Commit graph

12 commits

Author SHA1 Message Date
Jozufozu
47fc6a5bfb Crumbling inheritance
- Instead of returning a list, collect crumbling instances via consumer.
- This is much friendlier to inheritance and generally better represents
  the behavior we want from Visuals.
2024-01-03 13:57:13 -08:00
Jozufozu
e8c77f1e89 Un unchanged
- Call setChanged in various visuals' #init.
- Not everything needs it because some just call their frame update
  methods right away.
- Improve lazy update logic for bells.
2023-12-08 18:38:40 -08:00
Jozufozu
f98b8e11b8 DIY
- Visuals must manually call setChanged on Instances.
- Decreases the extent of resource contention and makes what's going on
  more explicit.
- Remove self type parameter from FlatLit, I don't think it was ever
  needed.
2023-12-08 18:05:02 -08:00
PepperCode1
9cf7a1c307 Sparse changes
- Add Model.boundingSphere()
- Fix MaterialRenderState not setting up polygon offset correctly
- Fix GlslSwitch using incorrect indentation for first and last line
- Tweak how instanced crumbling works
- Add CutoutShaders.ONE_TENTH
- Rename Contexts.WORLD to DEFAULT
- Rename Material.baseTexture() to texture
- Rename Transparency.LIGHTING to LIGHTNING
- Rename WriteMask.BOTH to COLOR_DEPTH
- Rename SimpleModel to SingleMeshModel and add new SimpleModel that
stores an arbitrary amount of meshes
- Remove flywheel:flywheel/api/* files and assume appropriate symbols
are automatically defined
- Rename many GLSL variables, functions, and constants
- Reorganize GLSL files
- Add NonExtendable annotation to some API classes
- Rename some Java classes, methods, fields, and variables
2023-12-06 22:00:31 -08:00
PepperCode1
9bcc334bfa Port fixes and other changes 2023-11-25 14:09:30 -08:00
Jozufozu
7bc6a7559a Round 2
- Add Axes class to (temporarily?) replace old mojmath Vector3f.$axis.
- Add helper for getting a random float between 2 values.
- Implement diffuse light formula.
- Fix debug overlay event.
- Try and fix ChunkRebuildHooksMixin but the first parameter isn't
  visible. Hopefully stubbing in Object will compile later.
2023-11-23 11:42:11 -08:00
Jozufozu
99be0ad281 First blood
- Make a quick pass resolving conflicts
- Mostly joml related, or to do with the world -> level rename
- Basically left model builders and virtual levels alone
- There are also some forge events that seem to no longer exist
2023-11-22 21:30:58 -08:00
PepperCode1
115f57d341 Less building, more converting
- Add ModelPartConverter and remove ModelPartBuilder
  - ModelPartConverter can convert ModelParts into Flywheel Meshes,
optionally using a transformation and TextureMapper. A
ModelLayerLocation and TextureAtlasSprite can be used instead to quickly
replicate entity models.
- Add ModelHolder and ModelCache to lazily initialize models and
automatically delete them on renderer reload
- Add SimpleModel and remove SimpleLazyModel
- Add flw.useSerialExecutor system property
- Rename ModelBufferingUtil to BakedModelBufferer
- Remove Instance.copy
- Remove Mesh.name
- Make FlwMemoryTracker thread-safe
- Fix potential thread-safety issues, texture issues, and memory leaks
related to previously memoized models
- Fix MinecartVisual only updating when not visible
- Fix ChestVisual locks not moving when opening the chest
2023-11-20 22:03:04 -08:00
PepperCode1
66f11018fe Sweeping changes
- Add VisualizationManager and VisualManager API
- Simplify and fix memory leaks in model utilities
- Pass partialTick directly to visuals and remove AnimationTickHolder
- Fix LevelAttached and FlwTaskExecutor not being thread-safe
- Reorganize and rename many things
- Remove unnecessary things
2023-11-18 11:46:04 -08:00
Jozufozu
d783617a73 Context for Tickable/Dynamic visuals
- Add VisualFrameContext for DynamicVisual#beginFrame
- Add VisualTickContext for TickableVisual#tick
- Move checks for update limiting to within the update calls themselves
- Provide update limiting/culling primitives within (B)E Visuals
- Remove methods from *Visual interfaces related to update limiting
- Add thenMap and andMap to Plan
- Add Plan primitive to transform context
  - Used in Visual update dispatch
2023-05-21 18:10:46 -07:00
PepperCode1
2847ad28ed Fix rendering far from world origin
- Make BatchingEngine use a shifting render origin
- Make frustum checks relative to the render origin
- Improve AbstractEntityVisual#isVisible to be closer to vanilla
- Move render origin implementation code to AbstractEngine
2023-04-10 14:30:08 -07:00
PepperCode1
05458d01d2 Flywheel's Visualized Rendering
- Rename Instance -> Visual (and all related elements)
- Rename InstancePart -> Instance (and all related elements)
- Move classes in package lib.format -> lib.vertex
- Rename Formats -> VertexTypes
- Remove SimpleLazyModel#setMaterial
- Remove unnecessary newlines in some files
2023-04-09 12:00:03 -07:00
Renamed from src/main/java/com/jozufozu/flywheel/vanilla/ShulkerBoxInstance.java (Browse further)