Pixel-Composer/shaders/sh_d3d_silhouette/sh_d3d_silhouette.fsh

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2023-08-14 19:22:04 +02:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
gl_FragColor = vec4(1.);
}