Commit graph

25 commits

Author SHA1 Message Date
Jozufozu
cfa79ec550 MeshP... InstancedMo... DrawC... RenderLists refactor
- RenderLists -> InstancingDrawManager, keeps track of:
  - Uninitialized models
  - All Instancers
  - All DrawCalls via DrawSet
  - All MeshPools
 - One MeshPool is now locked to a single VertexType
 - DrawCall binds instance attributes to avoid making assumptions about mesh attribute count
 - Yeet crumbling
 - Simplify GPUInstancerFactory
2022-08-17 14:58:46 -07:00
Jozufozu
0360c1faf8 Making materials matter more
- Materials are given the opportunity to setup/clear render state
 - Materials bind textures
 - Compile all combinations of shader components at load
 - Drastically simplify compilation context objects
 - Material shaders control cutout and fog
 - Remove all GameState related classes
 - Remove CoreShaderInfoMap
 - Sneaky optimization to instance storage
 - Simplify RenderLists
2022-07-23 18:18:48 -07:00
Jozufozu
808933bfc3 Uniformly incomplete
- Initial work on uniform buffer registry
 - Setup skeleton for ComponentRegistry
 - InstancingEngine is no longer generic about the program
 - ProgramCompiler considers ContextShaders as input
 - Support weak file resolutions
 - Temporary GLSL version bump to ease UniformProvider growing pains
 - Centralize component shaders to Components
2022-07-22 17:24:41 -07:00
Jozufozu
f4e648c057 Cleaner compilation
- Check for errors immediately after loading shaders
   - Done through FileResolution
   - Add class SourceChecks to
 - Throw away GatherContextEvent, do everything on client init
 - Unify FileResolution and Resolver, PartialModel style
 - Pass around error reporter to detect errors during load
2022-05-17 20:22:23 -07:00
PepperCode1
a11bf3537b Reduced to fragments
- Overhaul shader pipeline
  - Remove VertexType#getShaderHeader in favor of vertex-only "layout
shaders"
  - Remove program specs in favor of vertex-only "instance shaders"
  - Add API GLSL headers for vertex and fragment shaders that store
common values
  - Separate context shaders into vertex and fragment shader files
- Improve import handling
  - Ensure imports are not added more than once
  - Change regex for import directives to be more in line with C-style
directives
- Move some classes and GLSL files
2022-05-15 01:58:33 -07:00
PepperCode1
4c7b035f5d Instant legacy code
- Respect fog shape and type
  - Add uFogShape uniform
  - Add macro for current FogType
- Respect dimension constant ambient light when calculating diffuse
  - Add uConstantAmbientLight uniform
  - Redirect diffuse calculation to FLWDiffuse
  - Do not automatically include diffuse.glsl
- Fill CoreShaderInfoMap with info for vanilla and Forge core shaders
- Use try-with-resources when querying ResourceManager
- Move WorldProgram uniform uploading from bind to uploadUniforms
- Use correct layer when rendering bells (cutout -> solid)
- Update Starlight
2022-05-13 23:58:24 -07:00
PepperCode1
958188fc77 Clean up
- Remove OnlyIn annotations
- Replace JSR305 Nullable and Nonnull with Jetbrains Nullable and
NotNull
- Fix indentation in flywheel.mixins.json
- Organize imports
2022-05-11 18:42:31 -07:00
PepperCode1
a419eab484 Update to 1.18.2
- Switch to SLF4J logging
- Bump version
- Add 0.6.1 changelog
2022-03-14 10:52:28 -07:00
Jozufozu
b403ca3d2b Pepper's catches
- GlCompat now a singleton, doesn't need to be re-created
 - Fix crash with F3 open and backend off
 - Clear program spec map before loading
 - Merge FlywheelClient and Flywheel classes
2022-02-01 12:46:47 -08:00
Jozufozu
298ca3e9f1 Reorganize and simplify
- StructTypes no longer need to be registered
 - Move backend.source to core.source
 - Move GameStateRegistry to core
 - Backend is static again
 - Loader maintains state internally
2022-01-12 21:25:03 -08:00
Jozufozu
bfe123d167 Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
 - Templates don't need generics
 - Remove ExtensibleGlProgram
2022-01-07 22:46:29 -08:00
Jozufozu
06e1d5a901 Flatten core.shader and fix residual merge conflicts 2022-01-07 12:01:03 -08:00
Jozufozu
d38e2421c9 Fix crash on resource reload with flywheel disabled
- Closes #83
 - Move engine selection to function
 - Rename Backend.log to Backend.LOGGER
2021-12-30 15:15:25 -08:00
Jozufozu
ee2b418ef7 Better config/backend to account for multiple engines
- Rename probably too many things
 - Needs to be tested with Optifine
2021-12-22 21:35:48 -08:00
Jozufozu
42365def02 util and core cleanup
- Consolidate/audit utility classes
 - Move more towards sane vertex types
2021-12-22 00:22:41 -08:00
Jozufozu
7b3bab6647 Reorganize, rename, refactor, 0.4.0
- Move most user facing interfaces to flywheel.api package
 - Refactor InstanceData to have no package private classes
 - Remove 'I' prefix from many interfaces
 - ILightUpdateListener -> LightListener
 - IMultiProgram -> ContextAwareProgram
 - IFlatLight -> FlatLit
 - All materials use the same vertex format: UNLIT_MODEL
2021-12-09 00:42:27 -08:00
Jozufozu
aaaccc47ee Add instances when chunks are built for rendering
- RIP ChunkIter, may you rule over the depths of hell in peace
 - Fix memory leak when instance worlds get reset
 - Server worlds are not flywheel worlds
 - Nothing to do on world load anymore
2021-12-08 12:16:01 -08:00
PepperBell
f14aca4517 Server crash fix and formatting
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
2021-11-18 14:59:39 -08:00
Jozufozu
762e526a27 Revert "Rename/refactor many interfaces"
This reverts commit 66aa987dbd.

Can re-think the names later.
2021-09-30 13:43:09 -07:00
Jozufozu
66aa987dbd Rename/refactor many interfaces
- Drop I prefix
 - Inline IMultiProgram
 - Remove unused method in InstanceRendered
2021-09-28 17:54:47 -07:00
137de259e5 Fix obvious errors 2021-09-15 09:26:51 +02:00
2ae580259c Remap, update forge, minecraft and java 2021-09-15 09:14:30 +02:00
Jozufozu
11f55d1d56 Random utilities from a messy workspace
- More documentation/clean up some old docs
 - isFirstLoad check on GatherContextEvent
 - Instancers no longer crash on empty model
 - setIdentity on MatrixTransformStack
 - more utilities for TransformStack
 - ModelData "nullification"
2021-08-13 11:23:09 -07:00
Jozufozu
4817ce3fe1 Final loader and temporary ShaderSources 2021-08-10 17:39:11 -07:00
Jozufozu
947c611bbc Some decoupling
- New Loader class in charge of loading and compiling everything
 - ShaderSources now only loads sources
 - ShaderSources is immutable now
 - Resolver singleton in charge of managing name resolutions
 - ProgramSpecs go through Resolver
 - WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:51 -07:00