Pixel-Composer/scripts/node_flip/node_flip.gml

31 lines
766 B
Plaintext
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_Flip(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2022-12-27 04:00:50 +01:00
name = "Flip";
2024-08-08 06:57:51 +02:00
inputs[0] = nodeValue_Surface("Surface in", self);
2023-02-14 05:32:32 +01:00
2024-08-08 06:57:51 +02:00
inputs[1] = nodeValue_Enum_Button("Axis", self, 0, [ "x", "y" ]);
2022-12-27 04:00:50 +01:00
2024-08-08 06:57:51 +02:00
inputs[2] = nodeValue_Bool("Active", self, true);
2023-02-14 05:32:32 +01:00
active_index = 2;
input_display_list = [ 2,
["Surfaces", true], 0,
2023-01-01 02:06:02 +01:00
["Flip", false], 1,
2022-12-27 04:00:50 +01:00
]
2024-08-08 06:57:51 +02:00
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
2022-12-27 04:00:50 +01:00
2023-03-19 09:17:39 +01:00
attribute_surface_depth();
2023-08-17 16:56:54 +02:00
static processData = function(_outSurf, _data, _output_index, _array_index) {
2022-12-27 04:00:50 +01:00
var _axis = _data[1];
2024-03-21 13:57:44 +01:00
surface_set_shader(_outSurf, sh_flip);
shader_set_i("axis", _axis);
2022-12-27 04:00:50 +01:00
2024-03-21 13:57:44 +01:00
draw_surface_safe(_data[0]);
surface_reset_shader();
2022-12-27 04:00:50 +01:00
return _outSurf;
}
}