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![]() - Add material properties - depthTest - useOverlay - Rename some material properties - mip -> mipmap - backfaceCull -> backfaceCulling - lighting -> useLight - Fix InstancingEngine and IndirectEngine not binding overlay texture and setting unnecessary render state - Fix indirect internal shaders applying light twice - Fix internal shaders using removed ALPHA_CUTOFF define - Rename some variables and functions in shader files - Separate MaterialUtil into MaterialRenderState and MaterialEncoder - Delete unused Textures class |
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.. | ||
backend | ||
box | ||
context | ||
instance | ||
layout | ||
light | ||
material | ||
math | ||
memory | ||
model | ||
task | ||
transform | ||
uniform | ||
util | ||
vertex | ||
visual |