Commit Graph

2569 Commits

Author SHA1 Message Date
Jozufozu
0177849395 Don't tell me what to do!
- Respect minecraft's entity shadows option.
- Early exit in InstanceRecycler#discardExtra when there's no extra.
- Shadow radius <= 0 disables shadows.
- More documentation in ShadowComponent.
2024-01-27 16:14:04 -08:00
Jozufozu
a04c3f52b2 Throwing shade
- Add support for entity shadows.
- Create instance type specifically for shadows.
- Add ShadowComponent utility which emulates what EntityRenderDispatcher
  does, but based on top of our instance system.
- Add some missing nullability annotations to MinecartVisual.
- Create InstanceRecycler utility for managing dynamic numbers of
  instances per frame.
2024-01-27 15:25:48 -08:00
Jozufozu
fb95556623 Bink and it's gone
- Remove jarjar stuffs from gradle script
2024-01-26 16:46:54 -08:00
Jozufozu
5fc4a74860 Get some bounding spheres at home
- Compute bounding spheres with the AABB method. Should be pretty well
  suited for funny block game.
- Remove Miniball from dependencies.
2024-01-26 16:40:15 -08:00
Jozufozu
d84c5dc3e8 A fine change
- Add Affine interface which combines Translate Rotate and Scale without
  directly using matrices.
- Use joml's rotateAround where applicable.
- Add Transform#transform(Pose)
- Only the ctor for PoseTransformStack is internal.
2024-01-26 12:56:25 -08:00
Jozufozu
55e38a52f4 Lit beyond bounds
- Add callback to LitVisual to allow LitVisuals to change sections
- Move visual managers' tick/frame plan creation back into
  VisualManagerImpl.
- Some small reorganization in LitVisualStorage.
2024-01-25 21:17:50 -08:00
PepperCode1
72c755ae13 Explosive changes
- Fix TNT minecarts' contents not receiving overlay and scaling
- Fix all types of minecarts using the body model of the standard
minecart
- Add overlay to ColoredLitInstance
- Make default chunk materials not disable overlay
- Rename *Visualizer.shouldSkipRender -> skipVanillaRender
- Rename Simple*Visualizer.configure -> builder
- Rename Simple*Visualizer.*Config -> Builder
- Make Simple*Visualizer.Builder always skip vanilla render by default
- Remove DiffuseLightCalculator and associated methods in RenderMath
- Add BackendImplemented annotation to Backend
- Mark PoseTransformStack as Internal at the class level
2024-01-25 13:14:39 -08:00
Jozufozu
7cfaf06f36 Back me up here!
- Add @BackendImplemented annotation to API and use where needed.
- Add @ApiStatus.NonExtendable to interfaces that are missing it.
2024-01-24 12:09:54 -08:00
Jozufozu
91a1b4adc9 A smaller stage
- Cull down RenderStage.
- Simplifies the choice users of flywheel have to make.
- Allows more time for the impl to run things off-thread while the rest
  of the level renders.
2024-01-22 21:35:16 -08:00
Jozufozu
3435d9f74d Don't take this out of context
- Make all context records in the API interfaces.
- Move records to impl package.
- Update *Visual docs.
- Inline TickContext.
2024-01-22 15:49:15 -08:00
Jozufozu
331c33b975 Changing assumptions
- The SyncedPlan no longer runs immediately if executed on the main
  thread.
- Update tests/names to reflect this change.
2024-01-22 14:37:30 -08:00
Jozufozu
59cb5f7dbf Pretty lit
- Add LitVisual interface.
  - A NON MOVING visual that provides the sections
    it wishes to receive updates for upon creation.
- Cannibalize LightUpdaterImpl into LitVisualStorage.
- Remove everything else related to LightUpdater.
- EntityVisual no longer receives light updates.
- MinecartVisual updates light every tick.
- Add nullability annotations to AbstractVisual#relight.
- Check instanceof before removing from the various lists in Storage.
- Also, don't immediately run SyncedPlan on the main thread. It makes
  profiling too difficult as the call stack for its runnable ends up
  starting from multiple points.
2024-01-22 14:09:29 -08:00
Jozufozu
a0eab9a250 Light refactoring
- Run light updates in parallel to the visual frame plans
- Add null check in AbstractVisual#relight
- Add AbstractVisual#relight taking an iterable.
- Begin frame is after light updates are complete. I tried dividing some
  work to run before, but it doesn't really make a difference.
- Remove LightUpdatedLevel.
- Remove FrameContext.
- LightUpdater no longer runs ticks.
- LightUpdater no longer stores things weakly.
- Fix some docs.
2024-01-22 14:09:20 -08:00
Jozufozu
91738e38a8 Light updated
- Promote LightUpdater to the API.
- Include LightUpdater in VisualizationContext.
- Explicitly launch a plan to run light updates.
- Misc tweaks:
  - The tick/frame limiters are now shared between visual managers.
  - The VisualizationManager assembles the frame/tick plans itself to
    avoid duplicate context mapping and to allow for reorganization
    in later commits.
2024-01-22 14:09:07 -08:00
PepperCode1
f9e5d33296 Automated nullability
- Remove most NotNull annotations
- Automatically generate missing package-info.java files which contain
annotations to establish that everything is not null by default
- Remove CurseForge integration from build script
- Fix some other formatting
2024-01-22 11:12:48 -08:00
PepperCode1
470f207189 Revert addition of flw_vertexDiffuse and flw_fragDiffuse 2024-01-22 09:00:18 -08:00
Jozufozu
500bd7ab0c Store away some classes
- Remove *VisualManager classes, promoting *Storage to the top level.
- AbstractVisualManager -> VisualManagerImpl.
- Parameterize VisualizationManagerImpl by the storage type.
2024-01-19 16:20:42 -08:00
Jozufozu
238fd68ef4 safety = null
- Do not crash when instances passed to api methods are null.
  - Ignore null crumbling instances.
  - Do not attempt to steal null instances.
- Add nullability annotations where relevant.
- Update docs to indicate null behavior.
2024-01-19 16:20:34 -08:00
Jozufozu
04b8a6ff07 Diewheel
- Remove update json url from mods.toml.
- Change display url to link to github.
2024-01-19 14:08:12 -08:00
Jozufozu
59fec85584 Stop playing hide and seek
- Dump stitched shaders to meaningful paths.
- Simplify dataflow to Compilation.
- Rename some compiler classes to better reflect what they do.
- Inline some utility methods on shader enums.
2024-01-19 13:20:57 -08:00
Jozufozu
a6ee564784 Marker?
- Include a marker for each compilation harness in its logs.
- Use a separate instance of logger for compilation stuffs.
- Change CompilerStats info format to log programs before shaders.
2024-01-19 12:29:35 -08:00
Jozufozu
4aa833e027 Scull
- Add header to define uniforms/other api variables for the cull shader.
2024-01-19 11:52:09 -08:00
Jozufozu
113408a07a We had lost track of time
- Add some uniforms related to game time.
- Move frustum planes to the top as its better for alignment.
- Make constantAmbientLight a uint.
2024-01-18 18:17:09 -08:00
Jozufozu
e5428d20e8 Monster mat
- Tweak the matrix and quaternion utility shaders.
2024-01-18 17:23:18 -08:00
Jozufozu
af56417d23 Update uniform providers (again)
- Remove uniform api.
- Do not generate uniform interface blocks.
- Move uniform shader into internal/ and manually include it in the api
  impl headers.
- Add flw_ prefix to existing uniforms.
- Separate fog uniforms into their own UBO, uploaded in FogUpdateMixin.
- Drastically simplify UniformBuffer.
- Do not poll for uniform buffer updates. Instead, do the upload at the
  beginning of a frame when the engine is flushing.
2024-01-18 17:07:10 -08:00
Jozufozu
5a4bbd3a39 We had ConcurrentHashMap at home
- Use ConcurrentHashMap in InstancerStorage.
- Fix exception thrown by stack walking while warning about empty models
2024-01-17 11:55:41 -08:00
PepperCode1
a93e061013 Actually use the provided instance 2024-01-17 10:56:34 -08:00
PepperCode1
4ad80e132e Fix crash after compilation error during in-world resource reload
- Store *Programs inside engines to disallow replacement and use
reference counting to delete programs at the appropriate time
- Move CompilationHarness, Compile, and SourceLoader to compile.core
- Fix packed material comments
- Fix pack.mcmeta pack format
- Remove Embeddium version range
2024-01-17 10:37:39 -08:00
Jozufozu
ad27133253 Feeling empty
- Log a warning and don't allocate any resources when an instancer is
  created with an empty model.
- Log stacktrace starting from the call to InstancerProvider#instancer.
- Revert switch to embeddium dep and comment why the rubidium dep is
  there.
2024-01-16 16:59:15 -08:00
Jozufozu
de622ccc51 Insanity ball
- Publish jarjar artifact as default.
- Publish slim artifact without any fancy stuff.
- Update mods.toml
  - Switch rubidium to embeddium.
  - Set displayURL to modrinth.
  - Change version related stuff to $ variables
- Add processResources step to build.gradle to populate mods.toml.
2024-01-15 17:41:17 -08:00
Jozufozu
740c76f8bf Frag shader go brr
- Add flw_vertexDiffuse and flw_fragDiffuse to glsl api.
- Compute/apply diffuse in the fragment shader.
- Move common glsl between instancing/indirect to common.vert/.frag.
- Add a pittance more documentation to api spec.
- Sneak in a block to build.gradle to always download sources/javadoc.
2024-01-15 14:09:19 -08:00
Jozufozu
2ba8641d65 Write me
- Convert InstanceWriters into lambdas passed directly to the builder.
- It's very nice to have everything in one place like that, will make
  tweaking the layout much easier.
- Also micro-optimize the cull shader for TransformedInstance.
2024-01-08 16:50:22 -08:00
Jozufozu
e447766e47 Little things
- Do not store a list of initialized instancers.
- Remove AbstractInstancer#delete. Only InstancedInstancer was using it
  so move instancer deletion to InstancedDrawManager.
- Improve CompilationHarness builder pattern and reusability.
  - Pass compilation keys directly to compileAndReportErrors.
  - Build the harness at the end of the builder chain rather than at the
    beginning.
  - Use same CompilationHarness for apply shader and scatter shader.
- Remove _ prefix from packed struct fields.
- Make element type's byte size 4-aligned.
- Remove byteSize method from Element.
2024-01-08 13:33:50 -08:00
Jozufozu
cddac38f76 Layout down to rest
- Remove BufferLayout and associated classes.
- Replace InternalVertex with new Layout.
- Calculate InternalVertex stuff as static final fields.
- Elements track their own byte size.
  - The byte size of an element type is unchanged.
  - The byte size of an element is 4-aligned.
- Layout byte size now accounts for alignment.
- Generated packed fields are now always prefixed with an underscore.
2024-01-05 23:03:09 -08:00
Jozufozu
f1554e959e Divider?
- Fix absolute reference after moving packages
2024-01-05 18:48:04 -08:00
Jozufozu
8f7c988168 The great migration
- Move gl -> backend.gl
- Move glsl -> backend.glsl
- Move lib.layout -> backend.gl.layout
2024-01-05 18:38:57 -08:00
Jozufozu
7ad163588e A lot to unpack here
- Elements are 4 byte aligned and store their offset.
- Make all ElementTypeImpls records.
- Implement unpacking for all types/reprs.
- Add many utilities to GlslExpr to facilitate unpacking.
2024-01-05 18:34:28 -08:00
Jozufozu
9309266435 Instancing with Layouts
- InstancedArraysComponent now fully uses Layouts.
  - Trivial to get the glsl type name of a given Element.
  - Also quite easy to get the attribute count without actually
    creating the attribute list.
- IndirectComponent is WIP because unpacking is hard.
  - Reorganize so all the unpacking stuff is in one loop.
2024-01-04 23:44:35 -08:00
Jozufozu
c08a720954 A tribute from layouts
- Add utility to convert a Layout to a list of VertexAttributes.
2024-01-04 22:31:36 -08:00
Jozufozu
5a31bd5d63 Untyped instance types
- Add SimpleInstanceType and builder.
- Remove OrientedType and TransformedType classes in favor of builder.
2024-01-04 15:21:02 -08:00
Jozufozu
373097742a Add icon to .idea
- Scaled it down because the full-res icon had poor filtering when
  rendered in jetbrains toolbox.
2024-01-04 15:21:02 -08:00
PepperCode1
6b27614341 Make layout map actually immutable
- Also implement hashCode and equals on *ElementTypeImpl, Layout, and
Layout.Element
2024-01-04 15:19:21 -08:00
PepperCode1
4953b0620c Add missing underscores 2024-01-04 15:00:11 -08:00
PepperCode1
4bcc190b4e Rewrite the layout API 2024-01-04 14:57:21 -08:00
Jozufozu
60ef413c93 We do a little thieving
- Reimplement stealInstance.
2024-01-04 12:35:58 -08:00
Jozufozu
47fc6a5bfb Crumbling inheritance
- Instead of returning a list, collect crumbling instances via consumer.
- This is much friendlier to inheritance and generally better represents
  the behavior we want from Visuals.
2024-01-03 13:57:13 -08:00
Jozufozu
0154efb87c Pain points
- Add Self parameter to TransformStack.
- Replace duck interface impl of TransformStack for PoseStack with
  lazily constructed wrapper object.
- Document Models.
- Replace PARTIAL_DIR with TRANSFORMED_PARTIAl and allow for arbitrary
  transformations with arbitrary keys.
  - Will be useful for transforming by different enums, or using
    alternative transforms by Direction.
- Add default impl of #delete to Instance.
- Store VisualizationContext in AbstractVisual.
- Reduce usage of @SuppressWarnings in Rotate and Transform.
2024-01-03 12:45:32 -08:00
Jozufozu
61f52cd7d6 More artificer
- Add sources and javadoc to maven artifact
- Update artifact mc version
- Actually test publish locally :lwe:
2023-12-28 13:05:25 -08:00
Jozufozu
5c04c93f62 Artifice
- Specify artifactId again in maven publication
2023-12-27 12:44:16 -08:00
Jozufozu
6f74d2e53b Buffer built
- Remove BufferBuilderExtension and mixin.
- Missed these in earlier commits.
2023-12-24 12:21:55 -08:00