mirror of
https://github.com/Jozufozu/Flywheel.git
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279e0893c6
- Fix matrix mixins being applied on dedicated server - Expand PartialModel functionality: add location getter and model setter - Remove Loader.getResourceType since selective reloading is deprecated - Organize imports and mixin order - Other formatting - Update Gradle and Forge
27 lines
1.1 KiB
Java
27 lines
1.1 KiB
Java
package com.jozufozu.flywheel.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Matrix4f;
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import net.minecraft.client.Camera;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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@Mixin(LevelRenderer.class)
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public class FixFabulousDepthMixin {
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", ordinal = 1, target = "Lnet/minecraft/client/renderer/PostChain;process(F)V"))
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private void disableTransparencyShaderDepth(PoseStack p_228426_1_, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, Camera p_228426_6_, GameRenderer p_228426_7_, LightTexture p_228426_8_, Matrix4f p_228426_9_, CallbackInfo ci) {
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GlStateManager._depthMask(false);
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}
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}
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