Jozufozu
4f31fa3e9c
Make the BatchingEngine not jittery
...
- Stop having threads compete for a single BufferBuilder
- ...by skirting around minecraft's BufferSource
- Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
PepperCode1
1ee11c0af9
Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
...
Conflicts:
src/main/java/com/jozufozu/flywheel/core/model/BlockModel.java
src/main/java/com/jozufozu/flywheel/core/model/ModelUtil.java
src/main/java/com/jozufozu/flywheel/util/VirtualEmptyModelData.java
2021-12-21 14:00:02 -08:00
Jozufozu
dc0ba5214b
Merge branch '1.18/dev' into 1.18/batching
...
# Conflicts:
# src/main/java/com/jozufozu/flywheel/core/model/BlockModel.java
2021-12-21 01:12:47 -08:00
Jozufozu
4908abc9e0
StructType doesn't need #asBatched and #asInstanced
...
- More organized this way
- BatchingTransformer function moved into Batched
2021-12-20 22:38:33 -08:00
PepperCode1
3e8644c988
Improve virtual model rendering
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- Use VirtualEmptyBlockGetter instead of mc.level
- Move getBufferBuilder from BlockModel to ModelUtil
- Add static .is method to VirtualEmptyModelData
2021-12-20 17:47:30 -08:00
PepperCode1
03c2a51754
Fix "enabled" config command
...
- Change "enabled" subcommand to "backend" to match Forge version
2021-12-20 00:08:02 -08:00
PepperCode1
d144403d70
Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
...
Conflicts:
README.md
gradle.properties
src/main/java/com/jozufozu/flywheel/FlywheelClient.java
src/main/java/com/jozufozu/flywheel/mixin/RenderHooksMixin.java
src/main/resources/pack.mcmeta
2021-12-19 23:56:37 -08:00
Jozufozu
a43fe2bc9a
No need for getDirtyBitSet
...
- Faster and simpler to just do one loop
2021-12-17 22:41:22 -08:00
Jozufozu
ffe17e4449
Use task engine/sync to update instances
2021-12-17 02:17:39 -08:00
Jozufozu
f651676dea
Proper task engine
...
- Manual threadpool
- More control
2021-12-17 01:03:52 -08:00
Jozufozu
431ff92861
Simplify SBB
...
- SBB -> ModelTransformer
- Shader binding the minecraft way
- Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
be3f47dfbd
Naive parallelism
...
- Submit many tasks to executor and then wait for them all to complete.
- Use WaitGroup
- SBB no longer stores params, instead accepts Params arg to render
- SBB keeps scratch variables local
- CPUInstancer keeps track of default params
- Separate #setup and #draw... functions in CPUInstancer
- Combine DirectBufferBuilder#updateAfterWriting with #intoDirectConsumer
- DirectVertexConsumer#split to distribute work
2021-12-16 10:49:26 -08:00
Jozufozu
3767390c96
Better SBB params
...
- Transform interface for grouping traits and combined behavior
- Move transforms to params, impl Transform
- Pass Params object to BatchingTransformers instead of SBB
2021-12-16 00:11:47 -08:00
Jozufozu
cc707cf66a
Batching Engine
...
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
Jozufozu
249ec5e5e5
Bump version 0.4.2-rc
...
- rc so Create 0.4a can still be compatible
- also still not sure if the accessor bug is fixed
2021-12-15 16:52:58 -08:00
Jozufozu
15ea38ede7
Possible fix(es) for accessor crash
...
- Haven't been able to reproduce
- Try forcing PausedPartialTickAccessor to load early
- Try renaming the method
2021-12-15 16:19:52 -08:00
Jozufozu
cd4d5d1b72
Update forge - 39.0.5
2021-12-15 15:08:06 -08:00
Jozufozu
17fb8d34ed
Fix #extension crash on intel
2021-12-15 13:27:06 -08:00
PepperBell
cb5047f677
Sweeping up
...
- Remove deprecated methods and fields
- Bump pack format
- Fix CI badge link
- Update VanillaInstances javadoc
- Organize imports
2021-12-14 22:00:44 -08:00
Jozufozu
64a7443dde
No need for InstancedMaterialRenderer
...
- Here's to premature abstraction
2021-12-13 21:27:15 -08:00
Jozufozu
d9fd668bbb
AMD driver workaround
...
- Just don't pool models
2021-12-13 19:55:50 -08:00
Jozufozu
d094595f2e
Add GPU field to bug report template
2021-12-13 11:38:32 -08:00
Jozufozu
7cf2741e68
Ready for release
2021-12-12 22:53:22 -08:00
Jozufozu
56150b2645
Fix vanishing minecarts
2021-12-12 22:30:46 -08:00
PepperBell
6fede0851e
Merge remote-tracking branch 'origin/1.18/dev' into 1.18/fabric/dev
...
Conflicts:
README.md
build.gradle
gradle.properties
src/main/java/com/jozufozu/flywheel/backend/RenderWork.java
src/main/java/com/jozufozu/flywheel/backend/material/MaterialManagerImpl.java
src/main/java/com/jozufozu/flywheel/config/BooleanConfigCommand.java
src/main/java/com/jozufozu/flywheel/config/FlwCommands.java
src/main/java/com/jozufozu/flywheel/config/FlwPackets.java
src/main/java/com/jozufozu/flywheel/config/SConfigureBooleanPacket.java
src/main/java/com/jozufozu/flywheel/core/PartialModel.java
src/main/java/com/jozufozu/flywheel/core/StitchedSprite.java
src/main/java/com/jozufozu/flywheel/core/model/ModelUtil.java
src/main/java/com/jozufozu/flywheel/event/ForgeEvents.java
src/main/java/com/jozufozu/flywheel/event/RenderLayerEvent.java
src/main/java/com/jozufozu/flywheel/mixin/LeakChunkStorageArrayMixin.java
src/main/java/com/jozufozu/flywheel/mixin/RenderHooksMixin.java
src/main/java/com/jozufozu/flywheel/util/ChunkIter.java
src/main/resources/META-INF/mods.toml
src/main/resources/flywheel.mixins.json
2021-12-12 17:29:09 -08:00
Jozufozu
a3ee39099a
Use GL_ARB_conservative_depth when possible
...
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:52 -08:00
Jozufozu
46745ae91d
Bump version - 0.4.1
2021-12-11 17:32:39 -08:00
Jozufozu
11e5719e0d
Cylindrical fog
...
- having the world position is very nice
- mojang manages to do multiple matrix multiplications
2021-12-11 17:31:09 -08:00
Jozufozu
3cfbc97dd1
Add issue template
...
- Read: copy issue template from Create
- Thanks, caelwarner!
2021-12-11 15:43:11 -08:00
Jozufozu
ebfeff0b54
Fix misaligned contraption light
...
- That was a pain to debug
- Idk how that ever worked
2021-12-11 15:06:07 -08:00
Jozufozu
79e61b44e5
1.18.1
2021-12-11 14:18:43 -08:00
Jozufozu
2207da5eed
Implemented
2021-12-10 14:50:01 -08:00
Jozufozu
21a23d650f
Mapped buffer sanity
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- MappedBuffer no longer abstract
- Mappable interface used within MappedBuffer
- MappedBuffer is mapped before ctor
- No more subclasses, no more thin wrapping overrides
- Use try with resources for buffer mapping
- Better error handling with mapped buffers
- Unimplemented exception as a procrastination method
2021-12-10 14:45:18 -08:00
Jozufozu
fd8d436640
Worlds are bigger now pt 2
...
- Stop clamping Y in [0, 256)
2021-12-10 12:31:57 -08:00
Jozufozu
931fffb5f1
Worlds are bigger now
...
- Stop clamping Y in [0, 256)
2021-12-10 00:28:32 -08:00
Jozufozu
99e15cbcd9
Debugging changes
...
- MapBufferRange compat layer not needed, missed that
- Don't need MappedFullBuffer anymore
- Add guard for size in GPULightVolume#bind
- LightVolume#getStride not needed
- Replace usaged of GlError#poll with #pollAndThrow
- VecBufferConsumer doesn't need a format
2021-12-10 00:07:52 -08:00
Jozufozu
0d388b0094
Update changelog
2021-12-09 18:51:09 -08:00
Jozufozu
b892f602cb
Whoops remove imports
2021-12-09 16:40:01 -08:00
Jozufozu
5374baf241
No more material spec, everything is StructType
2021-12-09 16:34:32 -08:00
Jozufozu
eee9b3fb51
Move api package
2021-12-09 15:27:56 -08:00
Jozufozu
da55941e4f
Add RecordingVertexConsumer
...
- Very basic and untested
2021-12-09 15:19:48 -08:00
Jozufozu
7b3bab6647
Reorganize, rename, refactor, 0.4.0
...
- Move most user facing interfaces to flywheel.api package
- Refactor InstanceData to have no package private classes
- Remove 'I' prefix from many interfaces
- ILightUpdateListener -> LightListener
- IMultiProgram -> ContextAwareProgram
- IFlatLight -> FlatLit
- All materials use the same vertex format: UNLIT_MODEL
2021-12-09 00:42:27 -08:00
Jozufozu
47b110c48c
Fix shulker box rendering
2021-12-08 12:48:18 -08:00
Jozufozu
9fe0bae2ad
#tick and #beginFrame on creation
...
- Fixes weird delay in object appearance when reloading chunks
2021-12-08 12:28:22 -08:00
Jozufozu
aaaccc47ee
Add instances when chunks are built for rendering
...
- RIP ChunkIter, may you rule over the depths of hell in peace
- Fix memory leak when instance worlds get reset
- Server worlds are not flywheel worlds
- Nothing to do on world load anymore
2021-12-08 12:16:01 -08:00
Jozufozu
b4fe00a314
Fix potential nullpointer rendering breaking overlay
...
- Should backport for #52
2021-12-07 23:53:13 -08:00
Jozufozu
ef5de609a2
Groups store their types again
...
- Fix crash rendering breaking overlay
2021-12-07 23:40:45 -08:00
Jozufozu
a70adc8bba
Update README.md
2021-12-07 23:03:35 -08:00
Jozufozu
36f32ececc
VAO state clearing handled in InstancingEngine#render
2021-12-07 23:00:32 -08:00
Jozufozu
97949ab1da
Cull legacy compat boilerplate
...
- Minecraft is on GL32 now!
2021-12-07 22:47:05 -08:00