Jozufozu
c153995121
No more diffuse divide
...
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
- Simplify ModelTransformer
- Model doesn't need #configure
2021-12-25 15:51:22 -08:00
Jozufozu
f4cdbb73f7
Fix GL error spam and do some cleanup
...
- Add flywheel$ prefix to mixin duck interfaces/accessors
- Better chat messages for /flywheel backend command
- Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
4f31fa3e9c
Make the BatchingEngine not jittery
...
- Stop having threads compete for a single BufferBuilder
- ...by skirting around minecraft's BufferSource
- Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
431ff92861
Simplify SBB
...
- SBB -> ModelTransformer
- Shader binding the minecraft way
- Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
cc707cf66a
Batching Engine
...
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
Jozufozu
17fb8d34ed
Fix #extension crash on intel
2021-12-15 13:27:06 -08:00
PepperBell
cb5047f677
Sweeping up
...
- Remove deprecated methods and fields
- Bump pack format
- Fix CI badge link
- Update VanillaInstances javadoc
- Organize imports
2021-12-14 22:00:44 -08:00
Jozufozu
a3ee39099a
Use GL_ARB_conservative_depth when possible
...
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:52 -08:00
Jozufozu
11e5719e0d
Cylindrical fog
...
- having the world position is very nice
- mojang manages to do multiple matrix multiplications
2021-12-11 17:31:09 -08:00
Jozufozu
aaaccc47ee
Add instances when chunks are built for rendering
...
- RIP ChunkIter, may you rule over the depths of hell in peace
- Fix memory leak when instance worlds get reset
- Server worlds are not flywheel worlds
- Nothing to do on world load anymore
2021-12-08 12:16:01 -08:00
Jozufozu
ca459dd2ca
Update to 1.18
2021-12-06 21:29:21 -08:00
Jozufozu
b9352bc3a4
Vanillaization
...
- IModels now accept a VertexConsumer
- IRenderState -> RenderType
- AbstractInstancer for dealing with InstanceData tidyness
- Alter crumbling renderer to match new system
- Add hack to keep track of bound atlas textures
2021-12-06 15:23:26 -08:00
Jozufozu
4677893690
Yeet json extensions that idea doesn't make sense
...
- Was only ever used for fog
- Was the same for every material
- Made things unnecessarily complex
- Fix fog
- Convert ProgramState to record
2021-12-02 17:40:23 -08:00
Jozufozu
e8f5e4a6c1
Implement TransformStack directly on PoseStack
...
- Add helper method to cast to the interface.
2021-11-23 15:07:31 -08:00
PepperBell
f14aca4517
Server crash fix and formatting
...
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
2021-11-18 14:59:39 -08:00
Jozufozu
94e83a10d1
TextureBinder for dealing with vanilla RenderTypes
2021-11-09 16:48:54 -08:00
Jozufozu
0bbfb60d0c
Compat work
...
- No more net.minecraftforge.common.util usages
- Replace forge lazy with flywheel lazy
- Replace forge NonNullSupplier with flywheel NonNullSupplier
- texture2D -> texture
2021-10-12 12:52:02 -07:00
Jozufozu
fe700b8be5
Better Block Entity filtering
...
- Assumes IInstanceRendered#shouldRenderNormally does not change over a BE's life
2021-09-26 22:30:11 -07:00
Jozufozu
57b67cddcf
Testing + fixing
2021-09-26 21:15:02 -07:00
Jozufozu
ef48504caa
UNTESTED - Replace ATs
...
- Matrices use #store
- Accessor for pausedPartialTick
2021-09-26 19:40:53 -07:00
Jozufozu
0663218b67
GL32 shaders and errors
...
- Update shaders to glsl 150
- Objectfy errors
2021-09-20 19:27:04 -07:00
Jozufozu
5044308c68
F3+A
...
- Reloading chunks correctly reloads block entity instances
2021-09-17 14:20:35 -07:00
Jozufozu
652d1d3104
Always use discard
2021-09-16 20:53:35 -07:00
Jozufozu
d53c9b0a32
It renders stuff
...
- The lightmap moved
- Begin to move away from access transformers
- .textureManager -> .getTextureManager()
- RIP cutout, saw that coming
2021-09-16 20:03:45 -07:00
Jozufozu
40034daa64
Minecraft already stores the projection matrix
...
mixins--
2021-09-15 14:27:51 -07:00
Jozufozu
a930bc97cc
It launches
...
- yeet the fog
- update mixin compatibility level
2021-09-15 13:49:18 -07:00
2ae580259c
Remap, update forge, minecraft and java
2021-09-15 09:14:30 +02:00
Jozufozu
947c611bbc
Some decoupling
...
- New Loader class in charge of loading and compiling everything
- ShaderSources now only loads sources
- ShaderSources is immutable now
- Resolver singleton in charge of managing name resolutions
- ProgramSpecs go through Resolver
- WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:51 -07:00
Jozufozu
b0c1ebc76f
A heck of a lot
...
- Reorganize everything
- Isolate SourceFile related things
- Should consider decoupling ShaderLoader from resource loading
- Document a lot of newer things
- Index functions
- Awkward WorldContext builder
- Template responsible for providing shader inputs
- Template is now an abstract class
- Template provides GLSL version
- ProgramSpecs now only accept one file
2021-08-10 02:06:22 -07:00
Jozufozu
392cfc9156
Reload
...
- Redo shader loading
- Now loads an immutable SourceFile containing some metadata
- Replace legacy compilation pipeline with improved new one using new api
- Builtins are defined in one file, now "header"
- New ErrorReporter/ErrorBuilder methods
- Fancier shader loading errors
2021-08-08 22:33:32 -07:00
Jozufozu
f9de5f4721
Merge branch 'dev' into shader-pipeline
2021-08-06 11:45:39 -07:00
Jozufozu
931b4a33ae
Event adjustments to work with optifine shadows
2021-08-05 14:53:22 -07:00
Jozufozu
a35c7150c2
More steps towards actually using the new loader
2021-08-05 12:16:17 -07:00
Jozufozu
9e699b7715
Merge branch 'dev' into shader-pipeline
2021-08-05 00:53:29 -07:00
Jozufozu
55968d2c98
Switch to MIT Licence
2021-08-02 20:07:49 -07:00
Jozufozu
17d5081345
Expose ClippingHelper in BeginFrameEvent
2021-07-28 18:13:47 -07:00
Jozufozu
aaf019f3cb
Merge branch 'dev' into shader-pipeline
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/ShaderSources.java
2021-07-26 21:58:53 -07:00
Jozufozu
e1aa055983
Parallel and caching
...
- NEEDS MORE TESTING
- Tick and update instances in parallel
- Mixin to cache chunk lookups
2021-07-18 18:00:09 -07:00
Jozufozu
9b17c96741
Merge branch 'dev' into shader-pipeline
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-07-12 23:53:35 -07:00
Jozufozu
37a72842cf
Atlases, bells, breaking
...
- Bell instance
- Fix some inconsistencies with PartBuilder
- Store information on texture atlasses
- Crumbling overlay fixes
2021-07-12 14:52:54 -07:00
Jozufozu
b10e4024c3
Load a single file
...
- Use the new immutable sources system to load a single file
- It doesn't compile it yet
- Slightly less verbose name
2021-07-05 12:09:13 -07:00
Jozsef
214642c173
Even more AT culling
2021-06-30 15:50:23 -07:00
Jozsef
7906a3261f
Cull AT
2021-06-30 15:43:38 -07:00
JozsefA
195a7348f3
Instanced entities are compatible with optifine
...
- Fix mixin related crash on startup
- Change defaultRequire to 0
2021-06-24 19:37:31 -07:00
JozsefA
6b67e3d55d
Add fabulous depth fix
2021-06-22 20:06:00 -07:00
JozsefA
9565a679be
Little tweaks and add the logo to mods.toml
2021-06-19 16:52:23 -07:00
JozsefA
7dd19fb99e
Update mods.toml
2021-06-16 12:57:52 -07:00
JozsefA
3c6de355e8
Add licence
2021-06-16 11:58:17 -07:00
JozsefA
7b427e3c92
Yeet
2021-06-16 11:19:33 -07:00
JozsefA
d612cfdd34
Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector
2021-06-11 10:31:18 -07:00
JozsefA
c1dadf3860
Instance managers are abstract
2021-06-10 14:34:16 -07:00
simibubi
1b5ede1a5d
main menu title
...
- Added new logo to the Create menu screen
2021-06-10 20:32:17 +02:00
simibubi
169669680b
Colour shift
...
- Switched to a more readable text colour for the config ui
- Slight tweaks to ponder button colours as well
- Replaced discord link with project page
2021-06-09 16:17:29 +02:00
simibubi
212cd593a7
Create menu, Part I
...
- Added an intermediate menu screen for in-game links and configs
- Couple slight tweaks to config UI
2021-06-09 02:17:32 +02:00
Kryppers
3372947c75
Wrench UV fix
2021-06-08 11:03:06 +01:00
JozsefA
d47f898c76
Move away from a static backend class, add a registration event
2021-06-06 15:46:16 -07:00
JozsefA
bef6d77a59
Start working on instanced enti- oh wait I've got to do all this other stuff first
...
- Separate model-level instance management from object-level instance management
- Separate material management from rendering
- A few things here and there related to entity instancing
- Add a rudimentary command to spawn superglue
2021-06-03 21:23:06 -07:00
Kryppers
cecf2102cf
Back to the blueprints
2021-06-03 19:42:30 +01:00
simibubi
032fa90ec6
Click to Craft
...
- Added Crafting Blueprints
- Bit of "Ghost-item" Container refactoring
2021-06-03 01:03:43 +02:00
JozsefA
59dd21b85a
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/main/java/com/simibubi/create/AllContainerTypes.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
2021-06-01 11:47:15 -07:00
simibubi
9b14d99933
Merge pull request #1632 from dunois2737/mc1.16/dev
...
Update zh_tw.json for create 0.3.1
2021-05-27 14:22:37 +02:00
simibubi
d82c8bd913
Merge pull request #1606 from joker876/mc1.16/dev
...
Update pl_pl.json to add latest translation
2021-05-27 14:21:17 +02:00
simibubi
09691b4b40
Redstone gamepads
...
- Added the Linked Controller
2021-05-26 22:03:06 +02:00
JozsefA
7f9ff3b7ca
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
2021-05-25 12:23:55 -07:00
JozsefA
341a385628
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/generated/resources/assets/create/lang/en_us.json
# src/main/java/com/simibubi/create/AllBlocks.java
# src/main/java/com/simibubi/create/AllTileEntities.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/networking/AllPackets.java
# src/main/resources/assets/create/textures/gui/icons.png
# src/main/resources/create.mixins.json
2021-05-23 14:11:40 -07:00
PepperBell
6c390977d8
Init Cleanup
...
- Refactor AllContainerTypes to use Registrate
- Replace RegistryEntry in AllEntityTypes and AllFluids with EntityEntry and FluidEntry, respectively
- Make AllEntityTypes use Registrate to register entity renderers instead of a separate method
- Refactor AllColorHandlers
- Fix error when a POI block is moved by a contraption
- Rename some static final fields to be upper snake case
- Make static fields in Create and CreateClient final
- Add I prefix to Coordinate interface
- Fix typo (BracketedTileEntityBehaviour#isBacketPresent)
- Make mixins go in alphabetical order
- Make pack.mcmeta use 2 spaces for indents
2021-05-22 18:00:10 -07:00
JozsefA
9352ef9ede
Json program specs, new extension/gamestate system.
...
- Program specs are now loaded from json instead of being defined in code and registered manually.
- Within the json spec, a program can define a list of states.
- A state consists of:
- A "when" clause.
- A list of strings to be #defined.
- A list of extensions to apply at program link time.
- Each frame, the first state whose "when" clause returns true will be used.
- A when clause consists of:
- A state provider defined by a resource location.
- A value to match.
- When the value returned by the provider matches the value defined in the when clause, the when clause is considered to be 'true'.
- There is syntactic sugar for when a provider returns a boolean value.
- This system is in its infancy, and there is plenty of room for improvement.
2021-05-22 17:45:01 -07:00
simibubi
aea44aa3fb
Merge pull request #1613 from reidbhuntley/schematics-crash
...
Various bugfixes regarding schematics
2021-05-22 17:50:45 +02:00
dunois2737
62026e3f13
update zh_tw for create 0.3.1
2021-05-22 16:10:23 +09:00
dunois2737
9a935969bb
update zh_tw for create 0.3.1
2021-05-22 16:06:26 +09:00
simibubi
56830052f3
Merge pull request #1568 from PepperCode1/mc1.16/fix-bugs
...
Fix Some Bugs
2021-05-22 04:14:58 +02:00
JozsefA
4d755dc506
More simplification
...
- Move more stuff to the flywheel namespace
- Give up on ShaderConstants, there's a better way to do it
- A semblance of better crash reports
2021-05-19 16:35:37 -07:00
reidbhuntley
e916b06862
Added model data refresh mixin
2021-05-18 21:52:35 -04:00
JozsefA
fd6e06b487
whoops everything was spinning backwards
2021-05-18 14:46:45 -07:00
JozsefA
55703d8838
Move to the template system and overhaul instance attributes
...
- All material shaders now use the template system.
- Because of the template system, we can know what attributes a material has, along with how they're formatted.
- All of the *Attribute enums are effectively inlined, as the context they used to provide is no longer needed.
2021-05-18 14:05:52 -07:00
Kryppers
6c3bec250f
Pixel perfect
...
Fixed one of the tank rivets being out of place by one pixel.
2021-05-17 20:04:16 +01:00
joker876
a74c8127f3
Update pl_pl.json
2021-05-17 10:59:39 +02:00
JozsefA
8efe8ed01e
Port the fixed lightmap shift to WorldContext
2021-05-14 18:32:27 -07:00
JozsefA
3856283353
Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionModel.java
2021-05-14 18:07:13 -07:00
JozsefA
a9cdb1ab6b
Begin buffer rework
2021-05-14 18:04:25 -07:00
PepperBell
6c1c7a10d9
Fix darker contraptions
...
Also
- Partially fix incorrect vertex lighting (make sure to not sure Forge's lighting calculator)
- Reorder some lighting to make it more efficient
- Cleanup some things
2021-05-14 16:34:35 -07:00
JozsefA
56b2046957
It can actually load and link something
...
- Lots of refactoring in the shader loading code.
- Abstract all the different shader source transformations into ProcessingStage.
- An ordered list of ProcessingStages is called a ShaderTransformer.
- When you acquire sources, a Shader now keeps track of the source location, shader type, and source code all together.
2021-05-12 15:14:33 -07:00
JozsefA
c1b7a1c19d
Extremely fancy shader templating
...
- Nothing is properly hooked up yet.
- A single shader file will be able to be compiled with different opengl targets.
- I plan on using this to implement meshlet rendering as an alternate backend-backend that will be used when available.
- It could also be used to enable compatibility with opengl 3.0 or potentially even 2.0.
2021-05-11 18:24:12 -07:00
JozsefA
2c4d650639
Organize the mixins
2021-05-11 12:34:38 -07:00
JozsefA
916b187aa8
Better belt breaking
2021-05-11 11:39:13 -07:00
JozsefA
f6937ffb0c
Only a few moves left
...
- flywheel stuff only barely depends on create
- start drafting what multiple backends could look like
2021-05-11 11:02:43 -07:00
JozsefA
70401e4ac4
More tweaking
...
- FLWFinalizeColor takes care of assigning gl_FragColor
- Multiply crumbling alpha with diffuse alpha
2021-05-08 23:29:02 -07:00
PepperBell
bc6a6a3c9b
Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.16/fix-bugs
2021-05-08 20:56:21 -07:00
PepperBell
b10ceaf63d
Improve normal scaling fix
2021-05-08 20:02:32 -07:00
JozsefA
4111680755
FLWFinalizeWorld takes care of assigning gl_Position
2021-05-07 23:22:40 -07:00
Kryppers
39fb642fd9
The compressioning
...
50 to 90% compression across all textures
2021-05-08 01:14:22 +01:00
JozsefA
5821476c9f
Strip png metadata, save 157KB
2021-05-07 16:42:28 -07:00
Kryppers
c56464d0df
copper polish
2021-05-08 00:17:29 +01:00
JozsefA
3171a0b7e5
Block breaking animations for arbitrary flywheel tiles.
...
- Kinda jank so far, but it's great progress.
- This is also a really good showcase for how flexible the ShaderContext system is.
2021-05-06 18:38:05 -07:00
PepperCode1
da6f2652e7
Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/fix-bugs
2021-05-06 14:15:18 -07:00
PepperBell
970a5c2f53
Fix JEI Scene Lighting
...
- Fix sudden light transitions in JEI scenes
- Allow block GuiGameElements to set custom lighting
- Remove deprecated GuiGameElement methods
2021-05-06 14:14:31 -07:00
simibubi
187c448513
Deploying items on items
...
- Added the Deploying recipe type
- Deployers can now polish items on belts or depots
- Deployers now make a little polishing sound when using sandpaper
2021-05-06 16:40:33 +02:00
JozsefA
9736ba19b5
Things here and there
...
- Move CreateClient.kineticRenderer to Backend
- InstancedTileRenderers keep track of their own queuedUpdates
- Sort of a listener system for some render events
2021-05-04 23:56:50 -07:00
simibubi
b38dd90431
Subcreatica, Part II
...
- Diving helmets now display a timer near the hotbar when underwater
- Copper backtanks now play an effect when accumulated air is maxed
- Copper backtank blocks can now be waterlogged
- Copper backtank cogs now animate
- Fixed subtitle of equip sounds
2021-05-04 18:04:00 +02:00
zelophed
3c4e504f61
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/create.mixins.json
2021-05-04 16:12:07 +02:00
JozsefA
bc5630e593
ShaderContexts
...
- A huge step towards more arbitrary shader usage
- Need to work on registration of the different parts
- Things are unorganized
2021-05-03 21:46:33 -07:00
simibubi
076783eb7e
Subcreatica
...
- Added the Copper Backtank
- Added Diving helmet and boots
2021-05-04 03:50:17 +02:00
JozsefA
fcbab5b820
#flwbuiltins and oh so much less overhead
...
- Put a lot of the reusable code in a sort of standard library
- Need to evaluate just how much should be lumped in there
- Still need to allow for users to create alternate contexts for the builtins
- Normal world and contraptions are still hardcoded contexts
2021-05-03 13:42:23 -07:00
zelophed
fd62f2f8f4
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/CreateClient.java
# src/main/java/com/simibubi/create/compat/jei/category/BlockzapperUpgradeCategory.java
# src/main/java/com/simibubi/create/content/curiosities/symmetry/SymmetryWandScreen.java
# src/main/java/com/simibubi/create/content/curiosities/zapper/ZapperScreen.java
2021-05-03 19:58:39 +02:00
zelophed
c36346b97d
Merge branch 'mc1.16/config-ui' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/goggles/GoggleConfigScreen.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/command/FabulousWarningCommand.java
# src/main/java/com/simibubi/create/foundation/command/OverlayConfigCommand.java
# src/main/java/com/simibubi/create/foundation/command/PonderCommand.java
# src/main/java/com/simibubi/create/foundation/command/ToggleDebugCommand.java
# src/main/java/com/simibubi/create/foundation/command/ToggleExperimentalRenderingCommand.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/gui/UIRenderHelper.java
# src/main/java/com/simibubi/create/foundation/ponder/NavigatableSimiScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderProgressBar.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
# src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndexScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/content/PonderTagScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/ui/ChapterLabel.java
# src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java
# src/main/resources/create.mixins.json
2021-05-03 16:54:32 +02:00
zelophed
ae76821190
more changes to color and theme
2021-05-03 16:14:58 +02:00
JozsefA
35768b5ade
Step towards arbitrary shader contexts
2021-05-02 14:16:02 -07:00
JozsefA
15f4cd305e
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
2021-05-02 11:50:39 -07:00
simibubi
fd030d3273
Post PR datagen
...
- Fixed worldshaper asset errors
- Removed zero-width spaces from pl_pl localization file (broke datagen)
- Regenerated unfinished lang templates
2021-05-02 19:37:39 +02:00
simibubi
4974df5c99
Merge pull request #1544 from PepperCode1/mc1.16/model-cleanup
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Cleanup Models and Custom Item Rendering
2021-05-02 17:42:48 +02:00
simibubi
4f10f743b4
Merge pull request #1525 from CKenJa/mc1.16/dev
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Update & fix ja_jp.json
2021-05-02 17:40:49 +02:00
simibubi
cc2541a476
Merge pull request #1482 from joker876/mc1.16/dev
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Add pl_pl localization (Poland)
2021-05-02 17:38:36 +02:00
simibubi
dd82629e5d
Merge pull request #1460 from Chubzik1/patch-2
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Small fix for advancements (ru_ru.json)
2021-05-02 17:35:33 +02:00
simibubi
57af793c16
Merge pull request #1456 from LWHK/mc1.16/dev
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[Localization]Update CHS translation
2021-05-02 17:34:29 +02:00
JozsefA
2112061db0
Vertex shader abstractions
2021-05-01 23:39:36 -07:00
JozsefA
2e16b85190
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
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# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-05-01 16:18:32 -07:00
PepperBell
ffd4c75572
Merge remote-tracking branch 'upstream/mc1.16/dev' into
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mc1.16/model-cleanup
Conflicts:
src/main/java/com/simibubi/create/content/curiosities/tools/DeforesterItemRenderer.java
src/main/java/com/simibubi/create/content/curiosities/zapper/blockzapper/BlockzapperItemRenderer.java
2021-05-01 15:46:50 -07:00
PepperBell
9be5a3ec2a
Cleanup
2021-05-01 15:41:03 -07:00
simibubi
8fff3d6745
The great second purge of Tools
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- Removed the Blockzapper
- Removed the Deforester
- Handheld Worldshaper -> Creative Worldshaper
- Worldshapers now have a "surface" and "cluster" brush type
- Worldshapers now follow the creative colour palette
- Some UI touch-ups for tools
2021-05-01 13:19:01 +02:00
JozsefA
dc3517eb3a
Inversion
2021-04-30 14:28:18 -07:00
CKenJa
572b30f815
Update & fix ja_jp.json
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credit: RakuGaki-MC
2021-04-29 18:58:23 +09:00
JozsefA
18d23f69e0
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
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# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/en_us.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-04-28 12:42:41 -07:00
TUsama
caafd3baab
forgot it
2021-04-28 23:33:46 +08:00
JozsefA
54f5783489
More versatile ui/settings
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- The channel mask still needs work
- Add contrast filter
2021-04-28 00:01:26 -07:00
simibubi
35d0ce8387
Widget resize
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- Condensed the main reading space of config UIs
- Reworked some of the widgets to better arrange themselves in a column
2021-04-27 20:07:29 +02:00
zelophed
de00f90a37
pondering all over again
2021-04-27 02:48:50 +02:00
zelophed
c85870ea2d
boxing elements
2021-04-25 19:54:18 +02:00
JozsefA
e8ab21c184
More polish
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- UI icons
- Color masking
- Better scroll ux
- FilterSphere now has its own file
2021-04-23 14:38:31 -07:00
zelophed
33028e1087
please confirm
2021-04-23 18:11:32 +02:00
JozsefA
3879d55517
Better projector gui
2021-04-22 23:42:49 -07:00
JozsefA
fc919c4ac4
Basic projector gui
2021-04-22 16:02:16 -07:00
joker876
b1e0057aad
Add 100% completed translation for Polish language
2021-04-21 15:19:56 +02:00
JozsefA
7b7c6ef3c5
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
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# Conflicts:
# src/main/java/com/simibubi/create/AllBlocks.java
2021-04-20 14:07:54 -07:00
JozsefA
f75422f895
Instruction parallel ray sphere intersection
2021-04-20 14:05:50 -07:00
simibubi
9391700c26
SoundScapes, Part I
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- Sounds for depots, funnels, cogwheels and generic kinetic rumbling, also fans
2021-04-20 02:19:12 +02:00
Chubz
6374f9f1ad
Small fix for advancements
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Yep, it is.
2021-04-19 12:40:20 +04:00
JozsefA
e50590f6b7
Start working on the blocks
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- Also better control and visuals
2021-04-18 22:23:41 -07:00
TUsama
bb6b347cfe
update
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Co-Authored-By: BigDaleAHA <56267928+BigDaleAHA@users.noreply.github.com>
2021-04-18 12:47:44 +08:00
JozsefA
a6248daf7e
Better spheres and framebuffer compat layer
2021-04-17 18:55:29 -07:00
JozsefA
83dc241cd2
Basic spherical effect
2021-04-17 13:04:42 -07:00
simibubi
6db763ed5d
Seat-hopping into oblivion
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- Fixed Seat interaction being too restrictive with max reach
- Contraption seats can no longer be mounted while riding something else
2021-04-16 01:13:46 +02:00
JozsefA
fafd7c84be
Everything works as intended
2021-04-15 15:39:34 -07:00
JozsefA
45b1412837
Code sanity
2021-04-15 13:28:23 -07:00
JozsefA
f12d9452b4
Shader debugging: scaling the world
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In the linearizeDepth function in area_effect.frag, I was multiplying by 2, but the scaling of the world was off. The number I found that works best is e - 0.99, and I have no idea why.
2021-04-15 12:46:54 -07:00
simibubi
3dfe67cd1e
Minecarts of Mass Destruction
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- Contraptions with exceeding spawn packet sizes no longer get sent to the client
- Minecart Contraptions with exceeding nbt packet sizes can no longer be picked up
- Renamed "Metal Blocks" to "Blocks of Metal"
2021-04-15 20:23:50 +02:00
simibubi
13f0823ccb
Sound Registry Refactor
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- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
JozsefA
7988fb69a7
Color matrices and many effect spheres
2021-04-13 23:52:52 -07:00
JozsefA
db7913d91b
It all works, needs some cleanup
2021-04-12 16:00:13 -07:00
simibubi
976be3470f
Better address these, Part II
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- Fixed entities attempting to path-find through Creates' non-solids #1390
- Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
- Fixed Flywheels doubling their SU capacity after every chunk reload
- Fixed display of numeric formats using non-breaking space #1374
- Signs can now be moved on a contraption #1315
- Fixed Typo in german localization #1363
- Fixed Windmill Bearings keeping su information after relocation #1364
- Fixed Symmetry Wand using up too many items #1342
2021-04-10 18:23:42 +02:00
JozsefA
08b2c498e6
Add basic blocks and TEs for the chromatic projector
2021-04-09 16:16:25 -07:00