Pixel-Composer/scripts/node_smoke_group/node_smoke_group.gml

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#macro FLUID_DOMAIN_CHECK if(!instance_exists(_dom) && is_instanceof(group, Node_Smoke_Group)) _dom = group.domain; if(_dom == noone || !instance_exists(_dom)) return;
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function Node_Smoke_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
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name = "SmokeSim";
color = COLORS.node_blend_smoke;
icon = THEME.smoke_sim;
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ungroupable = false;
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update_on_frame = true;
manual_ungroupable = false;
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outputNode = noone;
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inputs[0] = nodeValue_Dimension(self);
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inputs[1] = nodeValue_Surface("Collision", self);
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inputs[2] = nodeValue_Enum_Button("Material dissipation type", self, 1, [ "Multiply", "Subtract" ]);
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inputs[3] = nodeValue_Float("Material dissipation", self, 0.02)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[4] = nodeValue_Enum_Button("Velocity dissipation type", self, 1, [ "Multiply", "Subtract" ]);
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inputs[5] = nodeValue_Float("Velocity dissipation", self, 0.00)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[6] = nodeValue_Vector("Acceleration", self, [ 0, 0 ]);
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inputs[7] = nodeValue_Vector("Material intertia", self, [ 1, -0.2 ]);
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inputs[8] = nodeValue_Float("Initial pressure", self, 0.75)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[9] = nodeValue_Float("Material Maccormack weight", self, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[10] = nodeValue_Float("Velocity Maccormack weight", self, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[11] = nodeValue_Bool("Wrap", self, false);
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input_display_list_def = [
["Domain", false], 0, 11, 1,
["Properties", false], 8, 6, 7,
["Dissipation", false], 2, 3, 4, 5,
["Huh?", true], 9, 10,
["Inputs", false],
];
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custom_input_index = array_length(inputs);
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domain = fd_rectangle_create(PROJECT.attributes.surface_dimension[0], PROJECT.attributes.surface_dimension[1]);
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if(NODE_NEW_MANUAL) {
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var _render = nodeBuild("Node_Smoke_Render_Output", 128, -32, self);
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}
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static update = function() {
for( var i = 0, n = array_length(nodes); i < n; i++ ) {
var node = nodes[i];
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if(node.cacheExist()) node.cachedPropagate();
}
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var _dim = getInputData( 0);
var coll = getInputData( 1);
var mdisTyp = getInputData( 2);
var mdis = getInputData( 3);
var vdisTyp = getInputData( 4);
var vdis = getInputData( 5);
var acc = getInputData( 6);
var matInr = getInputData( 7);
var inPress = getInputData( 8);
var mMac = getInputData( 9);
var vMac = getInputData(10);
var wrap = getInputData(11);
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if(IS_FIRST_FRAME || !is_surface(domain.sf_world)) {
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fd_rectangle_clear(domain);
fd_rectangle_destroy(domain);
domain = fd_rectangle_create(_dim[0], _dim[1]);
fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE);
fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16);
fd_rectangle_set_velocity_time_step(domain, 1);
fd_rectangle_set_material_time_step(domain, 1);
fd_rectangle_set_pressure_iteration_type(domain, -2);
fd_rectangle_set_initial_value_pressure(domain, inPress);
}
surface_set_target(domain.sf_world);
draw_clear_alpha($00FFFF, 0);
if(is_surface(coll)) draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]);
surface_reset_target();
fd_rectangle_set_material_dissipation_type(domain, mdisTyp);
fd_rectangle_set_material_dissipation_value(domain, mdis);
fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp);
fd_rectangle_set_velocity_dissipation_value(domain, vdis);
fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]);
fd_rectangle_set_velocity_maccormack_weight(domain, vMac);
fd_rectangle_set_material_maccormack_weight(domain, mMac);
fd_rectangle_set_repeat(domain, wrap);
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}
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static getAnimationCacheExist = function(frame) {
if(outputNode == noone) return false;
return outputNode.cacheExist(frame);
}
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}