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![]() - Move crumbling tbn calculation back to the fragment shader. - Pass the center of the crumbling block position as a uniform. - Calculate how to flip the crumbling texture such that it tiles well at corners in model space. - Move ugly crumbling code to utility class and improve bucketing. - Cache uniform locations in GlProgram. |
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compile | ||
engine | ||
Backends.java | ||
Loader.java |