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![]() - Make SimpleMaterial.Builder implement Material itself. - Add way to copy a material. - Move fog/cutout shaders to their own utility classes. - Fix crumbling on cutout materials by overriding properties. - Add helper in glsl for unpacking 2 shorts from one uint. - Remove Fog enum. |
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.. | ||
backend | ||
context | ||
event | ||
instance | ||
layout | ||
material | ||
model | ||
registry | ||
task | ||
uniform | ||
vertex | ||
visual | ||
visualization |