Pixel-Composer/scripts/node_image_animated/node_image_animated.gml

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function Node_create_Image_Animated(_x, _y, _group = noone) { #region
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var path = "";
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if(!LOADING && !APPENDING && !CLONING) {
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path = get_open_filenames_compat("image|*.png;*.jpg", "");
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key_release();
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if(path == "") return noone;
}
var node = new Node_Image_Animated(_x, _y, _group);
var paths = string_splice(path, "\n");
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node.inputs[| 0].setValue(paths);
node.doUpdate();
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return node;
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} #endregion
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function Node_create_Image_Animated_path(_x, _y, _path) { #region
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var node = new Node_Image_Animated(_x, _y, PANEL_GRAPH.getCurrentContext());
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node.inputs[| 0].setValue(_path);
node.doUpdate();
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return node;
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} #endregion
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enum ANIMATION_END {
loop,
ping,
hold,
hide
}
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function Node_Image_Animated(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Animation";
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spr = [];
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color = COLORS.node_blend_input;
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update_on_frame = true;
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inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, [])
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.setDisplay(VALUE_DISPLAY.path_array, { filter: ["image|*.png;*.jpg", ""] });
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inputs[| 1] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
.setDisplay(VALUE_DISPLAY.padding)
.rejectArray();
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inputs[| 2] = nodeValue("Stretch frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Stretch animation speed to match project length.")
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.rejectArray();
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inputs[| 3] = nodeValue("Animation speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.rejectArray();
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inputs[| 4] = nodeValue("Loop modes", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"])
.rejectArray();
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inputs[| 5] = nodeValue("Set animation length to match", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0)
.setDisplay(VALUE_DISPLAY.button, { name: "Match length", onClick: function() {
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if(array_length(spr) == 0) return;
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TOTAL_FRAMES = array_length(spr);
} });
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inputs[| 6] = nodeValue("Custom frame order", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 7] = nodeValue("Frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
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inputs[| 8] = nodeValue("Canvas size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "First", "Minimum", "Maximum" ])
.rejectArray();
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Image", false], 0, 1, 8,
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["Animation", false], 5, 4, 2, 3,
["Custom Frame Order", false, 6], 7,
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];
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attribute_surface_depth();
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path_current = [];
edit_time = 0;
attributes.file_checker = true;
array_push(attributeEditors, [ "File Watcher", function() { return attributes.file_checker; },
new checkBox(function() { attributes.file_checker = !attributes.file_checker; }) ]);
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on_drop_file = function(path) { #region
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if(directory_exists(path)) {
with(dialogCall(o_dialog_drag_folder, WIN_W / 2, WIN_H / 2)) {
dir_paths = path;
target = other;
}
return true;
}
var paths = paths_to_array(path);
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inputs[| 0].setValue(paths);
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if(updatePaths(paths)) {
doUpdate();
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return true;
}
return false;
} #endregion
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function updatePaths(paths = path_current) { #region
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if(!is_array(paths) && ds_exists(paths, ds_type_list))
paths = ds_list_to_array(paths);
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for(var i = 0; i < array_length(spr); i++) {
if(spr[i] && sprite_exists(spr[i]))
sprite_delete(spr[i]);
}
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spr = [];
path_current = [];
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for( var i = 0, n = array_length(paths); i < n; i++ ) {
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var _path = path_get(paths[i]);
if(_path == -1) continue;
array_push(path_current, _path);
setDisplayName(filename_name_only(_path));
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var ext = string_lower(filename_ext(_path));
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switch(ext) {
case ".png" :
case ".jpg" :
case ".jpeg" :
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var _spr = sprite_add(path, 1, false, false, 0, 0);
if(_spr == -1) {
noti_warning($"Image node: File not a valid image.");
return false;
}
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edit_time = max(edit_time, file_get_modify_s(_path));
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array_push(spr, _spr);
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break;
}
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}
return true;
} #endregion
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insp1UpdateTooltip = __txt("Refresh");
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insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ];
static onInspector1Update = function() { #region
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updatePaths(path_get(getInputData(0)));
triggerRender();
} #endregion
static step = function() { #region
var str = getInputData(2);
var _cus = getInputData(6);
inputs[| 2].setVisible(!_cus);
inputs[| 3].setVisible(!_cus && !str);
inputs[| 4].setVisible(!_cus && !str);
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if(attributes.file_checker)
for( var i = 0, n = array_length(path_current); i < n; i++ ) {
if(file_get_modify_s(path_current[i]) > edit_time) {
updatePaths();
triggerRender();
break;
}
}
} #endregion
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static update = function(frame = CURRENT_FRAME) { #region
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var path = path_get(getInputData(0));
if(!array_equals(path_current, path))
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updatePaths(path);
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if(array_length(spr) == 0) return;
var _pad = getInputData(1);
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var _cus = getInputData(6);
var _str = getInputData(2);
var _end = getInputData(4);
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var _spd = _str? (TOTAL_FRAMES + 1) / array_length(spr) : 1 / getInputData(3);
if(_spd == 0) _spd = 1;
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var _frame = _cus? getInputData(7) : floor(CURRENT_FRAME / _spd);
var _len = array_length(spr);
var _drw = true;
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var _siz = getInputData(8);
var sw = sprite_get_width(spr[0]);
var sh = sprite_get_height(spr[0]);
if(_siz) {
for( var i = 1, n = array_length(spr); i < n; i++ ) {
var _sw = sprite_get_width(spr[i]);
var _sh = sprite_get_height(spr[i]);
if(_siz == 1) {
sw = min(_sw, sw);
sh = min(_sh, sh);
} else if(_siz == 2) {
sw = max(_sw, sw);
sh = max(_sh, sh);
}
}
}
var ww = sw;
var hh = sh;
ww += _pad[0] + _pad[2];
hh += _pad[1] + _pad[3];
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var surfs = outputs[| 0].getValue();
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surfs = surface_verify(surfs, ww, hh, attrDepth());
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outputs[| 0].setValue(surfs);
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switch(_end) {
case ANIMATION_END.loop :
_frame = safe_mod(_frame, _len);
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break;
case ANIMATION_END.ping :
_frame = safe_mod(_frame, _len * 2 - 2);
if(_frame >= _len)
_frame = _len * 2 - 2 - _frame;
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break;
case ANIMATION_END.hold :
_frame = min(_frame, _len - 1);
break;
case ANIMATION_END.hide :
if(_frame < 0 || _frame >= _len)
_drw = false;
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break;
}
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var _spr = array_safe_get(spr, _frame, noone);
if(_spr == noone) return;
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var curr_w = sprite_get_width(spr[_frame]);
var curr_h = sprite_get_height(spr[_frame]);
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var curr_x = _pad[2] + (sw - curr_w) / 2;
var curr_y = _pad[1] + (sh - curr_h) / 2;
surface_set_shader(surfs);
if(_drw) draw_sprite(spr[_frame], 0, curr_x, curr_y);
surface_reset_shader();
} #endregion
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}