- Make StitchedSprite work like PartialModel
- Allow StitchedSprite instances to be created directly
- Allow StitchSprites to be created for any atlas
- Use texture stitch post event instead of lazy computation for filling
StitchedSprites
- Remove legacy method from AngleHelper
- Change artifact name from flywheel to flywheel-forge
- Organize imports
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
- Add a package-info.java to many packages.
- Annotate the world parameter in Backend#canUseInstancing as nullable.
- New utility constructor for BlockModel
- Note that IDynamicInstance#beginFrame and ITickableInstance#tick are run in parallel.
- Refactor internals of InstancedRenderDispatcher to group things by InstanceWorlds.
- InstanceWorlds take over most responsibility for dispatching calls.
- Simplify massive private call chains in InstanceMaterial.
- Reorganize methods and add some documentation in MaterialManager, MaterialGroup, InstanceMaterial, and Instancer.
- Remove unused field from MaterialSpec.
- Remove unused fields from Instancer and InstanceMaterial
- Document RenderLayer
- Add RenderLayer field to RenderLayerEvent
- Ender chests and trapped chests, too
- Chests orient themselves correctly
- Lids do not position themselves correctly
- Some math, will probably replace with JOML
- Check that sectionY is within the bounds of the chunk's section array, fixes#2
- Refactor usages of Tile and Entity InstanceManagers to refer to the base class InstanceManager<>
- Rename Client to FlywheelClient
- Remove Shadow plugin
- Remove generated source set
- Remove unused properties in gradle.properties
- Organize all imports
- Thanks for the list pepper!
- Fix#1661: blasting-only recipes would not be shown under the bulk blasting category
- Add ability to remove matching recipes by type while using the category builder
- Fix fan catalyst items being italicized
- Add and tweak some visibility modifiers
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries