mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-27 07:26:48 +01:00
Pain points
- Add Self parameter to TransformStack. - Replace duck interface impl of TransformStack for PoseStack with lazily constructed wrapper object. - Document Models. - Replace PARTIAL_DIR with TRANSFORMED_PARTIAl and allow for arbitrary transformations with arbitrary keys. - Will be useful for transforming by different enums, or using alternative transforms by Direction. - Add default impl of #delete to Instance. - Store VisualizationContext in AbstractVisual. - Reduce usage of @SuppressWarnings in Rotate and Transform.
This commit is contained in:
parent
32668187c8
commit
64df7ed981
13 changed files with 231 additions and 95 deletions
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@ -4,4 +4,12 @@ public interface Instance {
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InstanceType<?> type();
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InstanceHandle handle();
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default void delete() {
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handle().setDeleted();
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}
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default void setChanged() {
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handle().setChanged();
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}
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}
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@ -0,0 +1,16 @@
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package com.jozufozu.flywheel.extension;
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import com.jozufozu.flywheel.lib.transform.PoseTransformStack;
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import com.mojang.blaze3d.vertex.PoseStack;
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/**
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* An extension interface for {@link PoseStack} that provides a {@link PoseTransformStack} wrapper.
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* <br>
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* Each PoseStack lazily creates and saves a wrapper instance. This wrapper is cached and reused for all future calls.
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*/
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public interface PoseStackExtension {
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/**
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* @return The {@link PoseTransformStack} wrapper for this {@link PoseStack}.
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*/
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PoseTransformStack flywheel$transformStack();
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}
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@ -23,11 +23,15 @@ public abstract class AbstractInstance implements Instance {
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return handle;
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}
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@Override
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public final void setChanged() {
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// Override to mark final.
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handle.setChanged();
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}
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@Override
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public final void delete() {
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// Override to mark final.
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handle.setDeleted();
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}
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}
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@ -1,42 +1,93 @@
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package com.jozufozu.flywheel.lib.model;
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import java.util.function.BiConsumer;
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import com.jozufozu.flywheel.api.model.Model;
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import com.jozufozu.flywheel.lib.model.baked.BakedModelBuilder;
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import com.jozufozu.flywheel.lib.model.baked.BlockModelBuilder;
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import com.jozufozu.flywheel.lib.model.baked.PartialModel;
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import com.jozufozu.flywheel.lib.transform.TransformStack;
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import com.jozufozu.flywheel.lib.util.Pair;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.block.state.BlockState;
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/**
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* A collection of methods for creating models from various sources.
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* <br>
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* All Models returned from this class are cached, so calling the same
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* method with the same parameters will return the same object.
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*/
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public final class Models {
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private static final ModelCache<BlockState> BLOCK_STATE = new ModelCache<>(it -> new BlockModelBuilder(it).build());
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private static final ModelCache<PartialModel> PARTIAL = new ModelCache<>(it -> new BakedModelBuilder(it.get()).build());
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private static final ModelCache<Pair<PartialModel, Direction>> PARTIAL_DIR = new ModelCache<>(it -> new BakedModelBuilder(it.first().get()).poseStack(createRotation(it.second())).build());
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private static final ModelCache<TransformedPartial<?>> TRANSFORMED_PARTIAL = new ModelCache<>(TransformedPartial::create);
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private Models() {
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}
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/**
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* Get a usable model for a given blockstate.
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*
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* @param state The blockstate you wish to render.
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* @return A model corresponding to how the given blockstate would appear in the world.
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*/
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public static Model block(BlockState state) {
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return BLOCK_STATE.get(state);
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}
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/**
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* Get a usable model for a given partial model.
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* @param partial The partial model you wish to render.
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* @return A model built from the baked model the partial model represents.
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*/
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public static Model partial(PartialModel partial) {
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return PARTIAL.get(partial);
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}
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public static Model partial(PartialModel partial, Direction dir) {
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return PARTIAL_DIR.get(Pair.of(partial, dir));
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/**
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* Get a usable model for a given partial model, transformed in some way.
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* <br>
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* In general, you should try to avoid captures in the transformer function,
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* i.e. prefer static method references over lambdas.
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*
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* @param partial The partial model you wish to render.
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* @param key A key that will be used to cache the transformed model.
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* @param transformer A function that will transform the model in some way.
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* @param <T> The type of the key.
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* @return A model built from the baked model the partial model represents, transformed by the given function.
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*/
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public static <T> Model partial(PartialModel partial, T key, BiConsumer<T, PoseStack> transformer) {
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return TRANSFORMED_PARTIAL.get(new TransformedPartial<>(partial, key, transformer));
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}
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private static PoseStack createRotation(Direction facing) {
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PoseStack stack = new PoseStack();
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/**
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* Get a usable model for a given partial model, transformed to face a given direction.
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* <br>
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* {@link Direction#NORTH} is considered the default direction and the corresponding transform will be a no-op.
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*
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* @param partial The partial model you wish to render.
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* @param dir The direction you wish the model to be rotated to.
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* @return A model built from the baked model the partial model represents, transformed to face the given direction.
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*/
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public static Model partial(PartialModel partial, Direction dir) {
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return partial(partial, dir, Models::rotateAboutCenterToFace);
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}
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private static void rotateAboutCenterToFace(Direction facing, PoseStack stack) {
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TransformStack.of(stack)
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.center()
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.rotateToFace(facing.getOpposite())
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.uncenter();
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return stack;
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}
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private record TransformedPartial<T>(PartialModel partial, T key, BiConsumer<T, PoseStack> transformer) {
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private Model create() {
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var stack = new PoseStack();
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transformer.accept(key, stack);
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return new BakedModelBuilder(partial.get())
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.poseStack(stack)
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.build();
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}
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}
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}
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@ -28,7 +28,9 @@ public class PartialModel {
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protected BakedModel bakedModel;
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public PartialModel(ResourceLocation modelLocation) {
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if (tooLate) throw new RuntimeException("PartialModel '" + modelLocation + "' loaded after ModelRegistryEvent");
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if (tooLate) {
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throw new RuntimeException("PartialModel '" + modelLocation + "' loaded after ModelRegistryEvent");
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}
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this.modelLocation = modelLocation;
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ALL.add(this);
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@ -44,8 +46,9 @@ public class PartialModel {
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public static void onModelBake(ModelEvent.BakingCompleted event) {
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var modelRegistry = event.getModels();
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for (PartialModel partial : ALL)
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for (PartialModel partial : ALL) {
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partial.set(modelRegistry.get(partial.getLocation()));
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}
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}
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@NotNull
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@ -0,0 +1,68 @@
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package com.jozufozu.flywheel.lib.transform;
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import org.jetbrains.annotations.ApiStatus;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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import org.joml.Quaternionf;
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import com.mojang.blaze3d.vertex.PoseStack;
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/**
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* A wrapper around {@link PoseStack} that implements {@link TransformStack}.
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* <br>
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* Only one instance of this class should exist per {@link PoseStack}.
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*/
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public class PoseTransformStack implements TransformStack<PoseTransformStack> {
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private final PoseStack stack;
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@ApiStatus.Internal
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public PoseTransformStack(PoseStack stack) {
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this.stack = stack;
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}
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@Override
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public PoseTransformStack rotate(Quaternionf quaternion) {
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stack.mulPose(quaternion);
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return this;
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}
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@Override
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public PoseTransformStack scale(float factorX, float factorY, float factorZ) {
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stack.scale(factorX, factorY, factorZ);
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return this;
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}
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@Override
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public PoseTransformStack mulPose(Matrix4f pose) {
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stack.last()
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.pose()
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.mul(pose);
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return this;
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}
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@Override
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public PoseTransformStack mulNormal(Matrix3f normal) {
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stack.last()
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.normal()
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.mul(normal);
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return this;
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}
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@Override
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public PoseTransformStack pushPose() {
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stack.pushPose();
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return this;
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}
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@Override
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public PoseTransformStack popPose() {
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stack.popPose();
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return this;
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}
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@Override
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public PoseTransformStack translate(double x, double y, double z) {
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stack.translate(x, y, z);
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return this;
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}
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}
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@ -8,38 +8,35 @@ import com.mojang.math.Axis;
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import net.minecraft.core.Direction;
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public interface Rotate<Self extends Rotate<Self>> {
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Self rotate(Quaternionf quaternion);
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public interface Rotate<S extends Rotate<S>> {
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S rotate(Quaternionf quaternion);
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default Self rotate(AxisAngle4f axisAngle) {
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default S rotate(AxisAngle4f axisAngle) {
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return rotate(new Quaternionf(axisAngle));
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}
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@SuppressWarnings("unchecked")
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default Self rotate(float radians, Vector3fc axis) {
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default S rotate(float radians, Vector3fc axis) {
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if (radians == 0) {
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return (Self) this;
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return self();
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}
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return rotate(new Quaternionf().setAngleAxis(radians, axis.x(), axis.y(), axis.z()));
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}
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@SuppressWarnings("unchecked")
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default Self rotate(float radians, Axis axis) {
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default S rotate(float radians, Axis axis) {
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if (radians == 0) {
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return (Self) this;
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return self();
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}
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return rotate(axis.rotation(radians));
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}
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@SuppressWarnings("unchecked")
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default Self rotate(float radians, Direction axis) {
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default S rotate(float radians, Direction axis) {
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if (radians == 0) {
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return (Self) this;
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return self();
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}
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return rotate(radians, axis.step());
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}
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default Self rotate(float radians, Direction.Axis axis) {
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default S rotate(float radians, Direction.Axis axis) {
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return switch (axis) {
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case X -> rotateX(radians);
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case Y -> rotateY(radians);
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};
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}
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@SuppressWarnings("unchecked")
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default Self rotateDegrees(float degrees, Vector3fc axis) {
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default S rotateDegrees(float degrees, Vector3fc axis) {
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if (degrees == 0) {
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return (Self) this;
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return self();
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}
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return rotate((float) Math.toRadians(degrees), axis);
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}
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@SuppressWarnings("unchecked")
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default Self rotateDegrees(float degrees, Axis axis) {
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default S rotateDegrees(float degrees, Axis axis) {
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if (degrees == 0) {
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return (Self) this;
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return self();
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}
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return rotate(axis.rotationDegrees(degrees));
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}
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@SuppressWarnings("unchecked")
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default Self rotateDegrees(float degrees, Direction axis) {
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default S rotateDegrees(float degrees, Direction axis) {
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if (degrees == 0) {
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return (Self) this;
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return self();
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}
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return rotate((float) Math.toRadians(degrees), axis);
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}
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@SuppressWarnings("unchecked")
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default Self rotateDegrees(float degrees, Direction.Axis axis) {
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default S rotateDegrees(float degrees, Direction.Axis axis) {
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if (degrees == 0) {
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return (Self) this;
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return self();
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}
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return rotate((float) Math.toRadians(degrees), axis);
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}
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default Self rotateX(float radians) {
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default S rotateX(float radians) {
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return rotate(radians, Axis.XP);
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}
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default Self rotateY(float radians) {
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default S rotateY(float radians) {
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return rotate(radians, Axis.YP);
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}
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default Self rotateZ(float radians) {
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default S rotateZ(float radians) {
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return rotate(radians, Axis.ZP);
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}
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default Self rotateXDegrees(float degrees) {
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default S rotateXDegrees(float degrees) {
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return rotateDegrees(degrees, Axis.XP);
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}
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default Self rotateYDegrees(float degrees) {
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default S rotateYDegrees(float degrees) {
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return rotateDegrees(degrees, Axis.YP);
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}
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default Self rotateZDegrees(float degrees) {
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default S rotateZDegrees(float degrees) {
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return rotateDegrees(degrees, Axis.ZP);
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}
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@SuppressWarnings("unchecked")
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default Self rotateToFace(Direction facing) {
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default S rotateToFace(Direction facing) {
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return switch (facing) {
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case DOWN -> rotateXDegrees(-90);
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case UP -> rotateXDegrees(90);
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case NORTH -> (Self) this;
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case NORTH -> self();
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case SOUTH -> rotateYDegrees(180);
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case WEST -> rotateYDegrees(90);
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case EAST -> rotateYDegrees(270);
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};
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}
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@SuppressWarnings("unchecked")
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default S self() {
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return (S) this;
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}
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}
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@ -15,8 +15,7 @@ public interface Transform<Self extends Transform<Self>> extends Scale<Self>, Ro
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Self mulNormal(Matrix3f normal);
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default Self transform(Matrix4f pose, Matrix3f normal) {
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mulPose(pose);
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return mulNormal(normal);
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return mulPose(pose).mulNormal(normal);
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}
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default Self transform(PoseStack stack) {
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@ -24,24 +23,18 @@ public interface Transform<Self extends Transform<Self>> extends Scale<Self>, Ro
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return transform(last.pose(), last.normal());
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}
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@SuppressWarnings("unchecked")
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default Self rotateCentered(Quaternionf q) {
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center().rotate(q)
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return center().rotate(q)
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.uncenter();
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return (Self) this;
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}
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@SuppressWarnings("unchecked")
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default Self rotateCentered(float radians, Axis axis) {
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center().rotate(radians, axis)
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return center().rotate(radians, axis)
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.uncenter();
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return (Self) this;
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}
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@SuppressWarnings("unchecked")
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default Self rotateCentered(float radians, Direction axis) {
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center().rotate(radians, axis)
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return center().rotate(radians, axis)
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.uncenter();
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return (Self) this;
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}
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}
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@ -1,13 +1,14 @@
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package com.jozufozu.flywheel.lib.transform;
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import com.jozufozu.flywheel.extension.PoseStackExtension;
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import com.mojang.blaze3d.vertex.PoseStack;
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public interface TransformStack extends Transform<TransformStack> {
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TransformStack pushPose();
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public interface TransformStack<Self extends TransformStack<Self>> extends Transform<Self> {
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Self pushPose();
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TransformStack popPose();
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Self popPose();
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static TransformStack of(PoseStack stack) {
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return (TransformStack) stack;
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static PoseTransformStack of(PoseStack stack) {
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return ((PoseStackExtension) stack).flywheel$transformStack();
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}
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}
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@ -4,6 +4,7 @@ import org.joml.FrustumIntersection;
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import com.jozufozu.flywheel.api.visual.BlockEntityVisual;
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import com.jozufozu.flywheel.api.visual.DynamicVisual;
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import com.jozufozu.flywheel.api.visual.PlannedVisual;
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import com.jozufozu.flywheel.api.visual.TickableVisual;
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import com.jozufozu.flywheel.api.visual.VisualFrameContext;
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import com.jozufozu.flywheel.api.visualization.VisualManager;
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@ -18,13 +19,12 @@ import net.minecraft.world.level.block.state.BlockState;
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/**
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* The layer between a {@link BlockEntity} and the Flywheel backend.
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*
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* <br><br> {@link #updateLight()} is called after initialization.
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*
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* <br><br> There are a few additional features that overriding classes can opt in to:
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* <br>
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* <br> There are a few additional features that overriding classes can opt in to:
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* <ul>
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* <li>{@link DynamicVisual}</li>
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* <li>{@link TickableVisual}</li>
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* <li>{@link PlannedVisual}</li>
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* </ul>
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* See the interfaces' documentation for more information about each one.
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*
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@ -70,13 +70,15 @@ public abstract class AbstractBlockEntityVisual<T extends BlockEntity> extends A
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}
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/**
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* Check if this visual is within the given frustum.
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* @param frustum The current frustum.
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* @return {@code true} if this visual within the given frustum.
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* @return {@code true} if this visual is possibly visible.
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*/
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public boolean isVisible(FrustumIntersection frustum) {
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float x = visualPos.getX() + 0.5f;
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float y = visualPos.getY() + 0.5f;
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float z = visualPos.getZ() + 0.5f;
|
||||
// Default to checking a sphere exactly encompassing the block.
|
||||
return frustum.testSphere(x, y, z, MoreMath.SQRT_3_OVER_2);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ import org.joml.Vector3f;
|
|||
|
||||
import com.jozufozu.flywheel.api.visual.DynamicVisual;
|
||||
import com.jozufozu.flywheel.api.visual.EntityVisual;
|
||||
import com.jozufozu.flywheel.api.visual.PlannedVisual;
|
||||
import com.jozufozu.flywheel.api.visual.TickableVisual;
|
||||
import com.jozufozu.flywheel.api.visualization.VisualizationContext;
|
||||
import com.jozufozu.flywheel.api.visualization.VisualizationManager;
|
||||
|
@ -19,11 +20,12 @@ import net.minecraft.world.phys.Vec3;
|
|||
|
||||
/**
|
||||
* The layer between an {@link Entity} and the Flywheel backend.
|
||||
* *
|
||||
* <br><br> There are a few additional features that overriding classes can opt in to:
|
||||
* <br>
|
||||
* <br> There are a few additional features that overriding classes can opt in to:
|
||||
* <ul>
|
||||
* <li>{@link DynamicVisual}</li>
|
||||
* <li>{@link TickableVisual}</li>
|
||||
* <li>{@link PlannedVisual}</li>
|
||||
* </ul>
|
||||
* See the interfaces' documentation for more information about each one.
|
||||
*
|
||||
|
|
|
@ -16,6 +16,12 @@ import net.minecraft.world.level.Level;
|
|||
import net.minecraft.world.level.LightLayer;
|
||||
|
||||
public abstract class AbstractVisual implements Visual, LightListener {
|
||||
/**
|
||||
* The visualization context used to construct this visual.
|
||||
* <br>
|
||||
* Useful for passing to child visuals.
|
||||
*/
|
||||
protected final VisualizationContext visualizationContext;
|
||||
protected final InstancerProvider instancerProvider;
|
||||
protected final Vec3i renderOrigin;
|
||||
protected final Level level;
|
||||
|
@ -23,6 +29,7 @@ public abstract class AbstractVisual implements Visual, LightListener {
|
|||
protected boolean deleted = false;
|
||||
|
||||
public AbstractVisual(VisualizationContext ctx, Level level) {
|
||||
this.visualizationContext = ctx;
|
||||
this.instancerProvider = ctx.instancerProvider();
|
||||
this.renderOrigin = ctx.renderOrigin();
|
||||
this.level = level;
|
||||
|
|
|
@ -1,40 +1,24 @@
|
|||
package com.jozufozu.flywheel.mixin;
|
||||
|
||||
import org.joml.Quaternionf;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
|
||||
import com.jozufozu.flywheel.lib.transform.TransformStack;
|
||||
import com.jozufozu.flywheel.extension.PoseStackExtension;
|
||||
import com.jozufozu.flywheel.lib.transform.PoseTransformStack;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
|
||||
@Mixin(PoseStack.class)
|
||||
abstract class PoseStackMixin implements TransformStack {
|
||||
@Override
|
||||
public TransformStack pushPose() {
|
||||
((PoseStack) (Object) this).pushPose();
|
||||
return this;
|
||||
}
|
||||
abstract class PoseStackMixin implements PoseStackExtension {
|
||||
@Unique
|
||||
private PoseTransformStack flywheel$wrapper;
|
||||
|
||||
@Override
|
||||
public TransformStack popPose() {
|
||||
((PoseStack) (Object) this).popPose();
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TransformStack scale(float factorX, float factorY, float factorZ) {
|
||||
((PoseStack) (Object) this).scale(factorX, factorY, factorZ);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TransformStack rotate(Quaternionf quaternion) {
|
||||
((PoseStack) (Object) this).mulPose(quaternion);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TransformStack translate(double x, double y, double z) {
|
||||
((PoseStack) (Object) this).translate(x, y, z);
|
||||
return this;
|
||||
public PoseTransformStack flywheel$transformStack() {
|
||||
if (flywheel$wrapper == null) {
|
||||
// Thread safety: bless you if you're calling this from multiple threads, but as there is no state
|
||||
// associated with the wrapper itself it's fine if we create multiple instances and one wins.
|
||||
flywheel$wrapper = new PoseTransformStack((PoseStack) (Object) this);
|
||||
}
|
||||
return flywheel$wrapper;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue