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![]() - Pipeline shaders now implement all currently used material properties. - Rename flw_initVertex/flw_initFragment to flw_begin*. - Rename flw_contextVertex/flw_contextFragment to flw_end*. - Bind the diffuse texture by hand instead of calling bindActive. - Add cutout property to materials that need it. |
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.. | ||
backend | ||
box | ||
context | ||
instance | ||
layout | ||
light | ||
material | ||
math | ||
memory | ||
model | ||
task | ||
transform | ||
uniform | ||
util | ||
vertex | ||
visual |