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![]() - renderCrumblingInstances accepts a list. - Implement crumbling for InstancingEngine. - It's ugly. - Track what draw calls belong with what instancers. - DrawCalls lazily create a second VAO for one-off rendering. - Bind instance vbo with offset to scratch VAO to emulate a draw with baseInstance. - Ignore discard predicate in crumbling context. - SimpleContext takes a Consumer to set sampler bindings. - Fix debugCrumbling command. - Compile shaders against all contexts. Side note: not sure if Context is the right place for crumbling. It feels like it should be a material, but I don't know how that would work. |
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backend | ||
box | ||
context | ||
instance | ||
layout | ||
light | ||
material | ||
math | ||
memory | ||
model | ||
task | ||
transform | ||
uniform | ||
util | ||
vertex | ||
visual |