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![]() - Move crumbling tbn calculation back to the fragment shader. - Pass the center of the crumbling block position as a uniform. - Calculate how to flip the crumbling texture such that it tiles well at corners in model space. - Move ugly crumbling code to utility class and improve bucketing. - Cache uniform locations in GlProgram. |
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.. | ||
array | ||
buffer | ||
error | ||
shader | ||
GlCompat.java | ||
GlFence.java | ||
GlNumericType.java | ||
GlObject.java | ||
GlPrimitive.java | ||
GlStateTracker.java | ||
GlTexture.java | ||
GlTextureUnit.java |