Merge branch 'dev' into shader-pipeline

This commit is contained in:
Jozsef 2021-06-30 16:29:39 -07:00
commit 2874efc68e

View File

@ -1,70 +1,13 @@
public net.minecraft.network.play.ServerPlayNetHandler field_147365_f # floatingTickCount
public net.minecraft.client.network.play.ClientPlayNetHandler field_217287_m # viewDistance
# CubeParticle
protected net.minecraft.client.particle.Particle field_228343_B_ # collidedY
# Needed for ChunkUtil, maybe remove these for releases
# ChunkManager
public net.minecraft.world.server.ChunkManager func_219212_a(JLnet/minecraft/world/server/ChunkHolder;)V #scheduleSave
public net.minecraft.world.server.ChunkManager field_219251_e #loadedChunks
public net.minecraft.world.server.ChunkManager field_219262_p #immutableLoadedChunksDirty
public net.minecraft.world.server.ChunkManager field_219253_g #chunksToUnload
# ChunkStatus
public-f net.minecraft.world.chunk.ChunkStatus field_222617_m #FULL
public net.minecraft.world.chunk.ChunkStatus$IGenerationWorker
public net.minecraft.world.chunk.ChunkStatus$ILoadingWorker
# PotionBrewing
public net.minecraft.potion.PotionBrewing field_185215_c # POTION_ITEMS
public net.minecraft.client.gui.FontRenderer func_238419_a_(Lnet/minecraft/util/ResourceLocation;)Lnet/minecraft/client/gui/fonts/Font; # getFontStorage
protected net.minecraft.entity.Entity func_226266_a_(Lnet/minecraft/entity/Entity;Lnet/minecraft/entity/Entity$IMoveCallback;)V # updatePassengerPosition
public net.minecraft.world.server.ChunkManager field_219266_t # field_219266_t
public net.minecraft.world.biome.BiomeManager field_226833_b_ # seed
public net.minecraft.client.renderer.ItemRenderer field_175057_n # textureManager
# Beacon
public net.minecraft.tileentity.BeaconTileEntity field_174909_f # beamSegments
# Server Tick List (For stopping placed fluids from spilling)
public net.minecraft.world.server.ServerTickList field_205374_d # pendingTickListEntriesHashSet
public net.minecraft.world.server.ServerTickList field_205375_e # pendingTickListEntriesTreeSet
# Lightmap information for instanced rendering
public net.minecraft.client.renderer.LightTexture field_205112_c #resourceLocation
# Don't jitter when game is paused
public net.minecraft.client.Minecraft field_193996_ah #renderPartialTicksPaused
# Functions needed to setup a projection matrix
public net.minecraft.client.renderer.GameRenderer field_78529_t #rendererUpdateCount
public net.minecraft.client.renderer.GameRenderer func_228380_a_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobViewWhenHurt
public net.minecraft.client.renderer.GameRenderer func_228383_b_(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V #bobView
# Expose fog state to the public
# Expose fog state for use in flywheel shaders
public com.mojang.blaze3d.platform.GlStateManager$FogState
public com.mojang.blaze3d.platform.GlStateManager field_225663_h_ #FOG
public com.mojang.blaze3d.platform.GlStateManager$BooleanState
public com.mojang.blaze3d.platform.GlStateManager$BooleanState field_179201_b #field_179201_b
# GameRenderer
public net.minecraft.client.renderer.GameRenderer func_215311_a(Lnet/minecraft/client/renderer/ActiveRenderInfo;FZ)D #getFOVModifier
# FirstPersonRenderer
public net.minecraft.client.renderer.FirstPersonRenderer field_187467_d # itemStackMainHand
public net.minecraft.client.renderer.FirstPersonRenderer field_187468_e # itemStackOffHand
# EntityRendererManager
public net.minecraft.client.renderer.entity.EntityRendererManager field_178637_m # playerRenderer
# IResizeCallback
public net.minecraft.util.palette.IResizeCallback
# Entity
public net.minecraft.entity.Entity func_205011_p()V # updateAquatics
public net.minecraft.entity.Entity field_70122_E #onGround
# For uploading matrices as vertex attributes.
public net.minecraft.util.math.vector.Matrix3f field_226097_a_ #a00
public net.minecraft.util.math.vector.Matrix3f field_226098_b_ #a01
@ -93,4 +36,5 @@ public net.minecraft.util.math.vector.Matrix4f field_226588_n_ #a31
public net.minecraft.util.math.vector.Matrix4f field_226589_o_ #a32
public net.minecraft.util.math.vector.Matrix4f field_226590_p_ #a33
# For fancy breaking overlay rendering
public net.minecraft.client.renderer.WorldRenderer field_228407_B_ #blockBreakingProgressions