- Address a few bugs with rubidium
- Ignore EBOs when restoring state
- ElementBuffer deals in raw gl handles
- Document all state changes/restores/resets
Co-authored-by: PepperCode1 <44146161+peppercode1@users.noreply.github.com>
- Diagonal-port restore state changes from 1.18/next
- Back-port buffer uploader changes and RenderLayerEvent dispatch point
change from 1.19/dev
- Make CrumblingRenderer return earlier if there is nothing to render
- Bump version
- Fixes issue rendering models in block format while using instancing on AMD
- A very hacky fix, everything will be cleaner in 1.0
- Diagonalport flw.loadRenderDoc jvm arg from 1.18/culling
- Iris/Oculus create wrapper RenderTypes whose DrawBuffers are never
used. Creating the DrawBuffer on retrieval solves this inefficiency.
- Add 1.18.2 as a Minecraft version to the issue template
- Update to 1.19.2
- Unbind VAO before restoring GL state
- Shift RenderLayerEvent dispatching point after vanilla VBO and VAO
clean-up
- Fix BlockModel's check for an index buffer being inverted
- The RenderedBuffer returned from ModelUtil#endShadeSeparated is no
longer nullable
- Allow unshadedStartVertex to be 0
- Remove BufferUploaderMixin
- Fix PartialModel javadoc referencing the old bake event
- Switch back to Parchment mappings
- Remove ShadeSeparatedBufferBuilder and use Pair<RenderedBuffer,
Integer> instead to properly support 1.19's buffer changes
- Add ModelUtil#isVirtual to check if a ModelData is virtual
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
- ... to address the nullpointer with create pulleys
- LightListeners track their own levels
- Remove BasicProvider and LightProvider
- Rename MovingListener to better match functionality
- Remove ListenerStatus in favor of a boolean
- Instances keep track of their removal status and properly report it via LightListener#isListenerInvalid
- Bump version - 0.6.4
- Only one task engine for everything now
- Fixes crash on LightUpdater init when Flywheel is off
- Attempt to wrangle InstanceWorld init code
- Misc. cleanup/renaming
- LightUpdates now uses task engine to update listeners in parallel
- Basic workgroup system to run something on the main thread after a group of tasks is complete
- Add ShadeSeparatedBufferBuilder and other code to allow separating all
non-shaded vertices to the end of the buffer
- Add ShadedVertexList to allow defining if a certain vertex is shaded
or not
- Add new methods to ModelUtil with arguments for more flexibility
- Refactor VirtualEmptyBlockGetter to allow defining arbitrary light
values
- Add shaded argument to DiffuseLightCalculator
- Fix entitiesForRendering redirect to be compatible with carpet.
- Use more reflection for dealing with optifine
- Fixes issue where flywheel would still be on immediately after enabling optifine shaders