- Pass partial tick to visualizers and Effect#visualize
- Pass partial tick to LitVisual#updateLight
- Remove Visual#init
- Rename LitVisual#initLightSectionNotifier to setLightSectionNotifier
- Add static utility methods to FlatLit
- Remove relight methods from AbstractVisual and add specialized relight methods to AbstractBlockEntityVisual and AbstractEntityVisual to match how vanilla retrieves lightmaps
- Rename AtomicBitset to AtomicBitSet
- Organize almost all remaining code into one of four modules
- Fix some incorrect inter-module dependencies
- Get Fabric into a working state
- The config, client commands, and model builders are still missing and registry freezing happens too late
- Move common build script stuff to buildSrc
- Set ideaSyncTask finalizedBy generatePackageInfos directly in
package-infos.gradle
- Enable loom multiproject optimization, though not sure if it makes a
difference for us yet
- Apply java, maven-publish to all projects
- Prefer the tasks.named() syntax for configuring tasks
- Separate shared configuration for platform projects into a separate
configure block
- Add more fields to processResources
- Make helper methods static
- Exclude duplicated package infos
- Remove most NotNull annotations
- Automatically generate missing package-info.java files which contain
annotations to establish that everything is not null by default
- Remove CurseForge integration from build script
- Fix some other formatting
- Store *Programs inside engines to disallow replacement and use
reference counting to delete programs at the appropriate time
- Move CompilationHarness, Compile, and SourceLoader to compile.core
- Fix packed material comments
- Fix pack.mcmeta pack format
- Remove Embeddium version range
- Publish jarjar artifact as default.
- Publish slim artifact without any fancy stuff.
- Update mods.toml
- Switch rubidium to embeddium.
- Set displayURL to modrinth.
- Change version related stuff to $ variables
- Add processResources step to build.gradle to populate mods.toml.
- Start with a cherry pick from 1.20/dev
- Copy over newer gradle wrapper related things from the forge 1.20 mdk
- Follow example from 1.20 mdk to update build.gradle and
settings.gradle
- Update parchment version
- Update dependencies, forge version
- Bump LICENCE year
- Use fma in MatrixUtil and VertexTransformations
- Remove some dead variables from TransformCall
- Use onSpinWait in WaitGroup#await
- Do not allow adding negative numbers to a WaitGroup
- Thin abstraction for TaskNotifier
- Clean up WorkerThread task polling
- Backport general changes from 1.19
- Fix Javadoc of PartialModel
- Remove default Model#getType implementation
- Increment version to 0.6.8
- Update Parchment
- Diagonal-port restore state changes from 1.18/next
- Back-port buffer uploader changes and RenderLayerEvent dispatch point
change from 1.19/dev
- Make CrumblingRenderer return earlier if there is nothing to render
- Bump version
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
- ... to address the nullpointer with create pulleys
- LightListeners track their own levels
- Remove BasicProvider and LightProvider
- Rename MovingListener to better match functionality
- Remove ListenerStatus in favor of a boolean
- Instances keep track of their removal status and properly report it via LightListener#isListenerInvalid
- Bump version - 0.6.4
- Respect fog shape and type
- Add uFogShape uniform
- Add macro for current FogType
- Respect dimension constant ambient light when calculating diffuse
- Add uConstantAmbientLight uniform
- Redirect diffuse calculation to FLWDiffuse
- Do not automatically include diffuse.glsl
- Fill CoreShaderInfoMap with info for vanilla and Forge core shaders
- Use try-with-resources when querying ResourceManager
- Move WorldProgram uniform uploading from bind to uploadUniforms
- Use correct layer when rendering bells (cutout -> solid)
- Update Starlight
- User no longer needs to supply a key object to get an instancer
- Move memoization logic outside of MaterialManager
- Provide utility class for memoizing models
- Vanilla instances use static objects for their models
- PartialModels don't actually need reference states, use air instead
- Move RenderLayer to api package
- Kill lazy killable
- Extract update limiting behavior to interface
- Move original impl to BandedPrimeLimiter
- Add dummy NonLimiter impl
- Add command/config to toggle update limiting
- Refactor InstanceManager to be more consistent between frame updates and tick updates
- Bump version - 0.6.1
- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
- Move most user facing interfaces to flywheel.api package
- Refactor InstanceData to have no package private classes
- Remove 'I' prefix from many interfaces
- ILightUpdateListener -> LightListener
- IMultiProgram -> ContextAwareProgram
- IFlatLight -> FlatLit
- All materials use the same vertex format: UNLIT_MODEL
- Make StitchedSprite work like PartialModel
- Allow StitchedSprite instances to be created directly
- Allow StitchSprites to be created for any atlas
- Use texture stitch post event instead of lazy computation for filling
StitchedSprites
- Remove legacy method from AngleHelper
- Change artifact name from flywheel to flywheel-forge
- Organize imports
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge