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https://github.com/Jozufozu/Flywheel.git
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defc4dace5
- Log which gl ids are assigned to different programs - Log name and basic state information
42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
0.1.1:
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New
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- Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases
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Fixes
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- Fix potential crash related to rendering breaking overlay
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Technical/API
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- Deprecate instance registration functions in favor of builders
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- Refactor breaking overlay renderer to be cleaner and more contained
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- Move per-world material managers out of WorldContext into InstancedRenderDispatcher
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- Add helper for getting information about texture atlases
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- Add more debug information for shader loading
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- Delete shaders after they're linked to programs
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0.1.0:
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Fixes
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- Render layer events are always dispatched, even when the backend is disabled
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- Fix a crash when light updates occur close to the world height
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- Fix issue with optifine shaders
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- Fix PartialModels not being initialized
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0.0.3:
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New
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- Include the logo in the mod
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- Prevent Minecraft from nuking the depth buffer on fabulous graphics
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- Add some more debug information when shader compilation fails
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Fixes
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- Fix startup crash with intel drivers
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- Fix startup crash with optifine
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- Fix crash on server start
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- Fix "unknown custom packet identifier" errors
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- Fix crash on resource reload
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0.0.2:
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New
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- Added /flywheel backend command to replace /create experimentalRendering
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- Added /flywheel normalOverlay command
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- Added basic config
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- New logo (thanks, bumble_dani!)
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0.0.1:
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- Initial release
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