- Fix tickable instances ticking while paused
- Fix CME on effect origin shift
- ExampleEffect is now boids fireflies
- Better tick/update load distribution with small instance counts
- Add Effect instancing
- Allows mods to create visual effects without (block) entities
- One effect object maps to many AbstractInstances
- Effect objects are expected to exist in isolation
- Refactor InstanceManager to be composable about how its instances are stored
- EffectInstanceManager uses this to provide a one to many topology
- This is in need of more iteration, and more aspects of InstanceManager should be made composable in the future