mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
20 lines
415 B
Plaintext
20 lines
415 B
Plaintext
|
//
|
||
|
// Simple passthrough fragment shader
|
||
|
//
|
||
|
varying vec2 v_vTexcoord;
|
||
|
varying vec4 v_vColour;
|
||
|
|
||
|
uniform sampler2D texture;
|
||
|
uniform vec2 dimension;
|
||
|
|
||
|
void main() {
|
||
|
for(float i = 0.; i < dimension.y; i++)
|
||
|
for(float j = 0.; j < dimension.x; j++) {
|
||
|
vec4 col = texture2D( texture, vec2(j, i) / dimension );
|
||
|
if(col == v_vColour) {
|
||
|
gl_FragColor = vec4(j / dimension.x, i / dimension.y, 0., 1. );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|