Commit Graph

252 Commits

Author SHA1 Message Date
Jozufozu
3ce1345d6a Fix GL error spam and do some cleanup
- Add flywheel$ prefix to mixin duck interfaces/accessors
 - Better chat messages for /flywheel backend command
 - Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
5f7b17a200 Merge branch '1.18/dev' into 1.18/batching 2021-12-23 23:23:04 -08:00
Jozufozu
af209f525e Contraptions and engines
- Sort of get the batching engine working for contraptions but this feels wrong
 - TaskEngine gets passed in methods
 - Better naming for TaskEngines
 - Do BufferSource ourselves
 - Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:52 -08:00
Jozufozu
aa373cbe40 Switch back to parchment, update forge 2021-12-23 23:09:51 -08:00
Jozufozu
717335d094 Bump version - 0.5.0 2021-12-22 22:37:27 -08:00
Jozufozu
39439d6335 Small config changes
- Make FlwCommands more readable
 - EmptyArgumentSerializer for EngineArgument
2021-12-22 22:29:52 -08:00
Jozufozu
c3bc231d0a Fix models being backwards
- Regression in ModelUtil#rotateToFace
2021-12-22 22:01:05 -08:00
Jozufozu
d78f030264 Better config/backend to account for multiple engines
- Rename probably too many things
 - Needs to be tested with Optifine
2021-12-22 21:35:48 -08:00
Jozufozu
a1bf03689c Fix diffuse lighting in batching engine
- Complete hack that definitely won't come back to bite me
 - Also slighting change some unsafe writing stuff
2021-12-22 16:11:56 -08:00
Jozufozu
21d0db1364 GlBuffer tracks its size
- GlVertexArray#enableArrays
2021-12-22 14:39:34 -08:00
Jozufozu
1594c56df2 Finally safe vertex formats
- true to false for Pepper
 - IBufferedModel -> BufferedModel
 - VertexFormat -> BufferLayout
 - Use ImmutableList in BufferLayout
 - LayoutItem naming consistency
 - Try to reduce usage of raw BufferLayouts
 - Move vertex interfaces to api package
 - #createWriter and #createReader in VertexType
 - Some documentation
2021-12-22 02:45:45 -08:00
Jozufozu
ceb09d3dfc util and core cleanup
- Consolidate/audit utility classes
 - Move more towards sane vertex types
2021-12-22 00:22:41 -08:00
Jozufozu
b0f6d07b0b Make the BatchingEngine not jittery
- Stop having threads compete for a single BufferBuilder
 - ...by skirting around minecraft's BufferSource
 - Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
831f990153 Merge branch '1.18/dev' into 1.18/batching
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/core/model/BlockModel.java
2021-12-21 01:12:47 -08:00
Jozufozu
73134f2628 StructType doesn't need #asBatched and #asInstanced
- More organized this way
 - BatchingTransformer function moved into Batched
2021-12-20 22:38:33 -08:00
PepperCode1
810cae681a Improve virtual model rendering
- Use VirtualEmptyBlockGetter instead of mc.level
- Move getBufferBuilder from BlockModel to ModelUtil
- Add static .is method to VirtualEmptyModelData
2021-12-20 17:47:30 -08:00
Jozufozu
78a21bf0df No need for getDirtyBitSet
- Faster and simpler to just do one loop
2021-12-17 22:41:22 -08:00
Jozufozu
54703d8c1a Use task engine/sync to update instances 2021-12-17 02:17:39 -08:00
Jozufozu
80b3c1ed35 Proper task engine
- Manual threadpool
 - More control
2021-12-17 01:03:52 -08:00
Jozufozu
3049601e4a Simplify SBB
- SBB -> ModelTransformer
 - Shader binding the minecraft way
 - Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
a668a7c7ac Naive parallelism
- Submit many tasks to executor and then wait for them all to complete.
 - Use WaitGroup
 - SBB no longer stores params, instead accepts Params arg to render
 - SBB keeps scratch variables local
 - CPUInstancer keeps track of default params
 - Separate #setup and #draw... functions in CPUInstancer
 - Combine DirectBufferBuilder#updateAfterWriting with #intoDirectConsumer
 - DirectVertexConsumer#split to distribute work
2021-12-16 10:49:26 -08:00
Jozufozu
8b472f4f51 Better SBB params
- Transform interface for grouping traits and combined behavior
 - Move transforms to params, impl Transform
 - Pass Params object to BatchingTransformers instead of SBB
2021-12-16 00:11:47 -08:00
Jozufozu
f1e63106fc Batching Engine
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
Jozufozu
26c35e31b6 Bump version 0.4.2-rc
- rc so Create 0.4a can still be compatible
 - also still not sure if the accessor bug is fixed
2021-12-15 16:52:58 -08:00
Jozufozu
d07dbbf1a4 Possible fix(es) for accessor crash
- Haven't been able to reproduce
 - Try forcing PausedPartialTickAccessor to load early
 - Try renaming the method
2021-12-15 16:19:52 -08:00
Jozufozu
5cd4e69396 Update forge - 39.0.5 2021-12-15 15:08:06 -08:00
Jozufozu
0de377d5bb Fix #extension crash on intel 2021-12-15 13:27:06 -08:00
PepperBell
07cff39a95 Sweeping up
- Remove deprecated methods and fields
- Bump pack format
- Fix CI badge link
- Update VanillaInstances javadoc
- Organize imports
2021-12-14 22:00:44 -08:00
Jozufozu
5e2235dab7 No need for InstancedMaterialRenderer
- Here's to premature abstraction
2021-12-13 21:27:15 -08:00
Jozufozu
d9bbd325ed AMD driver workaround
- Just don't pool models
2021-12-13 19:55:50 -08:00
Jozufozu
ab1b4ee461 Add GPU field to bug report template 2021-12-13 11:38:32 -08:00
Jozufozu
03f513a2f1 Ready for release 2021-12-12 22:53:22 -08:00
Jozufozu
0cafa48964 Fix vanishing minecarts 2021-12-12 22:30:46 -08:00
Jozufozu
7ff0a87b17 Use GL_ARB_conservative_depth when possible
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:52 -08:00
Jozufozu
733fdbefa3 Bump version - 0.4.1 2021-12-11 17:32:39 -08:00
Jozufozu
4a86c112dd Cylindrical fog
- having the world position is very nice
 - mojang manages to do multiple matrix multiplications
2021-12-11 17:31:09 -08:00
Jozufozu
b183641000 Add issue template
- Read: copy issue template from Create
 - Thanks, caelwarner!
2021-12-11 15:43:11 -08:00
Jozufozu
5ebc592391 Fix misaligned contraption light
- That was a pain to debug
 - Idk how that ever worked
2021-12-11 15:06:07 -08:00
Jozufozu
cee1a9b0fe 1.18.1 2021-12-11 14:18:43 -08:00
Jozufozu
abeced384d Implemented 2021-12-10 14:50:01 -08:00
Jozufozu
bd58786f94 Mapped buffer sanity
- MappedBuffer no longer abstract
 - Mappable interface used within MappedBuffer
 - MappedBuffer is mapped before ctor
 - No more subclasses, no more thin wrapping overrides
 - Use try with resources for buffer mapping
 - Better error handling with mapped buffers
 - Unimplemented exception as a procrastination method
2021-12-10 14:45:18 -08:00
Jozufozu
43289c3579 Worlds are bigger now pt 2
- Stop clamping Y in [0, 256)
2021-12-10 12:31:57 -08:00
Jozufozu
20eb73025c Worlds are bigger now
- Stop clamping Y in [0, 256)
2021-12-10 00:28:32 -08:00
Jozufozu
c0d5c32766 Debugging changes
- MapBufferRange compat layer not needed, missed that
 - Don't need MappedFullBuffer anymore
 - Add guard for size in GPULightVolume#bind
 - LightVolume#getStride not needed
 - Replace usaged of GlError#poll with #pollAndThrow
 - VecBufferConsumer doesn't need a format
2021-12-10 00:07:52 -08:00
Jozufozu
2394b02e3d Update changelog 2021-12-09 18:51:09 -08:00
Jozufozu
50fdf9bb59 Whoops remove imports 2021-12-09 16:40:01 -08:00
Jozufozu
a84d850299 No more material spec, everything is StructType 2021-12-09 16:34:32 -08:00
Jozufozu
f2d406a02a Move api package 2021-12-09 15:27:56 -08:00
Jozufozu
c5b53a0297 Add RecordingVertexConsumer
- Very basic and untested
2021-12-09 15:19:48 -08:00
Jozufozu
f3c57b4ae4 Reorganize, rename, refactor, 0.4.0
- Move most user facing interfaces to flywheel.api package
 - Refactor InstanceData to have no package private classes
 - Remove 'I' prefix from many interfaces
 - ILightUpdateListener -> LightListener
 - IMultiProgram -> ContextAwareProgram
 - IFlatLight -> FlatLit
 - All materials use the same vertex format: UNLIT_MODEL
2021-12-09 00:42:27 -08:00