64df7ed981
- Add Self parameter to TransformStack. - Replace duck interface impl of TransformStack for PoseStack with lazily constructed wrapper object. - Document Models. - Replace PARTIAL_DIR with TRANSFORMED_PARTIAl and allow for arbitrary transformations with arbitrary keys. - Will be useful for transforming by different enums, or using alternative transforms by Direction. - Add default impl of #delete to Instance. - Store VisualizationContext in AbstractVisual. - Reduce usage of @SuppressWarnings in Rotate and Transform. |
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docs/shader-api | ||
gradle/wrapper | ||
src | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
build.gradle | ||
changelog.txt | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.md | ||
README.md | ||
settings.gradle |
About
The goal of this project is to provide tools for mod developers so they no longer have to worry about performance, or limitations of Minecraft's archaic rendering engine. That said, this is primarily an outlet for me to have fun with graphics programming.
Instancing
Flywheel provides an alternate, unified path for entity and tile entity rendering that takes advantage of GPU instancing. In doing so, Flywheel gives the developer the flexibility to define their own vertex and instance formats, and write custom shaders to ingest that data.
Shaders
To accomodate the developer and leave more in the hands of the engine, Flywheel provides a custom shader loading and templating system to hide the details of the CPU/GPU interface. This system is a work in progress. There will be breaking changes, and I make no guarantees of backwards compatibility.
Plans
- Vanilla performance improvements
- Compute shader particles
- Deferred rendering
- Different renderers for differently aged hardware
Getting Started (For Developers)
Add the following repo and dependency to your build.gradle
:
repositories {
maven {
name "tterrag maven"
url "https://maven.tterrag.com/"
}
}
dependencies {
implementation fg.deobf("com.jozufozu.flywheel:Flywheel-Forge:${flywheel_version}")
}
${flywheel_version}
gets replaced by the version of Flywheel you want to use, eg. 1.18-0.3.0.3
For a list of available Flywheel versions, you can check the maven.
If you aren't using mixed mappings (or just want to be safe), add the following properties to your run configurations:
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
This ensures that Flywheel's mixins get properly loaded in your dev env.