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![]() - Add ModelPartConverter and remove ModelPartBuilder - ModelPartConverter can convert ModelParts into Flywheel Meshes, optionally using a transformation and TextureMapper. A ModelLayerLocation and TextureAtlasSprite can be used instead to quickly replicate entity models. - Add ModelHolder and ModelCache to lazily initialize models and automatically delete them on renderer reload - Add SimpleModel and remove SimpleLazyModel - Add flw.useSerialExecutor system property - Rename ModelBufferingUtil to BakedModelBufferer - Remove Instance.copy - Remove Mesh.name - Make FlwMemoryTracker thread-safe - Fix potential thread-safety issues, texture issues, and memory leaks related to previously memoized models - Fix MinecartVisual only updating when not visible - Fix ChestVisual locks not moving when opening the chest |
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.. | ||
backend | ||
box | ||
context | ||
instance | ||
layout | ||
light | ||
material | ||
math | ||
memory | ||
model | ||
task | ||
transform | ||
uniform | ||
util | ||
vertex | ||
visual |