Tooltips except it takes one hour per block

- Added and assigned more ponder tags
- Ponder Scenes for cog, large cog, gearbox, clutch, gearshift, and casings
- Fixed TE model data not queried on schematics and ponder scenes
This commit is contained in:
simibubi 2021-03-06 04:06:49 +01:00
parent 83a641c3b8
commit aa0a58b0da
35 changed files with 1739 additions and 305 deletions

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@ -401,19 +401,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
2384c6457ecf24c7b38358179b8fa6eb93b9627a assets/create/lang/en_ud.json 2384c6457ecf24c7b38358179b8fa6eb93b9627a assets/create/lang/en_ud.json
3df303c4115c5ebac291b8c62f844812706fc1a2 assets/create/lang/en_us.json 6fecfcf70c69f6bcd2b022ccb937d08f6d30e7a4 assets/create/lang/en_us.json
7e3384a3417e42c6af669a1de71520f91917c173 assets/create/lang/unfinished/de_de.json 0aa63a461f5c0d1e1727e6541d4afcd88ced88d5 assets/create/lang/unfinished/de_de.json
1b96fec34e10b77750ff9df5ab8ba7d70a781f8a assets/create/lang/unfinished/es_es.json 0a9a823d56111c8dd65b4399b93c09debbde0663 assets/create/lang/unfinished/es_es.json
500288690ba8d9541f49f0e97e6e5d0fe03c5878 assets/create/lang/unfinished/es_mx.json d4e527b487903069ac9c6757a94e26d25b7e8291 assets/create/lang/unfinished/es_mx.json
71f5958650b1300534cb03a602449620d8cede48 assets/create/lang/unfinished/fr_fr.json d5c2910d54ebfd1bac8eb3ea3c96f1667c53c7d1 assets/create/lang/unfinished/fr_fr.json
305e0f563cf8548ab671a0468dbf98b5b429b7be assets/create/lang/unfinished/it_it.json 86d8897c3cf17559ce9de35ae76f872f9ba3e377 assets/create/lang/unfinished/it_it.json
0476653ed29767f05370c56415224f6adf711cea assets/create/lang/unfinished/ja_jp.json 341be60e0484e9969ed44353f182e6f7a9c50a69 assets/create/lang/unfinished/ja_jp.json
284cc716b6ecb3be8b9686cea842dc1f80377104 assets/create/lang/unfinished/ko_kr.json f16072a1a02e4a1d360cd9997cf7684afe6d9212 assets/create/lang/unfinished/ko_kr.json
2113c093bddcda9161bdb7993545115097267c96 assets/create/lang/unfinished/nl_nl.json 055e490a9fc8c56fc6f4fad1c10e64fafb894ee8 assets/create/lang/unfinished/nl_nl.json
d4418c9eab8786dc3167661896910093f1ec36ff assets/create/lang/unfinished/pt_br.json 395131eab03df87203d2bd4e25bb5f3a212c2edd assets/create/lang/unfinished/pt_br.json
7d8050786296c33dc5b05f0a8bae7fe1e5f03d46 assets/create/lang/unfinished/ru_ru.json 9661c315bba7bef0c9f93594fa997728b1ae1434 assets/create/lang/unfinished/ru_ru.json
87aae73838184ee67353f57e1468c3d28f834172 assets/create/lang/unfinished/zh_cn.json e0f3db89425ec11186c95ad2829327bd48b90c51 assets/create/lang/unfinished/zh_cn.json
755792dde83c565808b5ade4c48db1cbb4792d49 assets/create/lang/unfinished/zh_tw.json 80104284eee5640e9e5027311010b9cf659bb93d assets/create/lang/unfinished/zh_tw.json
846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json 1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
@ -1579,7 +1579,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
9f9455ccb5fc9e3cbfce73862b46078346a522a5 assets/create/models/item/zinc_nugget.json 9f9455ccb5fc9e3cbfce73862b46078346a522a5 assets/create/models/item/zinc_nugget.json
b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json
5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json 0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json 187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json 0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
356f4855a2a6c65be3fb51d7d1aabf2ca6034d42 data/create/advancements/arm_blaze_burner.json 356f4855a2a6c65be3fb51d7d1aabf2ca6034d42 data/create/advancements/arm_blaze_burner.json

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@ -1809,8 +1809,11 @@
"create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "Associated Entries", "create.ponder.associated": "Associated Entries",
"create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.sneak_and": "Sneak +", "create.ponder.shared.sneak_and": "Sneak +",
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +", "create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm16": "16 RPM",
"create.ponder.tag.kinetic_sources": "Kinetic Sources", "create.ponder.tag.kinetic_sources": "Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "Contraption Actors", "create.ponder.tag.contraption_actor": "Contraption Actors",
@ -1821,13 +1824,37 @@
"create.ponder.tag.logistics.description": "Components which help moving items around", "create.ponder.tag.logistics.description": "Components which help moving items around",
"create.ponder.tag.movement_anchor": "Movement Anchors", "create.ponder.tag.movement_anchor": "Movement Anchors",
"create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "Aesthetics",
"create.ponder.tag.decoration.description": "Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force",
"create.ponder.tag.redstone": "Logic Components",
"create.ponder.tag.redstone.description": "Components which help with redstone engineering",
"create.ponder.tag.creative": "Creative Mode",
"create.ponder.tag.creative.description": "Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "Kinetic Blocks", "create.ponder.tag.kinetic_relays": "Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "Fluid Manipulators", "create.ponder.tag.fluids": "Fluid Manipulators",
"create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "Brass Funnels can extract up to a full stack.",
@ -1858,6 +1885,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "Gantry setups can move attached Blocks.",
@ -1877,25 +1956,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "Using funnels", "create.ponder.andesite_funnel.scene_0.header": "Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "Funnels are ideal for transferring items from and to inventories.",
@ -1926,6 +1986,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "Gantry setups can move attached Blocks.",

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@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 1087", "_": "Missing Localizations: 1140",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 130", "_": "Missing Localizations: 183",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 1017", "_": "Missing Localizations: 1070",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 799", "_": "Missing Localizations: 852",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 135", "_": "Missing Localizations: 188",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 142", "_": "Missing Localizations: 195",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 188", "_": "Missing Localizations: 241",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 1286", "_": "Missing Localizations: 1339",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 1352", "_": "Missing Localizations: 1405",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 138", "_": "Missing Localizations: 191",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 136", "_": "Missing Localizations: 189",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -1,5 +1,5 @@
{ {
"_": "Missing Localizations: 141", "_": "Missing Localizations: 194",
"_": "->------------------------] Game Elements [------------------------<-", "_": "->------------------------] Game Elements [------------------------<-",
@ -1810,8 +1810,11 @@
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
@ -1822,13 +1825,37 @@
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
@ -1859,6 +1886,58 @@
"create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
@ -1878,25 +1957,6 @@
"create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.",
"create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels",
"create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
@ -1927,6 +1987,13 @@
"create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again",
"create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

View File

@ -28,8 +28,8 @@
"trigger": "create:bracket_apply", "trigger": "create:bracket_apply",
"conditions": { "conditions": {
"accepted_entries": [ "accepted_entries": [
"create:large_cogwheel", "create:cogwheel",
"create:cogwheel" "create:large_cogwheel"
] ]
} }
}, },

View File

@ -29,7 +29,7 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
protected boolean isVisible; protected boolean isVisible;
private RotationIndicatorParticle(World world, double x, double y, double z, int color, float radius1, private RotationIndicatorParticle(World world, double x, double y, double z, int color, float radius1,
float radius2, float speed, Axis axis, int lifeSpan, boolean isVisible, IAnimatedSprite sprite) { float radius2, float speed, Axis axis, int lifeSpan, boolean isVisible, IAnimatedSprite sprite) {
super(world, x, y, z, sprite, 0); super(world, x, y, z, sprite, 0);
this.motionX = 0; this.motionX = 0;
this.motionY = 0; this.motionY = 0;
@ -58,7 +58,7 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
super.tick(); super.tick();
radius += (radius2 - radius) * .1f; radius += (radius2 - radius) * .1f;
} }
@Override @Override
public void buildGeometry(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) { public void buildGeometry(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
if (!isVisible) if (!isVisible)
@ -69,9 +69,10 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
public void move(double x, double y, double z) { public void move(double x, double y, double z) {
float time = AnimationTickHolder.getTicks(); float time = AnimationTickHolder.getTicks();
float angle = (float) ((time * speed) % 360) - (speed / 2 * age * (((float) age) / maxAge)); float angle = (float) ((time * speed) % 360) - (speed / 2 * age * (((float) age) / maxAge));
if (speed < 0) if (speed < 0 && axis.isVertical())
angle += 180; angle += 180;
Vec3d position = VecHelper.rotate(this.offset.scale(radius), angle, axis).add(origin); Vec3d position = VecHelper.rotate(this.offset.scale(radius), angle, axis)
.add(origin);
posX = position.x; posX = position.x;
posY = position.y; posY = position.y;
posZ = position.z; posZ = position.z;
@ -85,12 +86,12 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle {
} }
public Particle makeParticle(RotationIndicatorParticleData data, World worldIn, double x, double y, double z, public Particle makeParticle(RotationIndicatorParticleData data, World worldIn, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed) { double xSpeed, double ySpeed, double zSpeed) {
Minecraft mc = Minecraft.getInstance(); Minecraft mc = Minecraft.getInstance();
ClientPlayerEntity player = mc.player; ClientPlayerEntity player = mc.player;
boolean visible = worldIn != mc.world || player != null && GogglesItem.canSeeParticles(player); boolean visible = worldIn != mc.world || player != null && GogglesItem.canSeeParticles(player);
return new RotationIndicatorParticle(worldIn, x, y, z, data.color, data.radius1, data.radius2, data.speed, return new RotationIndicatorParticle(worldIn, x, y, z, data.color, data.radius1, data.radius2, data.speed,
data.getAxis(), data.lifeSpan, visible, this.spriteSet); data.getAxis(), data.lifeSpan, visible, this.spriteSet);
} }
} }

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@ -45,12 +45,12 @@ public class ShaftBlock extends AbstractShaftBlock {
@Override @Override
public float getParticleTargetRadius() { public float getParticleTargetRadius() {
return .25f; return .35f;
} }
@Override @Override
public float getParticleInitialRadius() { public float getParticleInitialRadius() {
return 0f; return .125f;
} }
@Override @Override

View File

@ -35,6 +35,7 @@ public class SpeedGaugeTileEntity extends GaugeTileEntity {
} }
public static float getDialTarget(float speed) { public static float getDialTarget(float speed) {
speed = Math.abs(speed);
float medium = AllConfigs.SERVER.kinetics.mediumSpeed.get() float medium = AllConfigs.SERVER.kinetics.mediumSpeed.get()
.floatValue(); .floatValue();
float fast = AllConfigs.SERVER.kinetics.fastSpeed.get() float fast = AllConfigs.SERVER.kinetics.fastSpeed.get()

View File

@ -23,6 +23,7 @@ import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup; import net.minecraft.client.renderer.RenderTypeLookup;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.data.EmptyModelData; import net.minecraftforge.client.model.data.EmptyModelData;
@ -110,8 +111,12 @@ public class SchematicRenderer {
BufferBuilder bufferBuilder = buffers.get(blockRenderLayer); BufferBuilder bufferBuilder = buffers.get(blockRenderLayer);
if (startedBufferBuilders.add(blockRenderLayer)) if (startedBufferBuilders.add(blockRenderLayer))
bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
TileEntity tileEntity = blockAccess.getTileEntity(localPos);
if (blockRendererDispatcher.renderModel(state, pos, blockAccess, ms, bufferBuilder, true, if (blockRendererDispatcher.renderModel(state, pos, blockAccess, ms, bufferBuilder, true,
minecraft.world.rand, EmptyModelData.INSTANCE)) { minecraft.world.rand,
tileEntity != null ? tileEntity.getModelData() : EmptyModelData.INSTANCE)) {
usedBlockRenderLayers.add(blockRenderLayer); usedBlockRenderLayers.add(blockRenderLayer);
} }
blockstates.add(state); blockstates.add(state);

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@ -46,6 +46,7 @@ import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.VecHelper; import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity; import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@ -360,6 +361,7 @@ public class SceneBuilder {
.erase(selection); .erase(selection);
scene.linkElement(worldSectionElement, elementLink); scene.linkElement(worldSectionElement, elementLink);
scene.addElement(worldSectionElement); scene.addElement(worldSectionElement);
worldSectionElement.queueRedraw();
worldSectionElement.resetAnimatedTransform(); worldSectionElement.resetAnimatedTransform();
worldSectionElement.setVisible(true); worldSectionElement.setVisible(true);
worldSectionElement.forceApplyFade(1); worldSectionElement.forceApplyFade(1);
@ -395,8 +397,12 @@ public class SceneBuilder {
addInstruction(new ReplaceBlocksInstruction(selection, $ -> state, true, spawnParticles)); addInstruction(new ReplaceBlocksInstruction(selection, $ -> state, true, spawnParticles));
} }
public void setBlock(BlockPos pos, BlockState state) { public void destroyBlock(BlockPos pos) {
setBlocks(scene.getSceneBuildingUtil().select.position(pos), state, true); setBlock(pos, Blocks.AIR.getDefaultState(), true);
}
public void setBlock(BlockPos pos, BlockState state, boolean spawnParticles) {
setBlocks(scene.getSceneBuildingUtil().select.position(pos), state, spawnParticles);
} }
public void replaceBlocks(Selection selection, BlockState state, boolean spawnParticles) { public void replaceBlocks(Selection selection, BlockState state, boolean spawnParticles) {

View File

@ -0,0 +1,104 @@
package com.simibubi.create.foundation.ponder.content;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.utility.NBTHelper;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
public class BeltScenes {
public static void beltsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Encasing Belts");
scene.configureBasePlate(0, 0, 5);
scene.showBasePlate();
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
scene.idle(20);
ItemStack brassCasingItem = AllBlocks.BRASS_CASING.asStack();
ItemStack andesiteCasingItem = AllBlocks.ANDESITE_CASING.asStack();
BlockPos beltPos = util.grid.at(3, 1, 0);
BlockPos beltPos2 = util.grid.at(0, 2, 3);
BlockPos beltPos3 = util.grid.at(1, 4, 4);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(beltPos), Pointing.DOWN).rightClick()
.withItem(brassCasingItem), 20);
scene.idle(7);
scene.world.modifyBlock(beltPos, s -> s.with(BeltBlock.CASING, true), true);
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(beltPos2), Pointing.DOWN).rightClick()
.withItem(andesiteCasingItem), 20);
scene.idle(7);
scene.world.modifyBlock(beltPos2, s -> s.with(BeltBlock.CASING, true), true);
scene.world.modifyTileNBT(util.select.position(beltPos2), BeltTileEntity.class, nbt -> {
NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.ANDESITE);
});
scene.idle(20);
scene.overlay.showControls(
new InputWindowElement(util.vector.blockSurface(beltPos3, Direction.EAST), Pointing.RIGHT).rightClick()
.withItem(brassCasingItem),
20);
scene.idle(7);
scene.world.modifyBlock(beltPos3, s -> s.with(BeltBlock.CASING, true), true);
scene.idle(20);
scene.overlay.showText(80)
.text("Brass or Andesite Casing can be used to decorate Mechanical Belts")
.pointAt(util.vector.centerOf(beltPos2));
scene.idle(40);
List<BlockPos> brassBelts = new ArrayList<>();
List<BlockPos> andesiteBelts = new ArrayList<>();
for (int z = 1; z <= 3; z++)
brassBelts.add(beltPos.south(z));
for (int x = 1; x <= 3; x++)
brassBelts.add(beltPos3.east(x)
.down(x));
for (int x = 1; x <= 3; x++)
andesiteBelts.add(beltPos2.east(x));
Collections.shuffle(andesiteBelts);
Collections.shuffle(brassBelts);
for (BlockPos pos : andesiteBelts) {
scene.idle(4);
scene.world.modifyBlock(pos, s -> s.with(BeltBlock.CASING, true), true);
scene.world.modifyTileNBT(util.select.position(pos), BeltTileEntity.class, nbt -> {
NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.ANDESITE);
});
}
for (BlockPos pos : brassBelts) {
scene.idle(4);
scene.world.modifyBlock(pos, s -> s.with(BeltBlock.CASING, true), true);
}
scene.idle(30);
scene.overlay
.showControls(new InputWindowElement(util.vector.topOf(beltPos.south()), Pointing.DOWN).rightClick()
.withWrench(), 40);
scene.idle(7);
scene.world.modifyBlock(beltPos.south(), s -> s.with(BeltBlock.CASING, false), true);
scene.overlay.showText(80)
.text("A wrench can be used to remove it again")
.placeNearTarget()
.pointAt(util.vector.blockSurface(beltPos.south(), Direction.WEST));
}
}

View File

@ -4,14 +4,19 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems; import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel; import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel;
import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData; import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData;
import com.simibubi.create.foundation.ponder.*; import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.PonderRegistry;
import com.simibubi.create.foundation.ponder.PonderStoryBoardEntry.PonderStoryBoard; import com.simibubi.create.foundation.ponder.PonderStoryBoardEntry.PonderStoryBoard;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.BeltItemElement; import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement; import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement; import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter; import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
import com.simibubi.create.foundation.utility.Pointing; import com.simibubi.create.foundation.utility.Pointing;
import com.tterrag.registrate.util.entry.ItemEntry; import com.tterrag.registrate.util.entry.ItemEntry;
import net.minecraft.block.Blocks; import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity; import net.minecraft.entity.item.ItemEntity;
@ -295,22 +300,22 @@ public class DebugScenes {
BlockPos poi1 = util.grid.at(4, 1, 0); BlockPos poi1 = util.grid.at(4, 1, 0);
BlockPos poi2 = util.grid.at(0, 1, 4); BlockPos poi2 = util.grid.at(0, 1, 4);
scene.world.setBlock(poi1, Blocks.GOLD_BLOCK.getDefaultState()); scene.world.setBlock(poi1, Blocks.GOLD_BLOCK.getDefaultState(), true);
scene.special.movePointOfInterest(poi1); scene.special.movePointOfInterest(poi1);
scene.idle(20); scene.idle(20);
scene.world.setBlock(poi2, Blocks.GOLD_BLOCK.getDefaultState()); scene.world.setBlock(poi2, Blocks.GOLD_BLOCK.getDefaultState(), true);
scene.special.movePointOfInterest(poi2); scene.special.movePointOfInterest(poi2);
scene.overlay.showText(20) scene.overlay.showText(20)
.text("Point of Interest") .text("Point of Interest")
.pointAt(util.vector.centerOf(poi2)); .pointAt(util.vector.centerOf(poi2));
scene.idle(20); scene.idle(20);
scene.world.setBlock(poi1, Blocks.AIR.getDefaultState()); scene.world.destroyBlock(poi1);
scene.special.movePointOfInterest(poi1); scene.special.movePointOfInterest(poi1);
scene.idle(20); scene.idle(20);
scene.world.setBlock(poi2, Blocks.AIR.getDefaultState()); scene.world.destroyBlock(poi2);
scene.special.movePointOfInterest(poi2); scene.special.movePointOfInterest(poi2);
} }

View File

@ -1,14 +1,19 @@
package com.simibubi.create.foundation.ponder.content; package com.simibubi.create.foundation.ponder.content;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftBlock; import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftBlock;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.SceneBuilder; import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil; import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection; import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement; import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.utility.Pointing; import com.simibubi.create.foundation.utility.Pointing;
import com.tterrag.registrate.util.entry.BlockEntry; import com.tterrag.registrate.util.entry.BlockEntry;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction; import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis; import net.minecraft.util.Direction.Axis;
@ -60,9 +65,10 @@ public class KineticsScenes {
public static void shaftsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) { public static void shaftsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Encasing Shafts"); scene.title("Encasing Shafts");
scene.configureBasePlate(0, 0, 5);
scene.showBasePlate(); scene.showBasePlate();
Selection shaft = util.select.cuboid(new BlockPos(0, 1, 2), new Vec3i(4, 0, 2)); Selection shaft = util.select.cuboid(new BlockPos(0, 1, 2), new Vec3i(5, 0, 2));
Selection andesite = util.select.position(3, 1, 2); Selection andesite = util.select.position(3, 1, 2);
Selection brass = util.select.position(1, 1, 2); Selection brass = util.select.position(1, 1, 2);
@ -77,7 +83,7 @@ public class KineticsScenes {
scene.idle(7); scene.idle(7);
scene.world.setBlocks(andesite, andesiteEncased.getDefaultState() scene.world.setBlocks(andesite, andesiteEncased.getDefaultState()
.with(EncasedShaftBlock.AXIS, Axis.X), true); .with(EncasedShaftBlock.AXIS, Axis.X), true);
scene.world.setKineticSpeed(shaft, -112); scene.world.setKineticSpeed(shaft, 32);
scene.idle(10); scene.idle(10);
BlockEntry<EncasedShaftBlock> brassEncased = AllBlocks.BRASS_ENCASED_SHAFT; BlockEntry<EncasedShaftBlock> brassEncased = AllBlocks.BRASS_ENCASED_SHAFT;
@ -88,12 +94,367 @@ public class KineticsScenes {
scene.idle(7); scene.idle(7);
scene.world.setBlocks(brass, brassEncased.getDefaultState() scene.world.setBlocks(brass, brassEncased.getDefaultState()
.with(EncasedShaftBlock.AXIS, Axis.X), true); .with(EncasedShaftBlock.AXIS, Axis.X), true);
scene.world.setKineticSpeed(shaft, -112); scene.world.setKineticSpeed(shaft, 32);
scene.idle(10); scene.idle(10);
scene.overlay.showText(1000) scene.overlay.showText(1000)
.text("Andesite or Brass Casing can be used to encase them.") .text("Brass or Andesite Casing can be used to decorate Shafts")
.pointAt(util.vector.topOf(1, 1, 2)); .pointAt(util.vector.topOf(1, 1, 2));
} }
public static void cogAsRelay(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Relaying rotational force using Cogwheels");
scene.configureBasePlate(0, 0, 5);
BlockPos gauge = util.grid.at(4, 1, 1);
Selection gaugeSelect = util.select.position(gauge);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.showSection(gaugeSelect, Direction.UP);
scene.world.setKineticSpeed(gaugeSelect, 0);
scene.idle(5);
scene.world.showSection(util.select.fromTo(1, 1, 3, 1, 1, 5), Direction.DOWN);
scene.idle(10);
for (int i = 1; i <= 4; i++) {
scene.idle(5);
if (i == 2)
scene.world.showSection(util.select.position(0, 1, 2), Direction.DOWN);
scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN);
}
scene.world.setKineticSpeed(gaugeSelect, 64);
scene.effects.indicateSuccess(gauge);
scene.idle(10);
scene.overlay.showText(60)
.text("Cogwheels will relay rotation to other adjacent cogwheels")
.pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.EAST));
scene.idle(60);
scene.world.showSection(util.select.fromTo(1, 1, 1, 2, 1, 1), Direction.SOUTH);
scene.idle(10);
scene.effects.rotationDirectionIndicator(util.grid.at(1, 1, 1));
scene.effects.rotationDirectionIndicator(util.grid.at(2, 1, 1));
scene.idle(20);
scene.overlay.showText(100)
.text("Neighbouring shafts connected like this will rotate in opposite directions")
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.NORTH));
}
public static void largeCogAsRelay(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Relaying rotational force using Large Cogwheels");
scene.configureBasePlate(1, 1, 5);
scene.world.setBlock(util.grid.at(4, 2, 3), AllBlocks.LARGE_COGWHEEL.getDefaultState()
.with(CogWheelBlock.AXIS, Axis.X), false);
scene.showBasePlate();
scene.idle(5);
scene.world.showSection(util.select.layer(1), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.position(3, 2, 4), Direction.NORTH);
for (int i = 3; i >= 1; i--) {
scene.idle(5);
if (i == 3)
scene.world.showSection(util.select.position(3, 2, 5), Direction.DOWN);
scene.world.showSection(util.select.position(3, 2, i), Direction.DOWN);
}
scene.overlay.showText(70)
.text("Large cogwheels can connect to each other at right angles")
.placeNearTarget()
.pointAt(util.vector.centerOf(3, 1, 4));
scene.idle(70);
scene.world.hideSection(util.select.fromTo(3, 2, 1, 3, 2, 5), Direction.SOUTH);
scene.idle(15);
scene.world.modifyBlock(util.grid.at(3, 2, 3), s -> s.with(ShaftBlock.AXIS, Axis.X), false);
scene.world.setKineticSpeed(util.select.fromTo(1, 2, 3, 5, 2, 3), 16);
scene.world.showSection(util.select.position(4, 2, 3), Direction.WEST);
for (int i = 3; i >= 1; i--) {
scene.idle(5);
if (i == 3)
scene.world.showSection(util.select.position(5, 2, 3), Direction.DOWN);
scene.world.showSection(util.select.position(i, 2, 3), Direction.DOWN);
}
scene.idle(5);
scene.overlay.showText(90)
.text("It will help relaying conveyed speed to other axes of rotation")
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.WEST));
scene.effects.rotationSpeedIndicator(util.grid.at(3, 1, 3));
scene.effects.rotationSpeedIndicator(util.grid.at(4, 2, 3));
}
public static void cogsSpeedUp(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Gearshifting with Cogs");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.fromTo(5, 1, 2, 4, 1, 2), Direction.DOWN);
scene.idle(10);
BlockPos lowerCog = util.grid.at(3, 1, 2);
BlockPos upperCog = util.grid.at(3, 2, 3);
BlockState largeCogState = AllBlocks.LARGE_COGWHEEL.getDefaultState()
.with(CogWheelBlock.AXIS, Axis.X);
BlockState smallCogState = AllBlocks.COGWHEEL.getDefaultState()
.with(CogWheelBlock.AXIS, Axis.X);
scene.world.setBlock(lowerCog, largeCogState, false);
scene.world.setBlock(upperCog, smallCogState, false);
BlockPos upperShaftEnd = upperCog.west(3);
BlockPos lowerShaftEnd = lowerCog.west(3);
scene.world.setKineticSpeed(util.select.fromTo(upperCog, upperShaftEnd), -64);
scene.world.showSection(util.select.fromTo(lowerCog, upperCog), Direction.EAST);
scene.overlay.showText(60)
.text("Large and Small cogs can be connected diagonally")
.placeNearTarget()
.pointAt(util.vector.blockSurface(upperCog, Direction.WEST));
scene.idle(80);
Selection gaugesSelect = util.select.fromTo(0, 1, 2, 2, 2, 3);
scene.world.showSection(gaugesSelect, Direction.DOWN);
scene.overlay.showText(60)
.text("Shifting from large to small cogs, the conveyed speed will be doubled")
.colored(PonderPalette.GREEN)
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.NORTH));
scene.idle(10);
scene.effects.rotationSpeedIndicator(upperCog);
scene.idle(60);
scene.overlay.showText(30)
.sharedText("rpm32")
.colored(PonderPalette.FAST)
.placeNearTarget()
.pointAt(util.vector.blockSurface(upperShaftEnd, Direction.WEST));
scene.idle(5);
scene.overlay.showText(30)
.sharedText("rpm16")
.colored(PonderPalette.MEDIUM)
.placeNearTarget()
.pointAt(util.vector.blockSurface(lowerShaftEnd, Direction.WEST));
scene.idle(45);
scene.world.setKineticSpeed(util.select.fromTo(lowerCog, upperShaftEnd), 0);
ElementLink<WorldSectionElement> cogs =
scene.world.makeSectionIndependent(util.select.fromTo(lowerCog, upperCog));
scene.world.moveSection(cogs, util.vector.of(0, 1, 0), 5);
scene.idle(5);
scene.world.rotateSection(cogs, 180, 0, 0, 10);
scene.idle(10);
scene.world.setBlock(lowerCog, smallCogState, false);
scene.world.setBlock(upperCog, largeCogState, false);
scene.world.rotateSection(cogs, 180, 0, 0, 0);
scene.world.moveSection(cogs, util.vector.of(0, -1, 0), 5);
scene.idle(5);
scene.world.setKineticSpeed(util.select.fromTo(lowerCog, lowerShaftEnd), 32);
scene.world.setKineticSpeed(util.select.fromTo(upperCog, upperShaftEnd), -16);
scene.overlay.showText(80)
.text("Shifting the opposite way, the conveyed speed will be halved")
.colored(PonderPalette.RED)
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.NORTH));
scene.idle(10);
scene.effects.rotationSpeedIndicator(upperCog);
scene.idle(80);
scene.overlay.showText(60)
.sharedText("rpm8")
.colored(PonderPalette.SLOW)
.placeNearTarget()
.pointAt(util.vector.blockSurface(upperShaftEnd, Direction.WEST));
scene.idle(5);
scene.overlay.showText(60)
.sharedText("rpm16")
.colored(PonderPalette.MEDIUM)
.placeNearTarget()
.pointAt(util.vector.blockSurface(lowerShaftEnd, Direction.WEST));
scene.idle(40);
}
public static void gearbox(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Relaying rotational force using Gearboxes");
scene.configureBasePlate(1, 1, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.showSection(util.select.fromTo(4, 1, 6, 3, 2, 5), Direction.UP);
scene.idle(10);
BlockPos largeCogBack = util.grid.at(3, 2, 4);
BlockPos largeCogLeft = util.grid.at(4, 2, 3);
BlockPos largeCogFront = util.grid.at(3, 2, 2);
BlockPos largeCogRight = util.grid.at(2, 2, 3);
scene.world.showSection(util.select.position(largeCogBack), Direction.SOUTH);
scene.idle(5);
scene.world.showSection(util.select.position(largeCogLeft), Direction.WEST);
scene.world.showSection(util.select.position(largeCogLeft.east()), Direction.WEST);
scene.world.showSection(util.select.position(largeCogRight), Direction.EAST);
scene.world.showSection(util.select.position(largeCogRight.west()), Direction.EAST);
scene.idle(5);
scene.world.showSection(util.select.position(largeCogFront), Direction.SOUTH);
scene.world.showSection(util.select.position(largeCogFront.north()), Direction.SOUTH);
scene.idle(10);
scene.overlay.showText(80)
.colored(PonderPalette.RED)
.pointAt(util.vector.blockSurface(largeCogRight.west(), Direction.WEST))
.placeNearTarget()
.text("Jumping between axes of rotation can get bulky quickly");
scene.idle(80);
Selection gearbox = util.select.position(3, 2, 3);
scene.world.hideSection(util.select.fromTo(4, 2, 2, 2, 2, 4)
.substract(gearbox), Direction.UP);
scene.idle(20);
BlockState defaultState = AllBlocks.SHAFT.getDefaultState();
BlockState cogState = AllBlocks.COGWHEEL.getDefaultState();
scene.world.setBlock(largeCogBack, defaultState.with(CogWheelBlock.AXIS, Axis.Z), false);
scene.world.setBlock(largeCogFront, defaultState.with(CogWheelBlock.AXIS, Axis.Z), false);
scene.world.setBlock(largeCogRight, defaultState.with(CogWheelBlock.AXIS, Axis.X), false);
scene.world.setBlock(largeCogLeft, defaultState.with(CogWheelBlock.AXIS, Axis.X), false);
scene.world.showSection(util.select.fromTo(4, 2, 2, 2, 2, 4), Direction.DOWN);
scene.idle(20);
scene.overlay.showText(80)
.colored(PonderPalette.GREEN)
.pointAt(util.vector.topOf(3, 2, 3))
.placeNearTarget()
.text("A gearbox is the more compact equivalent of this setup");
scene.idle(90);
scene.world.setBlock(largeCogFront.north(), cogState.with(CogWheelBlock.AXIS, Axis.Z), true);
scene.world.setBlock(largeCogRight.west(), cogState.with(CogWheelBlock.AXIS, Axis.X), true);
scene.idle(10);
scene.effects.rotationDirectionIndicator(largeCogFront.north());
scene.effects.rotationDirectionIndicator(largeCogRight.west());
scene.idle(15);
scene.overlay.showText(60)
.pointAt(util.vector.of(3, 2.5, 3))
.placeNearTarget()
.text("Shafts around corners rotate in mirrored directions");
scene.idle(70);
scene.world.hideSection(util.select.fromTo(1, 2, 3, 2, 2, 3), Direction.WEST);
scene.world.hideSection(util.select.fromTo(4, 2, 3, 5, 2, 3), Direction.EAST);
scene.world.setBlock(largeCogBack.south(), cogState.with(CogWheelBlock.AXIS, Axis.Z), true);
scene.idle(10);
scene.effects.rotationDirectionIndicator(largeCogFront.north());
scene.effects.rotationDirectionIndicator(largeCogBack.south());
scene.idle(15);
scene.overlay.showText(60)
.pointAt(util.vector.centerOf(3, 2, 5))
.placeNearTarget()
.text("Straight connections will be reversed");
}
public static void clutch(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Controlling rotational force using a Clutch");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos leverPos = util.grid.at(3, 1, 0);
scene.world.showSection(util.select.fromTo(leverPos, leverPos.south()), Direction.UP);
BlockPos gaugePos = util.grid.at(0, 1, 2);
Selection gauge = util.select.position(gaugePos);
scene.world.showSection(gauge, Direction.UP);
scene.world.setKineticSpeed(gauge, 0);
scene.idle(5);
scene.world.showSection(util.select.position(5, 1, 2), Direction.DOWN);
scene.idle(10);
for (int i = 4; i >= 1; i--) {
scene.idle(5);
scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN);
}
BlockPos clutch = util.grid.at(3, 1, 2);
scene.world.setKineticSpeed(gauge, 32);
scene.effects.indicateSuccess(gaugePos);
scene.idle(10);
scene.overlay.showText(50)
.text("Clutches will relay rotation in a straight line")
.placeNearTarget()
.pointAt(util.vector.topOf(clutch));
scene.idle(60);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.setKineticSpeed(util.select.fromTo(0, 1, 2, 2, 1, 2), 0);
scene.idle(10);
scene.idle(10);
scene.overlay.showText(50)
.colored(PonderPalette.RED)
.text("When powered by Redstone, it breaks the connection")
.placeNearTarget()
.pointAt(util.vector.topOf(clutch));
scene.idle(70);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.setKineticSpeed(util.select.fromTo(0, 1, 2, 2, 1, 2), 32);
scene.effects.indicateSuccess(gaugePos);
}
public static void gearshift(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("Controlling rotational force using a Gearshift");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
BlockPos leverPos = util.grid.at(3, 1, 0);
scene.world.showSection(util.select.fromTo(leverPos, leverPos.south()), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.position(5, 1, 2), Direction.DOWN);
scene.idle(10);
for (int i = 4; i >= 1; i--) {
scene.idle(5);
scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN);
}
BlockPos gearshift = util.grid.at(3, 1, 2);
scene.idle(10);
scene.overlay.showText(50)
.placeNearTarget()
.text("Gearshifts will relay rotation in a straight line")
.pointAt(util.vector.topOf(gearshift));
scene.idle(60);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.modifyKineticSpeed(util.select.fromTo(0, 1, 2, 2, 2, 2), f -> -f);
scene.effects.rotationDirectionIndicator(gearshift.east(2));
scene.effects.rotationDirectionIndicator(gearshift.west(2));
scene.idle(30);
scene.overlay.showText(50)
.colored(PonderPalette.RED)
.placeNearTarget()
.text("When powered by Redstone, it reverses the transmission")
.pointAt(util.vector.topOf(gearshift));
for (int i = 0; i < 3; i++) {
scene.idle(60);
scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2)));
scene.effects.indicateRedstone(leverPos);
scene.world.modifyKineticSpeed(util.select.fromTo(0, 1, 2, 2, 2, 2), f -> -f);
scene.effects.rotationDirectionIndicator(gearshift.east(2));
scene.effects.rotationDirectionIndicator(gearshift.west(2));
}
}
} }

View File

@ -16,9 +16,26 @@ public class PonderIndex {
// (!) Modifications inside storyboard methods only require re-opening the ui // (!) Modifications inside storyboard methods only require re-opening the ui
PonderRegistry.forComponents(AllBlocks.SHAFT) PonderRegistry.forComponents(AllBlocks.SHAFT)
.addStoryBoard("shaft/relay", KineticsScenes::shaftAsRelay) .addStoryBoard("shaft/relay", KineticsScenes::shaftAsRelay);
PonderRegistry.forComponents(AllBlocks.SHAFT, AllBlocks.ANDESITE_ENCASED_SHAFT, AllBlocks.BRASS_ENCASED_SHAFT)
.addStoryBoard("shaft/encasing", KineticsScenes::shaftsCanBeEncased); .addStoryBoard("shaft/encasing", KineticsScenes::shaftsCanBeEncased);
PonderRegistry.forComponents(AllBlocks.COGWHEEL)
.addStoryBoard("cog/small", KineticsScenes::cogAsRelay)
.addStoryBoard("cog/speedup", KineticsScenes::cogsSpeedUp);
PonderRegistry.forComponents(AllBlocks.LARGE_COGWHEEL)
.addStoryBoard("cog/speedup", KineticsScenes::cogsSpeedUp)
.addStoryBoard("cog/large", KineticsScenes::largeCogAsRelay);
PonderRegistry.forComponents(AllBlocks.ANDESITE_CASING, AllBlocks.BRASS_CASING)
.addStoryBoard("shaft/encasing", KineticsScenes::shaftsCanBeEncased)
.addStoryBoard("belt/encasing", BeltScenes::beltsCanBeEncased);
PonderRegistry.forComponents(AllBlocks.GEARBOX, AllItems.VERTICAL_GEARBOX)
.addStoryBoard("gearbox", KineticsScenes::gearbox);
PonderRegistry.addStoryBoard(AllBlocks.CLUTCH, "clutch", KineticsScenes::clutch);
PonderRegistry.addStoryBoard(AllBlocks.GEARSHIFT, "gearshift", KineticsScenes::gearshift);
// Funnels // Funnels
PonderRegistry.addStoryBoard(AllBlocks.BRASS_FUNNEL, "funnels/brass", FunnelScenes::brass); PonderRegistry.addStoryBoard(AllBlocks.BRASS_FUNNEL, "funnels/brass", FunnelScenes::brass);
PonderRegistry.forComponents(AllBlocks.ANDESITE_FUNNEL, AllBlocks.BRASS_FUNNEL) PonderRegistry.forComponents(AllBlocks.ANDESITE_FUNNEL, AllBlocks.BRASS_FUNNEL)
@ -55,7 +72,13 @@ public class PonderIndex {
.add(AllBlocks.COGWHEEL) .add(AllBlocks.COGWHEEL)
.add(AllBlocks.LARGE_COGWHEEL) .add(AllBlocks.LARGE_COGWHEEL)
.add(AllItems.BELT_CONNECTOR) .add(AllItems.BELT_CONNECTOR)
.add(AllBlocks.ENCASED_CHAIN_DRIVE); .add(AllBlocks.GEARBOX)
.add(AllBlocks.CLUTCH)
.add(AllBlocks.GEARSHIFT)
.add(AllBlocks.ENCASED_CHAIN_DRIVE)
.add(AllBlocks.ADJUSTABLE_CHAIN_GEARSHIFT)
.add(AllBlocks.SEQUENCED_GEARSHIFT)
.add(AllBlocks.ROTATION_SPEED_CONTROLLER);
PonderRegistry.tags.forTag(PonderTag.KINETIC_SOURCES) PonderRegistry.tags.forTag(PonderTag.KINETIC_SOURCES)
.add(AllBlocks.HAND_CRANK) .add(AllBlocks.HAND_CRANK)
@ -63,11 +86,15 @@ public class PonderIndex {
.add(AllBlocks.WATER_WHEEL) .add(AllBlocks.WATER_WHEEL)
.add(AllBlocks.ENCASED_FAN) .add(AllBlocks.ENCASED_FAN)
.add(AllBlocks.WINDMILL_BEARING) .add(AllBlocks.WINDMILL_BEARING)
.add(AllBlocks.FURNACE_ENGINE); .add(AllBlocks.FURNACE_ENGINE)
.add(AllBlocks.FLYWHEEL)
.add(AllBlocks.CREATIVE_MOTOR);
PonderRegistry.tags.forTag(PonderTag.KINETIC_APPLIANCES) PonderRegistry.tags.forTag(PonderTag.KINETIC_APPLIANCES)
.add(AllBlocks.MILLSTONE) .add(AllBlocks.MILLSTONE)
.add(AllBlocks.TURNTABLE) .add(AllBlocks.TURNTABLE)
.add(AllBlocks.ENCASED_FAN)
.add(AllBlocks.CUCKOO_CLOCK)
.add(AllBlocks.MECHANICAL_PRESS) .add(AllBlocks.MECHANICAL_PRESS)
.add(AllBlocks.MECHANICAL_MIXER) .add(AllBlocks.MECHANICAL_MIXER)
.add(AllBlocks.MECHANICAL_CRAFTER) .add(AllBlocks.MECHANICAL_CRAFTER)
@ -88,9 +115,12 @@ public class PonderIndex {
.add(AllBlocks.MECHANICAL_PUMP) .add(AllBlocks.MECHANICAL_PUMP)
.add(AllBlocks.FLUID_VALVE) .add(AllBlocks.FLUID_VALVE)
.add(AllBlocks.SMART_FLUID_PIPE) .add(AllBlocks.SMART_FLUID_PIPE)
.add(AllBlocks.FLUID_TANK) .add(AllBlocks.HOSE_PULLEY)
.add(AllBlocks.ITEM_DRAIN) .add(AllBlocks.ITEM_DRAIN)
.add(AllBlocks.HOSE_PULLEY); .add(AllBlocks.SPOUT)
.add(AllBlocks.PORTABLE_FLUID_INTERFACE)
.add(AllBlocks.FLUID_TANK)
.add(AllBlocks.CREATIVE_FLUID_TANK);
PonderRegistry.tags.forTag(PonderTag.ARM_TARGETS) PonderRegistry.tags.forTag(PonderTag.ARM_TARGETS)
.add(AllItems.BELT_CONNECTOR) .add(AllItems.BELT_CONNECTOR)
@ -110,6 +140,8 @@ public class PonderIndex {
PonderRegistry.tags.forTag(PonderTag.LOGISTICS) PonderRegistry.tags.forTag(PonderTag.LOGISTICS)
.add(AllItems.BELT_CONNECTOR) .add(AllItems.BELT_CONNECTOR)
.add(AllItems.FILTER)
.add(AllItems.ATTRIBUTE_FILTER)
.add(AllBlocks.CHUTE) .add(AllBlocks.CHUTE)
.add(AllBlocks.SMART_CHUTE) .add(AllBlocks.SMART_CHUTE)
.add(AllBlocks.DEPOT) .add(AllBlocks.DEPOT)
@ -117,7 +149,37 @@ public class PonderIndex {
.add(AllBlocks.ANDESITE_FUNNEL) .add(AllBlocks.ANDESITE_FUNNEL)
.add(AllBlocks.BRASS_FUNNEL) .add(AllBlocks.BRASS_FUNNEL)
.add(AllBlocks.ANDESITE_TUNNEL) .add(AllBlocks.ANDESITE_TUNNEL)
.add(AllBlocks.BRASS_TUNNEL); .add(AllBlocks.BRASS_TUNNEL)
.add(AllBlocks.CONTENT_OBSERVER)
.add(AllBlocks.STOCKPILE_SWITCH)
.add(AllBlocks.ADJUSTABLE_CRATE)
.add(AllBlocks.CREATIVE_CRATE)
.add(AllBlocks.PORTABLE_STORAGE_INTERFACE);
PonderRegistry.tags.forTag(PonderTag.DECORATION)
.add(AllBlocks.NIXIE_TUBE)
.add(AllBlocks.CUCKOO_CLOCK)
.add(AllBlocks.WOODEN_BRACKET)
.add(AllBlocks.METAL_BRACKET)
.add(AllBlocks.ANDESITE_CASING)
.add(AllBlocks.BRASS_CASING)
.add(AllBlocks.COPPER_CASING);
PonderRegistry.tags.forTag(PonderTag.CREATIVE)
.add(AllBlocks.CREATIVE_CRATE)
.add(AllBlocks.CREATIVE_FLUID_TANK)
.add(AllBlocks.CREATIVE_MOTOR);
PonderRegistry.tags.forTag(PonderTag.REDSTONE)
.add(AllBlocks.NIXIE_TUBE)
.add(AllBlocks.REDSTONE_CONTACT)
.add(AllBlocks.ANALOG_LEVER)
.add(AllBlocks.REDSTONE_LINK)
.add(AllBlocks.ADJUSTABLE_REPEATER)
.add(AllBlocks.PULSE_REPEATER)
.add(AllBlocks.ADJUSTABLE_PULSE_REPEATER)
.add(AllBlocks.POWERED_LATCH)
.add(AllBlocks.POWERED_TOGGLE_LATCH);
PonderRegistry.tags.forTag(PonderTag.MOVEMENT_ANCHOR) PonderRegistry.tags.forTag(PonderTag.MOVEMENT_ANCHOR)
.add(AllBlocks.MECHANICAL_PISTON) .add(AllBlocks.MECHANICAL_PISTON)
@ -141,6 +203,7 @@ public class PonderIndex {
.add(AllBlocks.BRASS_FUNNEL) .add(AllBlocks.BRASS_FUNNEL)
.add(AllBlocks.SEATS[0]) .add(AllBlocks.SEATS[0])
.add(AllBlocks.REDSTONE_CONTACT) .add(AllBlocks.REDSTONE_CONTACT)
.add(AllBlocks.SAIL)
.add(Blocks.BELL) .add(Blocks.BELL)
.add(Blocks.DISPENSER) .add(Blocks.DISPENSER)
.add(Blocks.DROPPER); .add(Blocks.DROPPER);

View File

@ -10,6 +10,7 @@ import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.AbstractGui; import net.minecraft.client.gui.AbstractGui;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.IItemProvider; import net.minecraft.util.IItemProvider;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.Dist;
@ -35,6 +36,15 @@ public class PonderTag implements IScreenRenderable {
LOGISTICS = new PonderTag("logistics").item(Blocks.CHEST, true, false) LOGISTICS = new PonderTag("logistics").item(Blocks.CHEST, true, false)
.defaultLang("Item Transportation", "Components which help moving items around"), .defaultLang("Item Transportation", "Components which help moving items around"),
REDSTONE = new PonderTag("redstone").item(Items.REDSTONE, true, false)
.defaultLang("Logic Components", "Components which help with redstone engineering"),
DECORATION = new PonderTag("decoration").item(Items.ROSE_BUSH, true, false)
.defaultLang("Aesthetics", "Components used mostly for decorative purposes"),
CREATIVE = new PonderTag("creative").item(AllBlocks.CREATIVE_CRATE.get(), true, false)
.defaultLang("Creative Mode", "Components not usually available for Survival Mode"),
MOVEMENT_ANCHOR = new PonderTag("movement_anchor").item(AllBlocks.MECHANICAL_PISTON.get(), true, false) MOVEMENT_ANCHOR = new PonderTag("movement_anchor").item(AllBlocks.MECHANICAL_PISTON.get(), true, false)
.defaultLang("Movement Anchors", .defaultLang("Movement Anchors",

View File

@ -9,11 +9,15 @@ public class SharedText {
add("sneak_and", "Sneak +"); add("sneak_and", "Sneak +");
add("ctrl_and", "Ctrl +"); add("ctrl_and", "Ctrl +");
add("rpm8", "8 RPM");
add("rpm16", "16 RPM");
add("rpm32", "32 RPM");
add("movement_anchors", "With the help of Chassis or Super Glue, larger structures can be moved."); add("movement_anchors", "With the help of Chassis or Super Glue, larger structures can be moved.");
} }
public static String get(String key) { public static String get(String key) {
return PonderLocalization.getShared(key); return PonderLocalization.getShared(key);
} }

View File

@ -328,9 +328,12 @@ public class WorldSectionElement extends AnimatedSceneElement {
ms.translate(pos.getX(), pos.getY(), pos.getZ()); ms.translate(pos.getX(), pos.getY(), pos.getZ());
if (state.getRenderType() != BlockRenderType.ENTITYBLOCK_ANIMATED && state.getBlock() != Blocks.AIR if (state.getRenderType() != BlockRenderType.ENTITYBLOCK_ANIMATED && state.getBlock() != Blocks.AIR
&& RenderTypeLookup.canRenderInLayer(state, layer)) && RenderTypeLookup.canRenderInLayer(state, layer)) {
TileEntity tileEntity = world.getTileEntity(pos);
blockRenderer.renderModel(world, dispatcher.getModelForState(state), state, pos, ms, builder, true, blockRenderer.renderModel(world, dispatcher.getModelForState(state), state, pos, ms, builder, true,
random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE); random, 42, OverlayTexture.DEFAULT_UV,
tileEntity != null ? tileEntity.getModelData() : EmptyModelData.INSTANCE);
}
if (!ifluidstate.isEmpty() && RenderTypeLookup.canRenderInLayer(ifluidstate, layer)) if (!ifluidstate.isEmpty() && RenderTypeLookup.canRenderInLayer(ifluidstate, layer))
dispatcher.renderFluid(pos, world, builder, ifluidstate); dispatcher.renderFluid(pos, world, builder, ifluidstate);

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