Pixel-Composer/scripts/node_canvas/node_canvas.gml

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function Node_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Canvas";
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color = COLORS.node_blend_canvas;
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
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inputs[| 2] = nodeValue("Brush size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 )
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 0.1] });
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inputs[| 3] = nodeValue("Fill threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 4] = nodeValue("Fill type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["4 connect", "8 connect", "Entire canvas"]);
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inputs[| 5] = nodeValue("Draw preview overlay", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 6] = nodeValue("Brush", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(true, false);
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inputs[| 7] = nodeValue("Surface amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
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inputs[| 8] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, -1);
inputs[| 9] = nodeValue("Background alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 10] = nodeValue("Render background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 11] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 12] = nodeValue("Frames animation", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
inputs[| 13] = nodeValue("Animation speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 );
inputs[| 14] = nodeValue("Use background dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
inputs[| 15] = nodeValue("Brush distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
.setDisplay(VALUE_DISPLAY.range, { linked : true });
inputs[| 16] = nodeValue("Rotate brush by direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
inputs[| 17] = nodeValue("Random direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0, 0, 0 ] )
.setDisplay(VALUE_DISPLAY.rotation_random);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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frame_renderer_x = 0;
frame_renderer_x_to = 0;
frame_renderer_x_max = 0;
frame_renderer_content = surface_create(1, 1);
frame_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { #region
var _h = 64;
_y += 8;
var _cnt_hover = false;
draw_sprite_stretched(THEME.button, 0, _x, _y, _w, _h);
if(_hover && frame_renderer.parent != noone && point_in_rectangle(_m[0], _m[1], _x, _y, _x + _w, _y + _h)) {
frame_renderer.parent.scroll_lock = true;
_cnt_hover = _hover;
}
var _ww = _w - 4 - 40;
var _hh = _h - 4 - 4;
var _x0 = _x + 4;
var _y0 = _y + 4;
var _x1 = _x0 + _ww;
var _y1 = _y0 + _hh;
draw_sprite_stretched(THEME.ui_panel_bg, 1, _x0, _y0, _ww, _hh);
frame_renderer_x_max = 0;
frame_renderer_content = surface_verify(frame_renderer_content, _ww, _hh);
surface_set_shader(frame_renderer_content);
var _msx = _m[0] - _x0;
var _msy = _m[1] - _y0;
var _fr_h = _hh - 8;
var _fr_w = _fr_h;
var _fr_x = 8 - frame_renderer_x;
var _fr_y = 4;
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var surfs = output_surface;
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var _del = noone;
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for( var i = 0, n = attributes.frames; i < n; i++ ) {
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var _surf = surfs[i];
if(!is_surface(_surf)) continue;
var _sw = surface_get_width(_surf);
var _sh = surface_get_height(_surf);
var _ss = min(_fr_w / _sw, _fr_h / _sh);
var _sx = _fr_x;
var _sy = _fr_y + _fr_h / 2 - _sh * _ss / 2;
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draw_surface_ext(_surf, _sx, _sy, _ss, _ss, 0, c_white, 0.75);
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draw_set_color(i == preview_index? COLORS._main_accent : COLORS.panel_toolbar_outline);
draw_rectangle(_sx, _sy, _sx + _sw * _ss, _sy + _sh * _ss, true);
var _del_x = _sx + _sw * _ss - 8;
var _del_y = _sy + 8;
var _del_a = 0;
if(_hover) {
if(point_in_circle(_msx, _msy, _del_x, _del_y, 8)) {
_del_a = 1;
if(mouse_press(mb_left, _focus))
_del = i;
} else if(point_in_rectangle(_msx, _msy, _sx, _sy, _sx + _sw * _ss, _sy + _sh * _ss)) {
if(mouse_press(mb_left, _focus)) preview_index = i;
}
}
draw_sprite(THEME.close_16, _del_a, _del_x, _del_y);
_fr_x += _sw * _ss + 8;
frame_renderer_x_max += _sw * _ss + 8;
}
if(_del > noone) removeFrame(_del);
surface_reset_shader();
draw_surface(frame_renderer_content, _x0, _y0);
frame_renderer_x_max = max(0, frame_renderer_x_max - 200);
frame_renderer_x = lerp_float(frame_renderer_x, frame_renderer_x_to, 3);
if(_cnt_hover) {
if(mouse_wheel_down()) frame_renderer_x_to = clamp(frame_renderer_x_to + 80, 0, frame_renderer_x_max);
if(mouse_wheel_up()) frame_renderer_x_to = clamp(frame_renderer_x_to - 80, 0, frame_renderer_x_max);
}
var _bs = 32;
var _bx = _x1 + ui(20) - _bs / 2;
var _by = _y + _h / 2 - _bs / 2;
if(buttonInstant(THEME.button_hide, _bx, _by, _bs, _bs, _m, _focus, _hover,, THEME.add,, COLORS._main_value_positive) == 2) {
attributes.frames++;
refreshFrames();
update();
}
return 8 + _h;
}); #endregion
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input_display_list = [
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["Output", false], 0, frame_renderer, 12, 13,
["Brush", true], 6, 15, 17, 16,
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["Background", true, 10], 8, 14, 9,
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];
#region ++++ data ++++
attributes.frames = 1;
attribute_surface_depth();
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attributes.dimension = [ 1, 1 ];
output_surface = [ surface_create_empty(1, 1) ];
canvas_surface = [ surface_create_empty(1, 1) ];
canvas_buffer = [ buffer_create(1 * 1 * 4, buffer_fixed, 2) ];
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drawing_surface = surface_create_empty(1, 1);
_drawing_surface = surface_create_empty(1, 1);
surface_w = 1;
surface_h = 1;
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prev_surface = surface_create_empty(1, 1);
preview_draw_surface = surface_create_empty(1, 1);
_preview_draw_surface = surface_create_empty(1, 1);
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is_selecting = false;
is_selected = false;
is_select_drag = false;
selection_surface = surface_create_empty(1, 1);
selection_mask = surface_create_empty(1, 1);
selection_position = [ 0, 0 ];
selection_sx = 0;
selection_sy = 0;
selection_mx = 0;
selection_my = 0;
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mouse_cur_x = 0;
mouse_cur_y = 0;
mouse_pre_x = 0;
mouse_pre_y = 0;
mouse_pre_draw_x = undefined;
mouse_pre_draw_y = undefined;
mouse_pre_dir_x = undefined;
mouse_pre_dir_y = undefined;
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mouse_holding = false;
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brush_sizing = false;
brush_sizing_s = 0;
brush_sizing_mx = 0;
brush_sizing_my = 0;
brush_sizing_dx = 0;
brush_sizing_dy = 0;
brush_surface = noone;
brush_size = 1;
brush_dist_min = 1;
brush_dist_max = 1;
brush_direction = 0;
brush_rand_dir = [ 0, 0, 0, 0, 0 ];
brush_seed = irandom_range(100000, 999999);
brush_next_dist = 0;
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draw_stack = ds_list_create();
#endregion
#region ++++ tools ++++
tool_attribute.color = cola(c_white);
tool_attribute.channel = [ true, true, true, true ];
tool_channel_edit = new checkBoxGroup(THEME.tools_canvas_channel, function(ind, val) { tool_attribute.channel[ind] = val; });
tool_settings = [ [ "Channel", tool_channel_edit, "channel", tool_attribute ] ];
tool_attribute.size = 1;
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tool_size_edit = new textBox(TEXTBOX_INPUT.number, function(val) { tool_attribute.size = max(1, round(val)); }).setSlidable(0.1, true, [ 1, 999999 ])
.setFont(f_p3)
.setSideButton(button(function() { dialogPanelCall(new Panel_Node_Canvas_Pressure(self), mouse_mx, mouse_my, { anchor: ANCHOR.top | ANCHOR.left }) })
.setIcon(THEME.pen_pressure, 0, COLORS._main_icon));
tool_size = [ "Size", tool_size_edit, "size", tool_attribute ];
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tool_attribute.pressure = false;
tool_attribute.pressure_size = [ 1, 1 ];
tool_attribute.thres = 0;
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tool_thrs_edit = new textBox(TEXTBOX_INPUT.number, function(val) { tool_attribute.thres = clamp(val, 0, 1); }).setSlidable(0.01, false, [ 0, 1 ]).setFont(f_p3);
tool_thrs = [ "Threshold", tool_thrs_edit, "thres", tool_attribute ];
tool_attribute.fill8 = false;
tool_fil8_edit = new checkBox(function() { tool_attribute.fill8 = !tool_attribute.fill8; });
tool_fil8 = [ "Diagonal", tool_fil8_edit, "fill8", tool_attribute ];
tools = [
new NodeTool( "Selection", [ THEME.canvas_tools_selection_rectangle, THEME.canvas_tools_selection_circle ]),
new NodeTool( "Pencil", THEME.canvas_tools_pencil)
.setSetting(tool_size),
new NodeTool( "Eraser", THEME.canvas_tools_eraser)
.setSetting(tool_size),
new NodeTool( "Rectangle", [ THEME.canvas_tools_rect, THEME.canvas_tools_rect_fill ])
.setSetting(tool_size),
new NodeTool( "Ellipse", [ THEME.canvas_tools_ellip, THEME.canvas_tools_ellip_fill ])
.setSetting(tool_size),
new NodeTool( "Fill", THEME.canvas_tools_bucket)
.setSetting(tool_thrs)
.setSetting(tool_fil8),
];
#endregion
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function setToolColor(color) { tool_attribute.color = color; }
static drawTools = function(_mx, _my, xx, yy, tool_size, hover, focus) { #region
var _sx0 = xx - tool_size / 2;
var _sx1 = xx + tool_size / 2;
var hh = ui(8);
yy += ui(4);
draw_set_color(COLORS._main_icon_dark);
draw_line_round(_sx0 + ui(8), yy, _sx1 - ui(8), yy, 2);
yy += ui(4);
var _cx = _sx0 + ui(8);
var _cw = tool_size - ui(16);
var _ch = ui(12);
var _pd = ui(5);
yy += ui(8);
hh += ui(8);
drawColor(tool_attribute.color, _cx, yy, _cw, _cw);
draw_sprite_stretched_ext(THEME.palette_selecting, 0, _cx - _pd, yy - _pd, _cw + _pd * 2, _cw + _pd * 2, c_white, 1);
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if(point_in_rectangle(_mx, _my, _cx, yy, _cx + _cw, yy + _ch) && mouse_press(mb_left, focus))
colorSelectorCall(tool_attribute.color, setToolColor);
yy += _cw + ui(8);
hh += _cw + ui(8);
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var _sel = noone;
for( var i = 0, n = array_length(DEF_PALETTE); i < n; i++ ) {
var _c = DEF_PALETTE[i];
var ii = 0;
if(i == 0) ii = 4;
if(i == n - 1) ii = 5;
draw_sprite_stretched_ext(THEME.palette_mask, ii, _cx, yy, _cw, _ch, _c, 1);
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if(_c == tool_attribute.color)
_sel = [ _cx, yy ];
if(hover && point_in_rectangle(_mx, _my, _cx, yy, _cx + _cw, yy + _ch)) {
if(mouse_click(mb_left, focus))
tool_attribute.color = _c;
}
yy += _ch;
hh += _ch;
}
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if(_sel != noone)
draw_sprite_stretched_ext(THEME.palette_selecting, 0, _sel[0] - _pd, _sel[1] - _pd, _cw + _pd * 2, _ch + _pd * 2, c_white, 1);
return hh + ui(4);
} #endregion
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function removeFrame(index = 0) { #region
if(attributes.frames <= 1) return;
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if(preview_index == attributes.frames)
preview_index--;
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attributes.frames--;
array_delete(canvas_surface, index, 1);
array_delete(canvas_buffer, index, 1);
update();
} #endregion
function refreshFrames() { #region
var fr = attributes.frames;
if(array_length(canvas_surface) < fr) {
for( var i = array_length(canvas_surface); i < fr; i++ ) {
canvas_surface[i] = surface_create_empty(1, 1);
}
} else
array_resize(canvas_surface, fr);
if(array_length(canvas_buffer) < fr) {
for( var i = array_length(canvas_buffer); i < fr; i++ ) {
canvas_buffer[i] = buffer_create(1 * 1 * 4, buffer_fixed, 2);
}
} else
array_resize(canvas_buffer, fr);
} #endregion
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function getCanvasSurface(index = preview_index) { INLINE return array_safe_get(canvas_surface, index); }
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function setCanvasSurface(surface, index = preview_index) { INLINE canvas_surface[index] = surface; }
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function storeAction() { #region
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var action = recordAction(ACTION_TYPE.custom, function(data) {
is_selected = false;
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var _canvas = surface_clone(getCanvasSurface(data.index));
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if(is_surface(data.surface))
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setCanvasSurface(surface_clone(data.surface), data.index);
surface_store_buffer(data.index);
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surface_free(data.surface);
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data.surface = _canvas;
data.index = preview_index;
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}, { surface: surface_clone(getCanvasSurface()), tooltip: "Modify canvas", index: preview_index });
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action.clear_action = function(data) { surface_free_safe(data.surface); };
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} #endregion
function apply_surfaces() { #region
for( var i = 0; i < attributes.frames; i++ )
apply_surface(i);
} #endregion
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function apply_surface(index = preview_index) { #region
var _dim = attributes.dimension;
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var cDep = attrDepth();
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var _canvas_surface = getCanvasSurface(index);
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//print($"Applying surface {index} - {_canvas_surface} [{is_surface(_canvas_surface)}]");
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if(!is_surface(_canvas_surface)) { // recover surface
//print($"recovering surface from buffer {random(1)}");
setCanvasSurface(surface_create_from_buffer(_dim[0], _dim[1], canvas_buffer[index]), index);
} else if(surface_get_width_safe(_canvas_surface) != _dim[0] || surface_get_height_safe(_canvas_surface) != _dim[1]) { // resize surface
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var _cbuff = array_safe_get(canvas_buffer, index);
if(buffer_exists(_cbuff)) buffer_delete(_cbuff);
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canvas_buffer[index] = buffer_create(_dim[0] * _dim[1] * 4, buffer_fixed, 4);
setCanvasSurface(surface_size_to(_canvas_surface, _dim[0], _dim[1]), index);
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}
drawing_surface = surface_verify(drawing_surface, _dim[0], _dim[1], cDep);
surface_clear(drawing_surface);
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} #endregion
function surface_store_buffers(index = preview_index) { #region
for( var i = 0; i < attributes.frames; i++ )
surface_store_buffer(i);
} #endregion
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function surface_store_buffer(index = preview_index) { #region
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if(index >= attributes.frames) return;
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buffer_delete(canvas_buffer[index]);
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var _canvas_surface = getCanvasSurface(index);
surface_w = surface_get_width_safe(_canvas_surface);
surface_h = surface_get_height_safe(_canvas_surface);
canvas_buffer[index] = buffer_create(surface_w * surface_h * 4, buffer_fixed, 4);
buffer_get_surface(canvas_buffer[index], _canvas_surface, 0);
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triggerRender();
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apply_surface(index);
} #endregion
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function apply_draw_surface() { #region
var _alp = _color_get_alpha(tool_attribute.color);
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storeAction();
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surface_set_target(getCanvasSurface());
BLEND_ALPHA
if(isUsingTool("Eraser")) {
gpu_set_blendmode(bm_subtract);
if(tool_attribute.channel[3])
gpu_set_colorwriteenable(false, false, false, true);
}
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draw_surface_ext_safe(drawing_surface, 0, 0, 1, 1, 0, c_white, _alp);
gpu_set_colorwriteenable(tool_attribute.channel[0], tool_attribute.channel[1], tool_attribute.channel[2], tool_attribute.channel[3]);
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surface_reset_target();
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surface_clear(drawing_surface);
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BLEND_NORMAL;
surface_store_buffer();
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} #endregion
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function draw_point_size(_x, _y, _draw = false) { #region
if(brush_surface == noone) {
if(brush_size <= 1)
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draw_point(_x, _y);
else if(brush_size == 2) {
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draw_point(_x, _y);
draw_point(_x + 1, _y);
draw_point(_x, _y + 1);
draw_point(_x + 1, _y + 1);
} else if(brush_size == 3) {
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draw_point(_x, _y);
draw_point(_x - 1, _y);
draw_point(_x, _y - 1);
draw_point(_x + 1, _y);
draw_point(_x, _y + 1);
} else
draw_circle_prec(_x, _y, brush_size / 2, 0);
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} else {
var _sw = surface_get_width_safe(brush_surface);
var _sh = surface_get_height_safe(brush_surface);
var _r = brush_direction + angle_random_eval(brush_rand_dir, brush_seed);
var _p = point_rotate(-_sw / 2, -_sh / 2, 0, 0, _r);
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draw_surface_ext_safe(brush_surface, _x + _p[0], _y + _p[1], 1, 1, _r, draw_get_color(), draw_get_alpha());
if(_draw) brush_seed = irandom_range(100000, 999999);
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}
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} #endregion
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function draw_line_size(_x0, _y0, _x1, _y1, _draw = false) { #region
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if(brush_size == 1 && brush_surface == noone) {
if(_x1 > _x0) _x0--;
if(_y1 > _y0) _y0--;
if(_y1 < _y0) _y1--;
if(_x1 < _x0) _x1--;
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draw_line(_x0, _y0, _x1, _y1);
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} else {
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var diss = point_distance(_x0, _y0, _x1, _y1);
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var dirr = point_direction(_x0, _y0, _x1, _y1);
var st_x = lengthdir_x(1, dirr);
var st_y = lengthdir_y(1, dirr);
var _i = _draw? brush_next_dist : 0;
var _dst = diss;
if(_i < diss) {
while(_i < diss) {
var _px = _x0 + st_x * _i;
var _py = _y0 + st_y * _i;
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draw_point_size(_px, _py, _draw);
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brush_next_dist = random_range(brush_dist_min, brush_dist_max);
_i += brush_next_dist;
_dst -= brush_next_dist;
}
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brush_next_dist -= _dst;
} else
brush_next_dist -= diss;
if(brush_dist_min == brush_dist_max && brush_dist_min == 1)
draw_point_size(_x1, _y1, _draw);
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}
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} #endregion
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function draw_rect_size(_x0, _y0, _x1, _y1, _fill) { #region
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if(_x0 == _x1 && _y0 == _y1) {
draw_point_size(_x0, _y0);
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return;
} else if(_x0 == _x1) {
draw_point_size(_x0, _y0);
draw_point_size(_x1, _y1);
draw_line_size(_x0, _y0, _x0, _y1);
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return;
} else if(_y0 == _y1) {
draw_point_size(_x0, _y0);
draw_point_size(_x1, _y1);
draw_line_size(_x0, _y0, _x1, _y0);
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return;
}
var _min_x = min(_x0, _x1);
var _max_x = max(_x0, _x1);
var _min_y = min(_y0, _y1);
var _may_y = max(_y0, _y1);
if(_fill) {
draw_rectangle(_min_x, _min_y, _max_x, _may_y, 0);
} else if(brush_size == 1 && brush_surface == noone)
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draw_rectangle(_min_x + 1, _min_y + 1, _max_x - 1, _may_y - 1, 1);
else {
draw_line_size(_min_x, _min_y, _max_x, _min_y);
draw_line_size(_min_x, _min_y, _min_x, _may_y);
draw_line_size(_max_x, _may_y, _max_x, _min_y);
draw_line_size(_max_x, _may_y, _min_x, _may_y);
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}
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} #endregion
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function draw_ellp_size(_x0, _y0, _x1, _y1, _fill) { #region
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if(_x0 == _x1 && _y0 == _y1) {
draw_point_size(_x0, _y0);
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return;
} else if(_x0 == _x1) {
draw_point_size(_x0, _y0);
draw_point_size(_x1, _y1);
draw_line_size(_x0, _y0, _x0, _y1);
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return;
} else if(_y0 == _y1) {
draw_point_size(_x0, _y0);
draw_point_size(_x1, _y1);
draw_line_size(_x0, _y0, _x1, _y0);
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return;
}
var _min_x = min(_x0, _x1) - 1;
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var _max_x = max(_x0, _x1);
var _min_y = min(_y0, _y1) - 1;
var _max_y = max(_y0, _y1);
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if(_fill) {
draw_ellipse(_min_x, _min_y, _max_x, _max_y, 0);
} else {
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var samp = 64;
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var cx = (_min_x + _max_x) / 2;
var cy = (_min_y + _max_y) / 2;
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var rx = abs(_x0 - _x1) / 2;
var ry = abs(_y0 - _y1) / 2;
var ox, oy, nx, ny;
for( var i = 0; i <= samp; i++ ) {
nx = cx + lengthdir_x(rx, 360 / samp * i);
ny = cy + lengthdir_y(ry, 360 / samp * i);
if(i) draw_line_size(ox, oy, nx, ny);
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ox = nx;
oy = ny;
}
}
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} #endregion
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function get_color_buffer(_x, _y) { #region
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var _cbuffer = canvas_buffer[preview_index];
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var pos = (surface_w * _y + _x) * 4;
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if(pos >= buffer_get_size(_cbuffer)) {
print("Error buffer overflow " + string(pos) + "/" + string(buffer_get_size(_cbuffer)));
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return 0;
}
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buffer_seek(_cbuffer, buffer_seek_start, pos);
var c = buffer_read(_cbuffer, buffer_u32);
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return c;
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} #endregion
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function ff_fillable(colorBase, colorFill, _x, _y, _thres) { #region
var d = color_diff(colorBase, get_color_buffer(_x, _y), true, true);
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return d <= _thres && d != colorFill;
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} #endregion
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function flood_fill_scanline(_x, _y, _surf, _thres, _corner = false) { #region
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var colorFill = draw_get_color() + (255 << 24);
var colorBase = get_color_buffer(_x, _y);
if(colorFill == colorBase) return; //Clicking on the same color as the fill color
var _alp = _color_get_alpha(tool_attribute.color);
draw_set_alpha(_alp);
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var x1, y1, x_start;
var spanAbove, spanBelow;
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var thr = _thres * _thres;
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var queue = ds_queue_create();
ds_queue_enqueue(queue, [_x, _y]);
while(!ds_queue_empty(queue)) {
var pos = ds_queue_dequeue(queue);
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x1 = pos[0];
y1 = pos[1];
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var colorCurr = get_color_buffer(x1, y1);
//print($"Searching {x1}, {y1}: {colorCurr}");
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if(colorCurr == colorFill) continue; //Color in queue is already filled
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while(x1 > 0 && ff_fillable(colorBase, colorFill, x1 - 1, y1, thr)) //Move to the leftmost connected pixel in the same row.
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x1--;
x_start = x1;
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spanAbove = false;
spanBelow = false;
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while(x1 < surface_w && ff_fillable(colorBase, colorFill, x1, y1, thr)) {
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draw_point(x1, y1);
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var _cbuffer = canvas_buffer[preview_index];
buffer_seek(_cbuffer, buffer_seek_start, (surface_w * y1 + x1) * 4);
buffer_write(_cbuffer, buffer_u32, colorFill);
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//print($"> Filling {x1}, {y1}: {get_color_buffer(x1, y1)}");
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if(y1 > 0) {
if(_corner && x1 > 0 && ff_fillable(colorBase, colorFill, x1 - 1, y1 - 1, thr)) //Check top left pixel
ds_queue_enqueue(queue, [x1 - 1, y1 - 1]);
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if(ff_fillable(colorBase, colorFill, x1, y1 - 1, thr)) //Check top pixel
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ds_queue_enqueue(queue, [x1, y1 - 1]);
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}
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if(y1 < surface_h - 1) {
if(_corner && x1 > 0 && ff_fillable(colorBase, colorFill, x1 - 1, y1 + 1, thr)) //Check bottom left pixel
ds_queue_enqueue(queue, [x1 - 1, y1 + 1]);
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if(ff_fillable(colorBase, colorFill, x1, y1 + 1, thr)) //Check bottom pixel
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ds_queue_enqueue(queue, [x1, y1 + 1]);
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}
if(_corner && x1 < surface_w - 1) {
if(y1 > 0 && ff_fillable(colorBase, colorFill, x1 + 1, y1 - 1, thr)) //Check top right pixel
ds_queue_enqueue(queue, [x1 + 1, y1 - 1]);
if(y1 < surface_h - 1 && ff_fillable(colorBase, colorFill, x1 + 1, y1 + 1, thr)) //Check bottom right pixel
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ds_queue_enqueue(queue, [x1 + 1, y1 + 1]);
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}
x1++;
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}
}
draw_set_alpha(1);
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} #endregion
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function canvas_fill(_x, _y, _surf, _thres) { #region
var _alp = _color_get_alpha(tool_attribute.color);
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var w = surface_get_width_safe(_surf);
var h = surface_get_height_safe(_surf);
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var _c1 = get_color_buffer(_x, _y);
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var thr = _thres * _thres;
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draw_set_alpha(_alp);
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for( var i = 0; i < w; i++ ) {
for( var j = 0; j < h; j++ ) {
if(i == _x && j == _y) {
draw_point(i, j);
continue;
}
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var _c2 = get_color_buffer(i, j);
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if(color_diff(_c1, _c2, true) <= thr)
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draw_point(i, j);
}
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}
draw_set_alpha(1);
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} #endregion
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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if(instance_exists(o_dialog_color_picker)) return;
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mouse_cur_x = round((_mx - _x) / _s - 0.5);
mouse_cur_y = round((_my - _y) / _s - 0.5);
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var _dim = attributes.dimension;
var _col = tool_attribute.color;
var _siz = tool_attribute.size;
var _thr = tool_attribute.thres;
var _fill_type = tool_attribute.fill8;
var _prev = getInputData(5);
var _brushSurf = getInputData(6);
var _brushDist = getInputData(15);
var _brushRotD = getInputData(16);
var _brushRotR = getInputData(17);
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if(PEN_USE && tool_attribute.pressure)
brush_size = round(lerp(tool_attribute.pressure_size[0], tool_attribute.pressure_size[1], power(PEN_PRESSURE / 1024, 2)));
else
brush_size = _siz;
brush_dist_min = max(1, _brushDist[0]);
brush_dist_max = max(1, _brushDist[1]);
brush_surface = is_surface(_brushSurf)? _brushSurf : noone;
if(!_brushRotD)
brush_direction = 0;
else if(mouse_pre_dir_x == undefined) {
mouse_pre_dir_x = _mx;
mouse_pre_dir_y = _my;
} else if(point_distance(mouse_pre_dir_x, mouse_pre_dir_y, _mx, _my) > _s) {
brush_direction = point_direction(mouse_pre_dir_x, mouse_pre_dir_y, _mx, _my);
mouse_pre_dir_x = _mx;
mouse_pre_dir_y = _my;
}
brush_rand_dir = _brushRotR;
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#region color selector
if(active && key_mod_press(ALT)) {
var dialog = instance_create(0, 0, o_dialog_color_picker);
dialog.onApply = setToolColor;
dialog.def_c = _col;
}
#endregion
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var _canvas_surface = getCanvasSurface();
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if(!surface_exists(_canvas_surface)) return;
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var _surf_w = surface_get_width_safe(_canvas_surface);
var _surf_h = surface_get_height_safe(_canvas_surface);
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#region drawing surface review
_drawing_surface = surface_verify(_drawing_surface, _surf_w, _surf_h);
surface_set_target(_drawing_surface);
DRAW_CLEAR
draw_surface_safe(drawing_surface);
surface_reset_target();
#endregion
if(!isUsingTool("Selection") && is_surface(selection_surface)) { #region
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var pos_x = selection_position[0];
var pos_y = selection_position[1];
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surface_set_target(_canvas_surface);
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BLEND_ALPHA
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draw_surface_safe(selection_surface, pos_x, pos_y);
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BLEND_NORMAL
surface_reset_target();
surface_store_buffer();
surface_free(selection_surface);
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} #endregion
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draw_set_color(_col);
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if(!isUsingTool("Selection"))
gpu_set_colorwriteenable(tool_attribute.channel[0], tool_attribute.channel[1], tool_attribute.channel[2], tool_attribute.channel[3]);
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if(isUsingTool("Selection")) { #region
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if(is_selected) {
if(!is_surface(selection_surface)) {
is_selected = false;
} else {
if(is_select_drag) {
var px = selection_sx + (mouse_cur_x - selection_mx);
var py = selection_sy + (mouse_cur_y - selection_my);
selection_position[0] = px;
selection_position[1] = py;
if(mouse_release(mb_left))
is_select_drag = false;
}
if(mouse_press(mb_left, active)) {
var pos_x = selection_position[0];
var pos_y = selection_position[1];
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var sel_w = surface_get_width_safe(selection_surface);
var sel_h = surface_get_height_safe(selection_surface);
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if(point_in_rectangle(mouse_cur_x, mouse_cur_y, pos_x, pos_y, pos_x + sel_w, pos_y + sel_h)) {
is_select_drag = true;
selection_sx = pos_x;
selection_sy = pos_y;
selection_mx = mouse_cur_x;
selection_my = mouse_cur_y;
} else {
is_selected = false;
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surface_set_target(_canvas_surface);
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BLEND_ALPHA
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draw_surface_safe(selection_surface, pos_x, pos_y);
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BLEND_NORMAL
surface_reset_target();
surface_store_buffer();
surface_free(selection_surface);
}
}
}
}
if(!is_selected) {
if(is_selecting) {
var sel_x0 = min(selection_sx, mouse_cur_x);
var sel_y0 = min(selection_sy, mouse_cur_y);
var sel_x1 = max(selection_sx, mouse_cur_x);
var sel_y1 = max(selection_sy, mouse_cur_y);
var sel_w = sel_x1 - sel_x0 + 1;
var sel_h = sel_y1 - sel_y0 + 1;
selection_mask = surface_verify(selection_mask, sel_w, sel_h);
surface_set_target(selection_mask);
DRAW_CLEAR
draw_set_color(c_white);
if(isUsingTool("Selection", 0))
draw_rectangle(0, 0, sel_w, sel_h, false);
else if(isUsingTool("Selection", 1))
draw_ellipse(0, 0, sel_w - 1, sel_h - 1, false);
surface_reset_target();
if(mouse_release(mb_left)) {
is_selecting = false;
if(sel_x0 != sel_x1 && sel_y0 != sel_y1) {
is_selected = true;
selection_surface = surface_create(sel_w, sel_h);
surface_set_target(selection_surface);
DRAW_CLEAR
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draw_surface_safe(_canvas_surface, -sel_x0, -sel_y0);
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BLEND_MULTIPLY
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draw_surface_safe(selection_mask, 0, 0);
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BLEND_NORMAL
surface_reset_target();
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storeAction();
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surface_set_target(_canvas_surface);
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gpu_set_blendmode(bm_subtract);
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draw_surface_safe(selection_surface, sel_x0, sel_y0);
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gpu_set_blendmode(bm_normal);
surface_reset_target();
surface_store_buffer();
selection_position = [ sel_x0, sel_y0 ];
}
}
} else {
if(mouse_press(mb_left, active)) {
is_selecting = true;
selection_sx = mouse_cur_x;
selection_sy = mouse_cur_y;
surface_free_safe(selection_mask);
}
}
}
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#endregion
} else if(isUsingTool("Pencil") || isUsingTool("Eraser")) { #region
if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT) && key_mod_press(CTRL)) {
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var aa = point_direction(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
var dd = point_distance(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
var _a = round(aa / 45) * 45;
dd = dd * cos(degtorad(_a - aa));
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mouse_cur_x = mouse_pre_draw_x + lengthdir_x(dd, _a);
mouse_cur_y = mouse_pre_draw_y + lengthdir_y(dd, _a);
}
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if(mouse_press(mb_left, active)) {
brush_next_dist = 0;
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drawing_surface = surface_verify(drawing_surface, _dim[0], _dim[1], attrDepth());
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surface_set_shader(drawing_surface, noone);
draw_point_size(mouse_cur_x, mouse_cur_y, true);
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surface_reset_shader();
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mouse_holding = true;
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if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT)) { ///////////////// shift line
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surface_set_shader(drawing_surface, noone, true, BLEND.alpha);
brush_next_dist = 0;
draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true);
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surface_reset_shader();
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mouse_holding = false;
apply_draw_surface();
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}
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mouse_pre_draw_x = mouse_cur_x;
mouse_pre_draw_y = mouse_cur_y;
}
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if(mouse_holding) {
var _move = mouse_pre_draw_x != mouse_cur_x || mouse_pre_draw_y != mouse_cur_y;
var _1stp = brush_dist_min == brush_dist_max && brush_dist_min == 1;
if(_move || !_1stp) {
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surface_set_shader(drawing_surface, noone, false, BLEND.alpha);
if(_1stp) draw_point_size(mouse_cur_x, mouse_cur_y, true);
draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y, true);
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surface_reset_shader();
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}
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mouse_pre_draw_x = mouse_cur_x;
mouse_pre_draw_y = mouse_cur_y;
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if(mouse_release(mb_left)) {
mouse_holding = false;
apply_draw_surface();
}
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}
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BLEND_NORMAL;
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mouse_pre_x = mouse_cur_x;
mouse_pre_y = mouse_cur_y;
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if(brush_sizing) {
var s = brush_sizing_s + (_mx - brush_sizing_mx) / 16;
s = max(1, s);
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tool_attribute.size = s;
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if(mouse_release(mb_right))
brush_sizing = false;
} else if(mouse_press(mb_right, active) && key_mod_press(SHIFT) && brush_surface == noone) {
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brush_sizing = true;
brush_sizing_s = _siz;
brush_sizing_mx = _mx;
brush_sizing_my = _my;
brush_sizing_dx = mouse_cur_x;
brush_sizing_dy = mouse_cur_y;
}
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#endregion
} else if(isUsingTool("Rectangle") || isUsingTool("Ellipse")) { #region
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if(mouse_holding && key_mod_press(SHIFT)) {
var ww = mouse_cur_x - mouse_pre_x;
var hh = mouse_cur_y - mouse_pre_y;
var ss = max(abs(ww), abs(hh));
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mouse_cur_x = mouse_pre_x + ss * sign(ww);
mouse_cur_y = mouse_pre_y + ss * sign(hh);
}
if(mouse_press(mb_left, active)) {
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mouse_pre_x = mouse_cur_x;
mouse_pre_y = mouse_cur_y;
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mouse_holding = true;
}
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if(mouse_holding) {
drawing_surface = surface_verify(drawing_surface, _dim[0], _dim[1], attrDepth());
surface_set_shader(drawing_surface, noone);
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if(isUsingTool("Rectangle"))
draw_rect_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, isUsingTool("Rectangle", 1));
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else if(isUsingTool("Ellipse"))
draw_ellp_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, isUsingTool("Ellipse", 1));
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surface_reset_shader();
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if(mouse_release(mb_left)) {
apply_draw_surface();
mouse_holding = false;
}
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}
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if(brush_sizing) {
var s = brush_sizing_s + (_mx - brush_sizing_mx) / 16;
s = max(1, s);
inputs[| 2].setValue(s);
if(mouse_release(mb_right))
brush_sizing = false;
} else if(mouse_press(mb_right, active) && key_mod_press(SHIFT) && brush_surface == noone) {
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brush_sizing = true;
brush_sizing_s = brush_size;
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brush_sizing_mx = _mx;
brush_sizing_my = _my;
brush_sizing_dx = mouse_cur_x;
brush_sizing_dy = mouse_cur_y;
}
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#endregion
} else if(isUsingTool("Fill") || (DRAGGING && DRAGGING.type == "Color")) { #region
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var fill = DRAGGING? mouse_release(mb_left, active) : mouse_press(mb_left, active);
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if(fill && point_in_rectangle(mouse_cur_x, mouse_cur_y, 0, 0, _surf_w - 1, _surf_h - 1)) {
storeAction();
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surface_set_target(_canvas_surface);
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if(DRAGGING) draw_set_color(DRAGGING.data);
switch(_fill_type) {
case 0 :
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flood_fill_scanline(mouse_cur_x, mouse_cur_y, _canvas_surface, _thr, false);
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break;
case 1 :
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flood_fill_scanline(mouse_cur_x, mouse_cur_y, _canvas_surface, _thr, true);
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break;
case 2 :
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canvas_fill(mouse_cur_x, mouse_cur_y, _canvas_surface, _thr);
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break;
}
surface_store_buffer();
surface_reset_target();
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}
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#endregion
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}
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draw_set_alpha(1);
gpu_set_colorwriteenable(true, true, true, true);
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#region preview
var _bg = getInputData(8);
var _bga = getInputData(9);
var _bgr = getInputData(10);
var _alp = _color_get_alpha(_col);
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var __s = surface_get_target();
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prev_surface = surface_verify(prev_surface, _dim[0], _dim[1]);
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preview_draw_surface = surface_verify(preview_draw_surface, _dim[0], _dim[1]);
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_preview_draw_surface = surface_verify(_preview_draw_surface, surface_get_width_safe(__s), surface_get_height_safe(__s));
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surface_set_shader(preview_draw_surface, noone,, BLEND.alpha);
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draw_surface_safe(_drawing_surface, 0, 0);
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draw_set_color(_col);
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if(isUsingTool("Selection")) {
if(is_selected)
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draw_surface_safe(selection_surface, selection_position[0], selection_position[1]);
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else if(is_selecting) {
var sel_x0 = min(selection_sx, mouse_cur_x);
var sel_y0 = min(selection_sy, mouse_cur_y);
draw_surface_safe(selection_mask, sel_x0, sel_y0);
}
} else if(isUsingTool("Pencil") || isUsingTool("Eraser")) {
if(isUsingTool("Eraser")) draw_set_color(c_white);
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if(brush_sizing) {
draw_point_size(brush_sizing_dx, brush_sizing_dy);
} else {
if(mouse_pre_draw_x != undefined && mouse_pre_draw_y != undefined && key_mod_press(SHIFT))
draw_line_size(mouse_pre_draw_x, mouse_pre_draw_y, mouse_cur_x, mouse_cur_y);
else
draw_point_size(mouse_cur_x, mouse_cur_y);
}
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} else if(isUsingTool("Rectangle")) {
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if(brush_sizing)
draw_point_size(brush_sizing_dx, brush_sizing_dy);
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else if(mouse_holding)
draw_rect_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, isUsingTool("Rectangle", 1));
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else
draw_point_size(mouse_cur_x, mouse_cur_y);
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} else if(isUsingTool("Ellipse")) {
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if(brush_sizing)
draw_point_size(brush_sizing_dx, brush_sizing_dy);
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else if(mouse_holding)
draw_ellp_size(mouse_pre_x, mouse_pre_y, mouse_cur_x, mouse_cur_y, isUsingTool("Ellipse", 1));
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else
draw_point_size(mouse_cur_x, mouse_cur_y);
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}
surface_reset_shader();
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if((active || mouse_holding) && isUsingTool()) {
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if(isUsingTool("Selection")) {
if(is_selected) {
var pos_x = _x + selection_position[0] * _s;
var pos_y = _y + selection_position[1] * _s;
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var sel_w = surface_get_width_safe(selection_surface) * _s;
var sel_h = surface_get_height_safe(selection_surface) * _s;
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draw_set_color(c_white);
draw_rectangle_dashed(pos_x, pos_y, pos_x + sel_w, pos_y + sel_h, true, 4);
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draw_surface_ext_safe(selection_surface, pos_x, pos_y, _s, _s, 0, c_white, 1);
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}
} else {
gpu_set_colorwriteenable(tool_attribute.channel[0], tool_attribute.channel[1], tool_attribute.channel[2], tool_attribute.channel[3]);
draw_surface_ext_safe(preview_draw_surface, _x, _y, _s, _s, 0, isUsingTool("Eraser")? c_red : c_white, isUsingTool("Eraser")? 0.2 : _alp);
gpu_set_colorwriteenable(true, true, true, true);
}
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surface_set_target(_preview_draw_surface);
DRAW_CLEAR
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draw_surface_ext_safe(preview_draw_surface, _x, _y, _s, _s, 0, c_white, 1);
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surface_reset_target();
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shader_set(sh_brush_outline);
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shader_set_f("dimension", surface_get_width_safe(_preview_draw_surface), surface_get_height_safe(_preview_draw_surface));
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draw_surface_ext_safe(_preview_draw_surface, 0, 0, 1, 1, 0, c_white, 1);
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shader_reset();
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}
#endregion
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var _x0 = _x;
var _y0 = _y;
var _x1 = _x0 + _dim[0] * _s;
var _y1 = _y0 + _dim[1] * _s;
draw_set_color(COLORS.panel_preview_surface_outline);
draw_rectangle(_x0, _y0, _x1 - 1, _y1 - 1, true);
previewing = 1;
draw_set_alpha(1);
} #endregion
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static step = function() { #region
var fram = attributes.frames;
var brush = getInputData(6);
var anim = getInputData(12);
var anims = getInputData(13);
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inputs[| 12].setVisible(fram > 1);
inputs[| 13].setVisible(fram > 1 && anim);
inputs[| 15].setVisible(is_surface(brush));
inputs[| 16].setVisible(is_surface(brush));
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update_on_frame = fram > 1 && anim;
if(update_on_frame)
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preview_index = safe_mod(CURRENT_FRAME * anims, fram);
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} #endregion
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static update = function(frame = CURRENT_FRAME) { #region
var _dim = getInputData(0);
var _bg = getInputData(8);
var _bga = getInputData(9);
var _bgr = getInputData(10);
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var _anim = getInputData(12);
var _anims = getInputData(13);
var _bgDim = getInputData(14);
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var cDep = attrDepth();
if(_bgDim && is_surface(_bg)) _dim = [ surface_get_width_safe(_bg), surface_get_height_safe(_bg) ];
attributes.dimension = _dim;
apply_surfaces();
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var _frames = attributes.frames;
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if(!is_array(output_surface)) output_surface = array_create(_frames);
else if(array_length(output_surface) != _frames)
array_resize(output_surface, _frames);
if(_frames == 1) {
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var _canvas_surface = getCanvasSurface(0);
output_surface[0] = surface_verify(output_surface[0], _dim[0], _dim[1], cDep);
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surface_set_shader(output_surface[0], noone,, BLEND.alpha);
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if(_bgr && is_surface(_bg))
draw_surface_stretched_ext(_bg, 0, 0, _dim[0], _dim[1], c_white, _bga);
draw_surface_safe(_canvas_surface, 0, 0);
surface_reset_shader();
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outputs[| 0].setValue(output_surface[0]);
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} else {
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for( var i = 0; i < _frames; i++ ) {
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var _canvas_surface = getCanvasSurface(i);
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output_surface[i] = surface_verify(output_surface[i], _dim[0], _dim[1], cDep);
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surface_set_shader(output_surface[i], noone,, BLEND.alpha);
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if(_bgr && is_surface(_bg))
draw_surface_stretched_ext(_bg, 0, 0, _dim[0], _dim[1], c_white, _bga);
draw_surface_safe(_canvas_surface, 0, 0);
surface_reset_shader();
}
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if(_anim) {
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var _fr_index = safe_mod(CURRENT_FRAME * _anims, _frames);
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outputs[| 0].setValue(output_surface[_fr_index]);
} else
outputs[| 0].setValue(output_surface);
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}
} #endregion
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static getPreviewValues = function() { return output_surface; }
static doSerialize = function(_map) { #region
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surface_store_buffers();
var _buff = array_create(attributes.frames);
for( var i = 0; i < attributes.frames; i++ ) {
var comp = buffer_compress(canvas_buffer[i], 0, buffer_get_size(canvas_buffer[i]));
_buff[i] = buffer_base64_encode(comp, 0, buffer_get_size(comp));
}
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_map.surfaces = _buff;
} #endregion
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static doApplyDeserialize = function() { #region
var _dim = struct_has(attributes, "dimension")? attributes.dimension : getInputData(0);
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if(!struct_has(load_map, "surfaces")) {
if(struct_has(load_map, "surface")) {
var buff = buffer_base64_decode(load_map.surface);
canvas_buffer[0] = buffer_decompress(buff);
canvas_surface[0] = surface_create_from_buffer(_dim[0], _dim[1], canvas_buffer[0]);
}
return;
}
canvas_buffer = array_create(array_length(load_map.surfaces));
canvas_surface = array_create(array_length(load_map.surfaces));
for( var i = 0, n = array_length(load_map.surfaces); i < n; i++ ) {
var buff = buffer_base64_decode(load_map.surfaces[i]);
canvas_buffer[i] = buffer_decompress(buff);
canvas_surface[i] = surface_create_from_buffer(_dim[0], _dim[1], canvas_buffer[i]);
}
apply_surfaces();
} #endregion
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static onCleanUp = function() { #region
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surface_array_free(canvas_surface);
} #endregion
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}