Flywheel/src/main/java/com/simibubi/create/modules
simibubi 8c793b8d28 Portable Belts
- Belts can now be moved and rotated by a contraption, holding on to its items if possible.
- Fixed belts not transporting entities when moving at less than 32 rpm
- Fixed belt initialization to allow migration old belts and re-initialization of moved belts
- Added a little in-world tooltip for kinetic blocks rotating below their required speed level
- Fixed kinetic tileentities keeping their previous speed when animated in a contraption
- Fixed motors not trying to overpower a network when directly attached on placement
- Belts now spawn a reasonable amount of particles when broken
- Coloured belts now spawn coloured particles when broken
- Fixed belts segments dropping too many connectors when not broken by a player
- Fixed falldamage being applied after an entity has left the belt it fell upon
- Fixed belt voxelshapes not being cached properly, leading to some bad performance hit when broken or looked at
- Fixed blazing tools not always smelting mob drops
2020-03-10 16:34:04 +01:00
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contraptions Portable Belts 2020-03-10 16:34:04 +01:00
curiosities Portable Belts 2020-03-10 16:34:04 +01:00
gardens The Config Rework 2020-02-07 19:25:38 +01:00
logistics More Contraption Bug-Fixes 2020-03-08 18:25:56 +01:00
palettes The Config Rework 2020-02-07 19:25:38 +01:00
schematics More Contraption Bug-Fixes 2020-03-08 18:25:56 +01:00
IModule.java The Config Rework 2020-02-07 19:25:38 +01:00
ModuleLoadedCondition.java Bug Busting 0.1 Part II 2019-09-18 11:16:57 +02:00