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https://github.com/Jozufozu/Flywheel.git
synced 2024-12-28 16:06:28 +01:00
Correctly render chests
- Give up on quaternions - Lids lazily update transform matrices - MatrixTransformStack
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parent
3fb60b06d1
commit
1cfffa4448
6 changed files with 80 additions and 36 deletions
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@ -12,12 +12,13 @@ import net.minecraftforge.client.model.ModelLoader;
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/**
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* A helper class for loading and accessing json models.
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* <p>
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* <br>
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* Creating a PartialModel will make the associated modelLocation automatically load.
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* As such, PartialModels must be initialized at or before {@link ModelRegistryEvent}.
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* PartialModels must be initialized during {@link net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent FMLClientSetupEvent}.
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* <br>
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* Once {@link ModelBakeEvent} finishes, all PartialModels (with valid modelLocations)
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* will have their bakedModel fields populated.
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* <p>
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* <br>
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* Attempting to create a PartialModel after ModelRegistryEvent will cause an error.
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*/
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public class PartialModel {
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@ -0,0 +1,36 @@
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package com.jozufozu.flywheel.util.transform;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.util.math.vector.Quaternion;
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public class MatrixTransformStack implements TransformStack {
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private final MatrixStack internal = new MatrixStack();
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public MatrixStack unwrap() {
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return internal;
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}
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@Override
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public TransformStack translate(double x, double y, double z) {
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internal.translate(x, y, z);
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return this;
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}
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@Override
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public TransformStack multiply(Quaternion quaternion) {
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internal.multiply(quaternion);
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return this;
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}
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@Override
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public TransformStack push() {
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return this;
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}
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@Override
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public TransformStack pop() {
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return this;
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}
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}
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@ -1,14 +1,13 @@
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package com.jozufozu.flywheel.util.transform;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Quaternion;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.util.math.vector.Vector3i;
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public interface TransformStack {
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public static final Vector3d center = new Vector3d(0.5, 0.5, 0.5);
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Vector3d CENTER = new Vector3d(0.5, 0.5, 0.5);
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TransformStack translate(double x, double y, double z);
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@ -44,11 +43,11 @@ public interface TransformStack {
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}
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default TransformStack centre() {
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return translate(center);
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return translate(CENTER);
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}
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default TransformStack unCentre() {
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return translateBack(center);
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return translateBack(CENTER);
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}
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default TransformStack translate(Vector3i vec) {
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@ -38,8 +38,7 @@ public class Vec3 {
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vec4.multiply(quat);
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set(vec4.getX(), vec4.getY(), vec4.getZ());
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return this;
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return set(vec4.getX(), vec4.getY(), vec4.getZ());
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}
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public Vec3 copy() {
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@ -50,15 +49,15 @@ public class Vec3 {
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return new Vector3f(x, y, z);
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}
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public void set(float x, float y, float z) {
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public Vec3 set(float x, float y, float z) {
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this.x = x;
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this.y = y;
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this.z = z;
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return this;
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}
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public Vec3 add(Vec3 v) {
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add(v.x, v.y, v.z);
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return this;
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return add(v.x, v.y, v.z);
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}
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public Vec3 add(float x, float y, float z) {
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@ -68,6 +67,10 @@ public class Vec3 {
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return this;
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}
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public Vec3 sub(Vec3 v) {
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return sub(v.x, v.y, v.z);
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}
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public Vec3 sub(float x, float y, float z) {
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this.x -= x;
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this.y -= y;
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@ -28,13 +28,13 @@ public class Vec4 {
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this.w = w;
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}
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public void multiply(Quaternion quat) {
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public Vec4 multiply(Quaternion quat) {
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Quaternion quaternion = new Quaternion(quat);
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quaternion.multiply(new Quaternion(this.getX(), this.getY(), this.getZ(), 0.0F));
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Quaternion quaternion1 = new Quaternion(quat);
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quaternion1.conjugate();
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quaternion.multiply(quaternion1);
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this.set(quaternion.getX(), quaternion.getY(), quaternion.getZ(), this.getW());
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return set(quaternion.getX(), quaternion.getY(), quaternion.getZ(), this.getW());
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}
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public Vec3 xyz() {
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@ -57,10 +57,11 @@ public class Vec4 {
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return w;
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}
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public void set(float x, float y, float z, float w) {
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public Vec4 set(float x, float y, float z, float w) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.w = w;
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return this;
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}
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}
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@ -6,16 +6,19 @@ import com.jozufozu.flywheel.backend.instancing.tile.TileEntityInstance;
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import com.jozufozu.flywheel.backend.model.BufferedModel;
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import com.jozufozu.flywheel.core.Materials;
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import com.jozufozu.flywheel.core.materials.ModelData;
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import com.jozufozu.flywheel.core.materials.OrientedData;
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import com.jozufozu.flywheel.core.model.ModelPart;
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import com.jozufozu.flywheel.util.AnimationTickHolder;
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import com.jozufozu.flywheel.util.transform.MatrixTransformStack;
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import com.jozufozu.flywheel.util.vec.Vec3;
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import com.jozufozu.flywheel.util.vec.Vec4;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import it.unimi.dsi.fastutil.floats.Float2FloatFunction;
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import net.minecraft.block.AbstractChestBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.ChestBlock;
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import net.minecraft.client.renderer.Atlases;
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@ -26,6 +29,7 @@ import net.minecraft.tileentity.IChestLid;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityMerger;
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import net.minecraft.util.math.vector.Quaternion;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.util.math.vector.Vector4f;
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@ -36,7 +40,7 @@ import java.util.Calendar;
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public class ChestInstance<T extends TileEntity & IChestLid> extends TileEntityInstance<T> implements IDynamicInstance {
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private final OrientedData body;
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private final OrientedData lid;
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private final ModelData lid;
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private final Float2FloatFunction lidProgress;
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private final RenderMaterial renderMaterial;
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@ -44,6 +48,8 @@ public class ChestInstance<T extends TileEntity & IChestLid> extends TileEntityI
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private final ChestType chestType;
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private final Quaternion baseRotation;
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private float lastProgress = Float.NaN;
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public ChestInstance(MaterialManager<?> materialManager, T tile) {
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super(materialManager, tile);
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@ -54,11 +60,9 @@ public class ChestInstance<T extends TileEntity & IChestLid> extends TileEntityI
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body = baseInstance()
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.setPosition(getInstancePosition());
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lid = lidInstance()
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.setPosition(getInstancePosition())
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.nudge(0, 9f/16f, 0);
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lid = lidInstance();
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if (block instanceof ChestBlock) {
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if (block instanceof AbstractChestBlock) {
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// MatrixStack stack = new MatrixStack();
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//
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@ -69,7 +73,7 @@ public class ChestInstance<T extends TileEntity & IChestLid> extends TileEntityI
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body.setRotation(baseRotation);
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ChestBlock chestBlock = (ChestBlock) block;
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AbstractChestBlock<?> chestBlock = (AbstractChestBlock<?>) block;
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TileEntityMerger.ICallbackWrapper<? extends ChestTileEntity> wrapper = chestBlock.getBlockEntitySource(blockState, world, getWorldPosition(), true);
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@ -86,27 +90,27 @@ public class ChestInstance<T extends TileEntity & IChestLid> extends TileEntityI
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public void beginFrame() {
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float progress = lidProgress.get(AnimationTickHolder.getPartialTicks());
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if (lastProgress == progress) return;
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lastProgress = progress;
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progress = 1.0F - progress;
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progress = 1.0F - progress * progress * progress;
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float angleX = -(progress * ((float) Math.PI / 2F));
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MatrixTransformStack stack = new MatrixTransformStack();
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Vec3 axis = Vec3.POSITIVE_X.copy();
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Vec3 pivot = new Vec3(0, 0, 1f / 16f);
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pivot.add(0.5f, 0.5f, 0.5f)
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stack.translate(getInstancePosition())
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.translate(0, 9f/16f, 0)
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.centre()
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.multiply(baseRotation)
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.sub(0.5f, 0.5f, 0.5f);
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axis.multiply(baseRotation);
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.unCentre()
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.translate(0, 0, 1f / 16f)
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.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(angleX))
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.translate(0, 0, -1f / 16f);
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Quaternion quaternion = new Quaternion(axis.convert(), angleX, false);
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quaternion.multiply(baseRotation);
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lid.setRotation(quaternion)
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.setPosition(getInstancePosition())
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.nudge(0, 9f/16f, 0)
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.setPivot(pivot);
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lid.setTransform(stack.unwrap());
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}
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@ -128,9 +132,9 @@ public class ChestInstance<T extends TileEntity & IChestLid> extends TileEntityI
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.createInstance();
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}
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private OrientedData lidInstance() {
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private ModelData lidInstance() {
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return materialManager.getMaterial(Materials.ORIENTED, renderMaterial.getAtlasId())
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return materialManager.getMaterial(Materials.TRANSFORMED, renderMaterial.getAtlasId())
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.get("lid_" + renderMaterial.getTextureId(), this::getLidModel)
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.createInstance();
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}
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