(SpecificValueCondition::getStateProvider), Codec.STRING.fieldOf("value")
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.forGetter(SpecificValueCondition::getValue))
|
||||
.apply(condition, SpecificValueCondition::new));
|
||||
|
||||
@ -31,12 +31,12 @@ public class SpecificValueCondition implements IContextCondition {
|
||||
}
|
||||
|
||||
@Override
|
||||
public IGameStateProvider contextProvider() {
|
||||
public IGameStateProvider getStateProvider() {
|
||||
return context;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean get() {
|
||||
public boolean isMet() {
|
||||
return required.equals(context.getValue()
|
||||
.toString());
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user