Zelophed
bc5bcd0a6d
whoops, forgot about this 😳 👉 👈
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- encased shaft supports multiple casings, applied with right click
- fix gl state after rendering our cube particle
2020-08-18 13:53:05 +02:00
Daniel Amberson
7e3dd8f701
the linear chassis blocks no longer look bad
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or, at least, as bad
those bolts didn't look nearly as good as I thought they would
2020-08-12 13:55:45 -05:00
simibubi
7e167f3b29
Couple things, Part I
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- Added Foundation and POC of minecart couplings and carriage contraptions. highly unstable
2020-08-05 22:10:05 +02:00
Daniel Amberson
ffe3cf4f71
VERY small nitpick
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y'all probably won't even notice it but it bugged the frick out of me
2020-08-05 10:04:53 -05:00
Daniel Amberson
e1131c7ad9
the casings no longer look like garbage
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yay
you can actually reasonably build with them now :V
2020-08-05 09:11:11 -05:00
simibubi
a5e666d85e
casings, indeed.
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- Implemented the new casing variants
- Fixed missing particle textures on cogwheels
- Implemented Copper Tiles
2020-08-05 00:41:07 +02:00
Daniel Amberson
b9fd7b0512
casings!
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shadowosteel
2020-08-04 17:16:58 -05:00
Daniel Amberson
6bed40d01b
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-08-04 12:00:55 -05:00
Daniel Amberson
0a34d289a5
brass/andesite cog retexture + others
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-brass and andesite cogs got a glowup
-the smouldering blaze now looks properly ominously hot
-owo
2020-08-04 12:00:52 -05:00
tterrag
515eb0026d
Improve blaze burner particles
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- Now curl around blocks that are placed above
- Spawns a burst of particles when fuel is added
2020-07-28 23:57:29 -04:00
Kryppers
79e78fc2d2
Solved the riddle of the extendo_grip
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also updated some textures or whatever...
2020-07-27 12:33:19 +01:00
Kryppers
4f8fe51b7f
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-27 11:14:03 +01:00
Kryppers
54288e0e2d
Polished up the extendo-grip
2020-07-27 11:13:54 +01:00
Daniel Amberson
b5628704f4
cogwheel cleanup
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de-noising the large cogwheel and removing the weird atlas-destroying palette from the small cogwheel
2020-07-26 20:29:24 -05:00
Daniel Amberson
531628f784
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-26 19:29:21 -05:00
Daniel Amberson
32f9a39430
cogwheel glowup
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the cogwheels no longer have stretched vanilla textures, they now have their own unique textures
also blockbench is dumb and reverted my progress \o/
2020-07-26 19:29:15 -05:00
Kryppers
82b6d635cc
copper-tacular!
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Little tweak on the last stage copper oxidisation, plus the sprite set for copper tiles.
2020-07-26 15:57:37 +01:00
Daniel Amberson
b731d2308e
there's MORE?
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how does this keep happening
2020-07-25 17:41:02 -05:00
Daniel Amberson
f3a8040a25
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-25 17:03:15 -05:00
Daniel Amberson
acb6770c19
FORGOT ONE
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how
2020-07-25 17:03:11 -05:00
simibubi
80406e8782
Cleanup crew
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- More refactors and enhancements to the blaze burner
2020-07-23 17:41:15 +02:00
simibubi
f5af1cd81e
Merge branch 'mc1.15/dev' into mc1.15/collision
2020-07-22 19:07:33 +02:00
simibubi
7994835cb0
Seats, part II
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- Any living entity can now use seats
- Fix client sync issues with seats
- Fixed contraptions double-reversing roll and pitch values when communicating to the collision engine
- Seats now transfer their passengers to a contraption when moved and back when disassembled
- Attempted further refinements to the collision response of horizontally rotated contraptions
- Set up a hook to inject custom interaction between players and contraption mounted blocks on right-click
- Seats can now by mounted by players while assembled to a contraption
- Minor refactors to the contraption class
2020-07-22 01:18:09 +02:00
Daniel Amberson
4957434cd0
Electron tube tweak
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the actual quartz glass part is no longer nearly as saturated, and has a better visual hint of being translucent
2020-07-20 18:52:18 -05:00
Daniel Amberson
4ac06fb648
General polished item textures
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just random item sprites I thought would be good
2020-07-20 16:50:44 -05:00
Daniel Amberson
251bc5fb37
bark is DUMB
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don't use bark in your engineering plans for machines, you'll regret it
2020-07-20 16:37:40 -05:00
Zelophed
2a3da7e4d0
he do be munching tho
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-added sounds to the runData again
2020-07-19 17:08:20 +02:00
Kryppers
6076dc22a2
Update brass_tunnel_top_connected.png
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fixed up a texture missing from the brass update
2020-07-19 12:11:16 +01:00
simibubi
257dc11f55
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-19 00:32:11 +02:00
simibubi
217138255e
Tanks, Obama
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- Reworked fluid tanks to incorporate new assets and functionality
2020-07-19 00:22:14 +02:00
Zelophed
b2a5a4822a
more changes to heater and particles
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-heater now uses a enum for the blaze state
-added new particles for the heater
-changed heaters voxel shape
2020-07-18 20:07:22 +02:00
e7a851c8c0
Fixed block tag gen and loading, fixed fan generating over extinguished camp fires
2020-07-17 09:40:09 +02:00
simibubi
e276302cee
LeastReality's Belt Tunnel Rework
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- Replaced belt tunnel assets; adjusted blockstates and animations accordingly
2020-07-16 19:13:00 +02:00
Kryppers
e686906b22
Oxidised blocks 2: Electric Boogaloo
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tweaked the oxide textures further based on the team feedback
2020-07-15 20:36:39 +01:00
Daniel Amberson
4a95236b11
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-15 13:47:24 -05:00
Daniel Amberson
346b52fff7
More brass and copper polishing
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some other blocks I didn't get to retexture in the first round
2020-07-15 13:47:03 -05:00
Kryppers
b773019a05
Copper Oxidised Blocks
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Updated all the copper oxides blocks
2020-07-15 18:19:59 +01:00
Daniel Amberson
6c573e1424
Missed one
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how the frick I thought I did this one too--
2020-07-15 07:15:08 -05:00
Daniel Amberson
30cae32805
Polished brass and copper textures
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if anything's screwed up then I take no responsibility
2020-07-15 07:08:52 -05:00
55d91ef4a1
crude heater particles
2020-07-15 13:39:45 +02:00
9fe29193de
Heated Mixing JEI support
2020-07-14 19:50:23 +02:00
0580318b38
new heater fuel and fueling system
2020-07-14 15:54:02 +02:00
42b78b01eb
Blaze heater fan interaction
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- moved fan transparent blocks to block tag
- added blaze heater as transparent
- blaze heater on lowest level is now a valid bulk smokig block
- blaze heater on heat 2 and higher is now a valid bulk smelting block (that requires fuel but does not spill lava or set your house on fire)
2020-07-14 00:05:22 +02:00
509edd9181
Empty Blaze Heater
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- added empty blaze heater
- catching blazes (rclick blazes or a blaze spawner)
- only blaze heaters with blaze can heat basins or power fans
- updated item tooltip to fit the discussed fueling system
2020-07-13 23:33:55 +02:00
a44ef1733b
Merge branch 'heatedMixer' into mc1.15/dev
2020-07-12 14:54:03 +02:00
12595490c7
Heater functionality:
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- Heated Mixing: Mixing can now require the player to heat the basin (with either the usual fan heaters for a heat level of 1 or the blaze heater for higher heat levels)
- Made mixing brass ingots from copper and zinc ingots require heating (as example)
- added the blaze heater to valid fan heaters
- added TE renderer for fan heater to display a blaze head always facing the player
- added fueling of blaze heater with furnace fuel (onUse event, not with inventory to challenge the automation. To be discussed.)
todo:
- add heat requirement display to JEI
- better item model for blaze heater
- new special fuel for higher heat levels
- fan stoking
2020-07-12 13:13:43 +02:00
ae785b5a66
blaze_heater
2020-07-12 10:57:53 +02:00
simibubi
a0ff70a1bb
Not enough polish
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- Reworked belt assets and renderer once again
2020-07-12 02:05:29 +02:00
simibubi
1ea7eeb040
Merge branch 'mc1.15/dev' into mc1.15/collision
2020-07-11 12:33:01 +02:00
simibubi
04b81128cd
SeatState
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- Added textures, models and blockstates for seats
2020-07-11 01:28:37 +02:00