- Use vanilla's approach of determining crumbling UVs from vertex
positions instead of scaling existing UVs
- Bump version
- Update buildscript and Gradle
- Backport general changes from 1.19
- Fix Javadoc of PartialModel
- Remove default Model#getType implementation
- Increment version to 0.6.8
- Update Parchment
- Fixes issue rendering models in block format while using instancing on AMD
- A very hacky fix, everything will be cleaner in 1.0
- Diagonalport flw.loadRenderDoc jvm arg from 1.18/culling
- Update to 1.19.2
- Unbind VAO before restoring GL state
- Shift RenderLayerEvent dispatching point after vanilla VBO and VAO
clean-up
- Fix BlockModel's check for an index buffer being inverted
- The RenderedBuffer returned from ModelUtil#endShadeSeparated is no
longer nullable
- Allow unshadedStartVertex to be 0
- Remove BufferUploaderMixin
- Fix PartialModel javadoc referencing the old bake event
- Switch back to Parchment mappings
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
- Only one task engine for everything now
- Fixes crash on LightUpdater init when Flywheel is off
- Attempt to wrangle InstanceWorld init code
- Misc. cleanup/renaming
- Make StitchedSprite work like PartialModel
- Allow StitchedSprite instances to be created directly
- Allow StitchSprites to be created for any atlas
- Use texture stitch post event instead of lazy computation for filling
StitchedSprites
- Remove legacy method from AngleHelper
- Change artifact name from flywheel to flywheel-forge
- Organize imports
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
- Add a package-info.java to many packages.
- Annotate the world parameter in Backend#canUseInstancing as nullable.
- New utility constructor for BlockModel
- Note that IDynamicInstance#beginFrame and ITickableInstance#tick are run in parallel.
- Refactor internals of InstancedRenderDispatcher to group things by InstanceWorlds.
- InstanceWorlds take over most responsibility for dispatching calls.
- Simplify massive private call chains in InstanceMaterial.
- Reorganize methods and add some documentation in MaterialManager, MaterialGroup, InstanceMaterial, and Instancer.
- Remove unused field from MaterialSpec.
- Remove unused fields from Instancer and InstanceMaterial
- Document RenderLayer
- Add RenderLayer field to RenderLayerEvent
- Ender chests and trapped chests, too
- Chests orient themselves correctly
- Lids do not position themselves correctly
- Some math, will probably replace with JOML
- Check that sectionY is within the bounds of the chunk's section array, fixes#2
- Refactor usages of Tile and Entity InstanceManagers to refer to the base class InstanceManager<>
- Rename Client to FlywheelClient
- Remove Shadow plugin
- Remove generated source set
- Remove unused properties in gradle.properties
- Organize all imports
- Thanks for the list pepper!