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f3f02963a7
- Move crumbling tbn calculation back to the fragment shader. - Pass the center of the crumbling block position as a uniform. - Calculate how to flip the crumbling texture such that it tiles well at corners in model space. - Move ugly crumbling code to utility class and improve bucketing. - Cache uniform locations in GlProgram. |
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.. | ||
task | ||
vertex | ||
visualization | ||
BackendManagerImpl.java | ||
IdRegistryImpl.java | ||
RegistryImpl.java |