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https://github.com/Jozufozu/Flywheel.git
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Hacky program link debug info
- Log which gl ids are assigned to different programs - Log name and basic state information
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commit
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@ -7,6 +7,9 @@ Technical/API
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- Deprecate instance registration functions in favor of builders
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- Refactor breaking overlay renderer to be cleaner and more contained
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- Move per-world material managers out of WorldContext into InstancedRenderDispatcher
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- Add helper for getting information about texture atlases
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- Add more debug information for shader loading
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- Delete shaders after they're linked to programs
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0.1.0:
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Fixes
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@ -44,7 +44,16 @@ public abstract class ShaderContext<P extends GlProgram> implements IShaderConte
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fragmentFile.defineAll(state.getDefines());
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}
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return link(buildProgram(spec.name, vertexFile, fragmentFile));
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Program linked = link(buildProgram(spec.name, vertexFile, fragmentFile));
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String descriptor = linked.program + ": " + spec.name;
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if (state != null)
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descriptor += "#" + state;
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Backend.log.debug(descriptor);
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return linked;
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}
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protected Shader getSource(ShaderType type, ResourceLocation name) {
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@ -52,7 +61,7 @@ public abstract class ShaderContext<P extends GlProgram> implements IShaderConte
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}
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protected Program link(Program program) {
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return program.link();
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return program.link().deleteLinkedShaders();
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}
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@Override
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@ -11,11 +11,16 @@ import static org.lwjgl.opengl.GL20.glLinkProgram;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.function.IntConsumer;
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import org.lwjgl.opengl.GL20;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.gl.shader.GlShader;
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import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import net.minecraft.util.ResourceLocation;
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public class Program {
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@ -26,10 +31,13 @@ public class Program {
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public final Map<ShaderType, Shader> attached;
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private final IntList shaders;
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public Program(ResourceLocation name) {
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this.name = name;
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this.program = glCreateProgram();
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attached = new EnumMap<>(ShaderType.class);
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shaders = new IntArrayList(2);
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}
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public Program attachShader(Shader shader, GlShader glShader) {
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@ -66,4 +74,9 @@ public class Program {
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return this;
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}
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public Program deleteLinkedShaders() {
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shaders.forEach((IntConsumer) GL20::glDeleteShader);
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return this;
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}
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}
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@ -2,6 +2,7 @@ package com.jozufozu.flywheel.core.shader.spec;
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import java.util.Collections;
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import java.util.List;
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import java.util.stream.Collectors;
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import com.jozufozu.flywheel.core.shader.extension.IProgramExtension;
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import com.jozufozu.flywheel.util.CodecUtil;
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@ -55,4 +56,9 @@ public class ProgramState {
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public List<IProgramExtension> getExtensions() {
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return extensions;
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}
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@Override
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public String toString() {
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return "ProgramState{" + "gameState=" + context.getID() + ", defines=" + defines + ", extensions=" + extensions.stream().map(IProgramExtension::getID).collect(Collectors.toList()) + '}';
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}
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}
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