- Pass light updates to LightStorage so that we don't have to re-upload
every tracked section every frame
- Slightly optimize light section writing, still room for improvement
- Remove dead code in LightStorage
- Avoid adding all sections every frame
- Remove sections when they are no longer needed
- Rebuild the lut when sections are removed
- Properly detect missing sections by writing 1-based indices to the lut
- "Functional" arena based lighting for indirect
- Strip out most of the reference counting stuffs for embeddings
- Naively re-buffer all tracked light sections every frame
- Pass partial tick to visualizers and Effect#visualize
- Pass partial tick to LitVisual#updateLight
- Remove Visual#init
- Rename LitVisual#initLightSectionNotifier to setLightSectionNotifier
- Add static utility methods to FlatLit
- Remove relight methods from AbstractVisual and add specialized relight methods to AbstractBlockEntityVisual and AbstractEntityVisual to match how vanilla retrieves lightmaps
- Rename AtomicBitset to AtomicBitSet
- Visualizers return a list of visuals instead of just one
- Simple*Visualizer's builders still only allow one visual per object,
I'm not sure how best to expose adding multiple in a way that allows
other mods to extend existing visualizers
Meshes are now always sorted by chunk layer first, then in order of how the BakedModel returned quads. This should exactly match vanilla's chunk buffering and avoid any rendering issues.
- Move registry freezing to right before start of initial resource reload
- Also warn if Fabric config JSON is not an object
- Move Flywheel.java to API
- Remove Flywheel.LOGGER and others; add impl-specific and backend-specific loggers
- Remove unused mixins
- Organize imports