Pixel-Composer/scripts/node_blur_radial/node_blur_radial.gml

75 lines
2.7 KiB
Plaintext
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_Blur_Radial(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2023-01-25 06:49:00 +01:00
name = "Radial Blur";
2022-01-13 05:24:03 +01:00
2022-12-21 02:30:23 +01:00
shader = sh_blur_radial;
uniform_cen = shader_get_uniform(shader, "center");
2023-01-25 06:49:00 +01:00
uniform_dim = shader_get_uniform(shader, "dimension");
uniform_str = shader_get_uniform(shader, "strength");
2022-12-27 04:00:50 +01:00
uniform_sam = shader_get_uniform(shader, "sampleMode");
2022-01-13 05:24:03 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
2022-12-27 04:00:50 +01:00
2023-02-23 07:02:19 +01:00
inputs[| 1] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 45)
2023-01-25 06:49:00 +01:00
.setDisplay(VALUE_DISPLAY.rotation);
2022-01-13 05:24:03 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 2] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
2022-12-27 04:00:50 +01:00
.setDisplay(VALUE_DISPLAY.vector)
2022-12-27 13:30:02 +01:00
.setUnitRef(function(index) { return getDimension(index); });
2022-12-27 04:00:50 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 3] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
2022-12-27 04:00:50 +01:00
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
2023-01-01 02:06:02 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
2022-01-13 05:24:03 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 5] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 6] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 6;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 6,
["Surface", true], 0, 3, 4, 5,
2023-01-25 06:49:00 +01:00
["Blur", false], 1, 2,
2022-12-27 04:00:50 +01:00
];
2022-12-19 13:35:30 +01:00
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
2022-01-13 05:24:03 +01:00
var pos = inputs[| 2].getValue();
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
2023-01-25 06:49:00 +01:00
inputs[| 1].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny);
2022-12-19 13:35:30 +01:00
inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
2022-01-13 05:24:03 +01:00
}
2023-02-14 05:32:32 +01:00
static process_data = function(_outSurf, _data, _output_index, _array_index) {
2022-01-13 05:24:03 +01:00
var _str = _data[1];
var _cen = _data[2];
2022-12-27 04:00:50 +01:00
var _sam = _data[3];
2023-02-23 07:02:19 +01:00
var _mask = _data[4];
var _mix = _data[5];
2022-01-13 05:24:03 +01:00
_cen[0] /= surface_get_width(_outSurf);
_cen[1] /= surface_get_height(_outSurf);
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
2023-02-14 05:32:32 +01:00
BLEND_OVERRIDE;
2022-01-13 05:24:03 +01:00
2022-12-21 02:30:23 +01:00
shader_set(shader);
2023-01-25 06:49:00 +01:00
shader_set_uniform_f(uniform_dim, surface_get_width(_outSurf), surface_get_height(_outSurf));
shader_set_uniform_f(uniform_str, abs(_str));
2023-02-14 05:32:32 +01:00
shader_set_uniform_f_array_safe(uniform_cen, _cen);
2022-12-27 04:00:50 +01:00
shader_set_uniform_i(uniform_sam, _sam);
2023-01-01 02:06:02 +01:00
2022-01-13 05:24:03 +01:00
draw_surface_safe(_data[0], 0, 0);
shader_reset();
2023-02-14 05:32:32 +01:00
BLEND_NORMAL;
2022-01-13 05:24:03 +01:00
surface_reset_target();
2023-02-14 05:32:32 +01:00
_outSurf = mask_apply(_data[0], _outSurf, _mask, _mix);
2022-01-13 05:24:03 +01:00
return _outSurf;
}
}