Flywheel/src/main/resources
simibubi 8c793b8d28 Portable Belts
- Belts can now be moved and rotated by a contraption, holding on to its items if possible.
- Fixed belts not transporting entities when moving at less than 32 rpm
- Fixed belt initialization to allow migration old belts and re-initialization of moved belts
- Added a little in-world tooltip for kinetic blocks rotating below their required speed level
- Fixed kinetic tileentities keeping their previous speed when animated in a contraption
- Fixed motors not trying to overpower a network when directly attached on placement
- Belts now spawn a reasonable amount of particles when broken
- Coloured belts now spawn coloured particles when broken
- Fixed belts segments dropping too many connectors when not broken by a player
- Fixed falldamage being applied after an entity has left the belt it fell upon
- Fixed belt voxelshapes not being cached properly, leading to some bad performance hit when broken or looked at
- Fixed blazing tools not always smelting mob drops
2020-03-10 16:34:04 +01:00
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assets/create Portable Belts 2020-03-10 16:34:04 +01:00
data Special Tool Tiers 2020-03-09 17:46:04 +01:00
META-INF No pushing 2019-11-07 12:00:27 +01:00
pack.mcmeta Setup Infrastructure 2019-07-11 09:03:08 +02:00