Flywheel mirror in case github ever goes down
Go to file
Jozufozu c94a157c97 Refactor GPUInstancer to separate behavior
- Instancer VAO logic moved to InstancedModel
 - Refactor GlVertexArray for easier debugging
 - Sort of clean up BufferLayout
 - Padding items are broken, needs fix
2022-04-30 19:42:57 -07:00
.github Material refactor pt 1 2022-04-10 17:02:28 -07:00
gradle/wrapper
src/main Refactor GPUInstancer to separate behavior 2022-04-30 19:42:57 -07:00
.editorconfig
.gitattributes
.gitignore
build.gradle Layoff some workers 2022-04-07 14:19:36 -07:00
changelog.txt
gradle.properties Material refactor pt 1 2022-04-10 17:02:28 -07:00
gradlew
gradlew.bat
LICENCE.md
README.md
settings.gradle

Logo by @voxel_dani on Twitter

Flywheel

A modern engine for modded Minecraft.
Jenkins Discord Curseforge Downloads

About

The goal of this project is to provide tools for mod developers so they no longer have to worry about performance, or limitations of Minecraft's archaic rendering engine. That said, this is primarily an outlet for me to have fun with graphics programming.

Instancing

Flywheel provides an alternate, unified path for entity and tile entity rendering that takes advantage of GPU instancing. In doing so, Flywheel gives the developer the flexibility to define their own vertex and instance formats, and write custom shaders to ingest that data.

Shaders

To accomodate the developer and leave more in the hands of the engine, Flywheel provides a custom shader loading and templating system to hide the details of the CPU/GPU interface. This system is a work in progress. There will be breaking changes, and I make no guarantees of backwards compatibility.

Plans

  • Vanilla performance improvements
  • Compute shader particles
  • Deferred rendering
  • Different renderers for differently aged hardware

Getting Started (For Developers)

Add the following repo and dependency to your build.gradle:

repositories {
    maven {
        name "tterrag maven"
        url "https://maven.tterrag.com/"
    }
}

dependencies {
    implementation fg.deobf("com.jozufozu.flywheel:Flywheel-Forge:${flywheel_version}")
}

${flywheel_version} gets replaced by the version of Flywheel you want to use, eg. 1.18-0.3.0.3

For a list of available Flywheel versions, you can check the maven.

If you aren't using mixed mappings (or just want to be safe), add the following properties to your run configurations:

property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"

This ensures that Flywheel's mixins get properly loaded in your dev env.