2023-06-25 20:12:17 +02:00
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//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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2023-09-15 20:12:02 +02:00
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void main() {
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2023-06-25 20:12:17 +02:00
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gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
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}
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