Jozufozu
b2c03a4069
Conditional state restore and BufferUploader sanity check
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- Only restore state that has changed
- Sanity check to fix error condition on reset
2022-01-08 16:48:42 -08:00
Jozufozu
3391e3e168
GlStateTracker for better state restore
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- Replaces both ShaderInstanceAccessor and BufferUploaderAccessor
2022-01-08 14:51:55 -08:00
Jozufozu
bfe123d167
Almost sane shaders
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- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
- Templates don't need generics
- Remove ExtensibleGlProgram
2022-01-07 22:46:29 -08:00
Jozufozu
b6a00b54dd
Fix crash rendering biome-tinted blocks on contraptions
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- Biome colors now line up with the world
2022-01-07 14:18:59 -08:00
Jozufozu
06e1d5a901
Flatten core.shader and fix residual merge conflicts
2022-01-07 12:01:03 -08:00
Jozufozu
2254a693c9
Merge branch '1.18/dev' into 1.18/shader-sanity
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/source/FileResolution.java
# src/main/java/com/jozufozu/flywheel/core/shader/GameStateProgram.java
# src/main/java/com/jozufozu/flywheel/core/shader/gamestate/NormalDebugStateProvider.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/BooleanGameStateCondition.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/GameStateCondition.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/ProgramState.java
# src/main/java/com/jozufozu/flywheel/core/shader/spec/SpecificValueCondition.java
2022-01-07 11:52:42 -08:00
Jozufozu
01fb788fa3
Reduce merge conflicts with shader-sanity
2022-01-07 11:50:01 -08:00
Jozufozu
e4182a7f1e
RenderLayers directly store DrawBuffers
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- Inspired by pepper's BlockEntityTypeExtensions
- Document the batching engine internals.
2022-01-06 15:25:00 -08:00
Jozufozu
5c4ff9ca2a
Fix visual artifacts with contraptions while using opfine.
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I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:04:16 -08:00
Jozufozu
e0342c4b78
Better state restore in InstancingEngine
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- Attempt to fix optifine issues
- Replace <code> with {@code}
2022-01-06 13:04:16 -08:00
PepperCode1
8224e47619
Add 0.5.0a and 0.5.1 to issue template
2022-01-04 21:50:10 -08:00
Jozufozu
379fe60ce6
Document, annotate, and rename
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- Add documentation for new InstancedRenderRegistry
- Annotate TypeExtensions with Nullable
- Add method for creating bulk instances
2022-01-04 14:14:30 -08:00
PepperCode1
eb8dc6bc07
Switch to instancing controllers
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- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
c196ed5d78
Consider RenderLayer when compiling shaders
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- Disabled cutout logic in other layers
2022-01-01 15:19:49 -08:00
Jozufozu
1f5f2a5476
Compile everything on the fly
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- Simplify game state system
- Need some way to re-add errors on load.
- Streamline shader compilation, reduce map lookups
- Move pipeline package from backend to core
- Simplify interfaces and remove unnecessary classes
2021-12-31 12:08:07 -08:00
Jozufozu
67b91a95f6
Merge branch '1.18/dev' into 1.18/shader-sanity
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/backend/Backend.java
# src/main/java/com/jozufozu/flywheel/backend/gl/shader/GlShader.java
# src/main/java/com/jozufozu/flywheel/backend/pipeline/ProgramAssembler.java
# src/main/java/com/jozufozu/flywheel/core/WorldContext.java
2021-12-31 00:25:24 -08:00
Jozufozu
4c0df23702
Write active backend to crash reports
2021-12-30 20:01:45 -08:00
Jozufozu
d38e2421c9
Fix crash on resource reload with flywheel disabled
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- Closes #83
- Move engine selection to function
- Rename Backend.log to Backend.LOGGER
2021-12-30 15:15:25 -08:00
Jozufozu
a8842d4c64
Shader sanity
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- Drastically lower shader boilerplate for instance materials
- Somewhat lower boilerplate for contexts
- VertexTypes are responsible for shader headers
- Better shader compiler errors (at least on nvidia)
- Simplify template classes
- Begin work on lazy shader compilation
2021-12-29 13:10:38 -08:00
Jozufozu
1d8a5dc84e
Bump version - 0.5.0a
2021-12-29 10:59:34 -08:00
Jozufozu
123a548474
Fix crash on load when backend is off
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- Closes #81
- Disabled crashing on error poll
2021-12-28 20:39:32 -08:00
Jozufozu
92ad07c779
Batching is not actually compatible with shaders
2021-12-28 15:26:56 -08:00
Jozufozu
179eafecd3
Go through GlVertexArray
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- VAO state is now handled by GlVertexArray objects
- IndexedModel no longer inherits from VBOModel
- BufferedModel doesn't need #clearState
- Likely fixes crash on intel drivers
2021-12-27 19:14:19 -08:00
Jozufozu
78030b2f40
Fix contraption lighting
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- Actually just one line.
2021-12-27 13:37:09 -08:00
Jozufozu
47e3aaa290
Towards starlight compat
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- Steal Mods enum from Create.
- Cursemaven dep for starlight
Co-authored-by: Aeiou <3160746+aeiouenigma@users.noreply.github.com>
2021-12-26 15:41:20 -08:00
Jozufozu
c153995121
No more diffuse divide
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- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
- Simplify ModelTransformer
- Model doesn't need #configure
2021-12-25 15:51:22 -08:00
PepperCode1
1e9e4e0054
Clean up
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- Use Flywheel.rl and Flywheel.ID where ever possible
- Rename Flywheel.log to LOGGER
- Don't add namespace to network channel version
- Use counter for packet IDs
2021-12-24 23:26:18 -08:00
Jozufozu
c268b9cc9b
Track VBO and EBO via vanilla
2021-12-24 16:15:20 -08:00
Jozufozu
6c40b8be0b
Repack JOML
2021-12-24 02:21:59 -08:00
Jozufozu
f4cdbb73f7
Fix GL error spam and do some cleanup
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- Add flywheel$ prefix to mixin duck interfaces/accessors
- Better chat messages for /flywheel backend command
- Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
1377732df4
Merge branch '1.18/dev' into 1.18/batching
2021-12-23 23:23:04 -08:00
Jozufozu
4d5391f5dc
Contraptions and engines
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- Sort of get the batching engine working for contraptions but this feels wrong
- TaskEngine gets passed in methods
- Better naming for TaskEngines
- Do BufferSource ourselves
- Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:52 -08:00
Jozufozu
082fe8cdd8
Switch back to parchment, update forge
2021-12-23 23:09:51 -08:00
Jozufozu
5cca71332d
Bump version - 0.5.0
2021-12-22 22:37:27 -08:00
Jozufozu
7c1de5c06a
Small config changes
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- Make FlwCommands more readable
- EmptyArgumentSerializer for EngineArgument
2021-12-22 22:29:52 -08:00
Jozufozu
dc5382b658
Fix models being backwards
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- Regression in ModelUtil#rotateToFace
2021-12-22 22:01:05 -08:00
Jozufozu
ee2b418ef7
Better config/backend to account for multiple engines
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- Rename probably too many things
- Needs to be tested with Optifine
2021-12-22 21:35:48 -08:00
Jozufozu
99a50631cb
Fix diffuse lighting in batching engine
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- Complete hack that definitely won't come back to bite me
- Also slighting change some unsafe writing stuff
2021-12-22 16:11:56 -08:00
Jozufozu
80d41a76af
GlBuffer tracks its size
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- GlVertexArray#enableArrays
2021-12-22 14:39:34 -08:00
Jozufozu
ede2ba8776
Finally safe vertex formats
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- true to false for Pepper
- IBufferedModel -> BufferedModel
- VertexFormat -> BufferLayout
- Use ImmutableList in BufferLayout
- LayoutItem naming consistency
- Try to reduce usage of raw BufferLayouts
- Move vertex interfaces to api package
- #createWriter and #createReader in VertexType
- Some documentation
2021-12-22 02:45:45 -08:00
Jozufozu
42365def02
util and core cleanup
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- Consolidate/audit utility classes
- Move more towards sane vertex types
2021-12-22 00:22:41 -08:00
Jozufozu
4f31fa3e9c
Make the BatchingEngine not jittery
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- Stop having threads compete for a single BufferBuilder
- ...by skirting around minecraft's BufferSource
- Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
dc0ba5214b
Merge branch '1.18/dev' into 1.18/batching
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# Conflicts:
# src/main/java/com/jozufozu/flywheel/core/model/BlockModel.java
2021-12-21 01:12:47 -08:00
Jozufozu
4908abc9e0
StructType doesn't need #asBatched and #asInstanced
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- More organized this way
- BatchingTransformer function moved into Batched
2021-12-20 22:38:33 -08:00
PepperCode1
3e8644c988
Improve virtual model rendering
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- Use VirtualEmptyBlockGetter instead of mc.level
- Move getBufferBuilder from BlockModel to ModelUtil
- Add static .is method to VirtualEmptyModelData
2021-12-20 17:47:30 -08:00
Jozufozu
a43fe2bc9a
No need for getDirtyBitSet
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- Faster and simpler to just do one loop
2021-12-17 22:41:22 -08:00
Jozufozu
ffe17e4449
Use task engine/sync to update instances
2021-12-17 02:17:39 -08:00
Jozufozu
f651676dea
Proper task engine
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- Manual threadpool
- More control
2021-12-17 01:03:52 -08:00
Jozufozu
431ff92861
Simplify SBB
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- SBB -> ModelTransformer
- Shader binding the minecraft way
- Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
be3f47dfbd
Naive parallelism
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- Submit many tasks to executor and then wait for them all to complete.
- Use WaitGroup
- SBB no longer stores params, instead accepts Params arg to render
- SBB keeps scratch variables local
- CPUInstancer keeps track of default params
- Separate #setup and #draw... functions in CPUInstancer
- Combine DirectBufferBuilder#updateAfterWriting with #intoDirectConsumer
- DirectVertexConsumer#split to distribute work
2021-12-16 10:49:26 -08:00