- Pass partial tick to visualizers and Effect#visualize
- Pass partial tick to LitVisual#updateLight
- Remove Visual#init
- Rename LitVisual#initLightSectionNotifier to setLightSectionNotifier
- Add static utility methods to FlatLit
- Remove relight methods from AbstractVisual and add specialized relight methods to AbstractBlockEntityVisual and AbstractEntityVisual to match how vanilla retrieves lightmaps
- Rename AtomicBitset to AtomicBitSet
- Visualizers return a list of visuals instead of just one
- Simple*Visualizer's builders still only allow one visual per object,
I'm not sure how best to expose adding multiple in a way that allows
other mods to extend existing visualizers
Meshes are now always sorted by chunk layer first, then in order of how the BakedModel returned quads. This should exactly match vanilla's chunk buffering and avoid any rendering issues.
- Move registry freezing to right before start of initial resource reload
- Also warn if Fabric config JSON is not an object
- Move Flywheel.java to API
- Remove Flywheel.LOGGER and others; add impl-specific and backend-specific loggers
- Remove unused mixins
- Organize imports
- Use immutable lists for backend extensions
- Copy the contents of indirect base extensions into compute extensions
- Move uniform block binding to Uniforms class and make magic strings
static final
- Create separate remap tasks for the common mojmap api to get loom to
populate its manifest file
- Add helper method to fork a JarTaskSet and generate new remap tasks
- Remove non-remap publish method
- Set assemble to depend on published jar tasks again
- Add companion methods to create individual jar tasks
- Merge package-infos, jar-sets, and transitive-source-sets plugins
- Move publishing logic into JarTaskSet
- Do not eagerly add all jarsets to assemble
- Significantly reduces build times
- Add separate helper method for creating outgoing jarsets
- Compile with progressively lower glsl versions to test which are
available.
- Properly returns 460 on my machine even with a gl version of 320
- Remove glsl enums below 150
- Refine capabilities checks
- To compile with glsl 150:
- Instancing needs ARB_shader_bit_encoding
- Indirect needs gpu_shader5 and shading_language_420pack
- Require extensions instead of just enable, probably doesn't make a
difference since we check for their presence first but require aligns
with our intent better