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![]() - Not totally happy with this but it's functional and better than directly supplying a GL object. - Meshes provide an IndexSequence and the length of the sequence. - IndexSequence can fill a buffer given a length. - Special case QuadIndexSequence to optimize the most common case. - All other sequences are treated as if they are unique - Instancing uses EBOCache to manage ebos - Indirect does it directly in the meshpool |
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.. | ||
backend | ||
context | ||
event | ||
instance | ||
layout | ||
material | ||
model | ||
registry | ||
task | ||
uniform | ||
vertex | ||
visual | ||
visualization | ||
FlywheelLevel.java |