Pixel-Composer/scripts/checkbox/checkbox.gml

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function checkBox(_onClick) : widget() constructor {
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onClick = _onClick;
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static trigger = function() {
if(!onClick) return;
onClick();
}
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static draw = function(_x, _y, _value, _m, ss = ui(28), halign = fa_left, valign = fa_top) {
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x = _x;
y = _y;
w = ss;
h = ss;
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var _dx, _dy;
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switch(halign) {
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case fa_left: _dx = _x; break;
case fa_center: _dx = _x - ss / 2; break;
case fa_right: _dx = _x - ss; break;
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}
switch(valign) {
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case fa_top: _dy = _y; break;
case fa_center: _dy = _y - ss / 2; break;
case fa_bottom: _dy = _y - ss; break;
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}
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var aa = interactable * 0.25 + 0.75;
draw_sprite_stretched_ext(THEME.checkbox, _value * 2, _dx, _dy, ss, ss, c_white, aa);
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if(hover && point_in_rectangle(_m[0], _m[1], _dx, _dy, _dx + ss, _dy + ss)) {
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draw_sprite_stretched_ext(THEME.checkbox, _value * 2 + 1, _dx, _dy, ss, ss, c_white, aa);
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if(mouse_press(mb_left, active))
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trigger();
} else
if(mouse_press(mb_left)) deactivate();
if(WIDGET_CURRENT == self)
draw_sprite_stretched(THEME.widget_selecting, 0, _dx - ui(3), _dy - ui(3), ss + ui(6), ss + ui(6));
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resetFocus();
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}
}