Pixel-Composer/scripts/node_3d_scene/node_3d_scene.gml

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function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
name = "3D Scene";
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outputs[| 0] = nodeValue("Scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Scene, noone);
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object_lists = [];
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static createNewInput = function() {
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var index = ds_list_size(inputs);
inputs[| index] = nodeValue("Object", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Mesh, noone )
.setVisible(true, true);
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return inputs[| index];
} setDynamicInput(1, true, VALUE_TYPE.d3Mesh);
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static processData = function(_output, _data, _output_index, _array_index = 0) { #region
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var _scene = new __3dGroup();
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for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i += data_length ) {
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var _obj = _data[i];
if(is_instanceof(_obj, __3dObject) || is_instanceof(_obj, __3dGroup))
_scene.addObject(_obj);
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}
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return _scene;
} #endregion
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}